#include "pch.h" #pragma once #include #include "../Source/BWEM/src/bwem.h"; #include "../Source/Analysis.h"; using namespace BWAPI; namespace AnalysisTest { BWAPI::UnitType drone = BWAPI::UnitTypes::Zerg_Drone; BWAPI::TechType tech = BWAPI::TechTypes::Burrowing; BWAPI::UpgradeType upgrade = BWAPI::UpgradeTypes::Zerg_Missile_Attacks; TEST(AnalysisTest, analyzeTech) { EXPECT_EQ(Analysis::analyze(tech), 0); } TEST(AnalysisTest, DISABLED_analyzeUnit) { EXPECT_GE(Analysis::analyze(drone), 0); } TEST(AnalysisTest, analyzeUpgrade) { EXPECT_GE(Analysis::analyze(upgrade), 0); } TEST(AnalysisTest, DISABLED_analyzeDrone) { EXPECT_EQ(0, 0); } TEST(AnalysisTest, DISABLED_analyzeEvoChamber) { EXPECT_EQ(0, 0); } TEST(AnalysisTest, analyzeGas) { EXPECT_EQ(Analysis::analyzeGas(), 1); } TEST(AnalysisTest, analyzeGroundArmor) { EXPECT_EQ(Analysis::analyzeGroundArmor(), 1); } TEST(AnalysisTest, DISABLED_analyzeHatchery) { EXPECT_EQ(0, 0); } TEST(AnalysisTest, analyzeHive) { EXPECT_EQ(Analysis::analyzeHive(), 0.8); } TEST(AnalysisTest, DISABLED_analyzeHydraDen) { EXPECT_EQ(0, 0); } TEST(AnalysisTest, DISABLED_analyzeHydralisk) { EXPECT_EQ(0, 0); } TEST(AnalysisTest, analyzeHydraRange) { EXPECT_EQ(Analysis::analyzeHydraRange(), 1); } TEST(AnalysisTest, analyzeHydraSpeed) { EXPECT_EQ(Analysis::analyzeHydraSpeed(), 1); } TEST(AnalysisTest, analyzeLair) { EXPECT_EQ(Analysis::analyzeLair(), 0.8); } TEST(AnalysisTest, analyzeLingSpeed) { EXPECT_EQ(Analysis::analyzeLingSpeed(), 1); } TEST(AnalysisTest, analyzeMissile) { EXPECT_EQ(Analysis::analyzeMissile(), 1); } TEST(AnalysisTest, DISABLED_analyzeMutalisk) { EXPECT_EQ(0, 0); } TEST(AnalysisTest, DISABLED_analyzeOverlord) { EXPECT_EQ(0, 0); } TEST(AnalysisTest, analyzeOverlordSpeed) { EXPECT_EQ(Analysis::analyzeOverlordSpeed(), 1); } TEST(AnalysisTest, analyzeQueensNest) { EXPECT_EQ(Analysis::analyzeQueensNest(), 1); } TEST(AnalysisTest, DISABLED_analyzeSpawningPool) { EXPECT_EQ(0, 0); } TEST(AnalysisTest, analyzeSpire) { EXPECT_EQ(Analysis::analyzeSpire(), 1); } TEST(AnalysisTest, analyzeSpore) { EXPECT_EQ(Analysis::analyzeSpore(), 1); } TEST(AnalysisTest, analyzeSunken) { EXPECT_EQ(Analysis::analyzeSunken(), 1.3); } TEST(AnalysisTest, analyzeUltraCavern) { EXPECT_EQ(Analysis::analyzeUltraCavern(), 1); } TEST(AnalysisTest, DISABLED_analyzeUltralisk) { EXPECT_EQ(0, 0); } TEST(AnalysisTest, DISABLED_analyzeZergling) { EXPECT_EQ(0, 0); } }