#include #include #include "KoraBot.h" extern "C" __declspec(dllexport) void gameInit(BWAPI::Game* game) { BWAPI::BroodwarPtr = game; } BOOL APIENTRY DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: break; case DLL_PROCESS_DETACH: break; } return TRUE; } extern "C" __declspec(dllexport) BWAPI::AIModule* newAIModule() { return new KoraBot(); }