#pragma once #include #include "KoraBot.h" #include "Macro.h" using namespace BWAPI; using namespace Filter; class CBase { public: CBase(BWAPI::TilePosition tp); CBase(BWAPI::Unit unit); CBase(); const BWEM::Area* area; bool complete; int completedTime; int creepColonyCount; BWAPI::TilePosition defenseLocation; bool exposedToCenter; int lastAttack; int lastSeen; int mineralWorkers; int mineralPatches; int minsAmount; int gasWorkers; int gasPatches; int gasAmount; int originalMinerals; int originalGas; BWAPI::Position position; bool startLocation; int sporeCount; int sunkenCount; BWAPI::TilePosition tilePosition; BWAPI::Unit base; // functions void addWorker(std::string resource); int desiredSporeCount(); int desiredSunkenCount(); int extractorsBuilt(); void getDefense(); void getResources(); void initialize(); void initializeResources(); bool isExposedToCenter(); bool isOwned(); bool isSaturated(std::string resource); bool isStartLocation(); void setDefenseLocation(); void subtractWorker(std::string resource); int techCount(); };