87 lines
1.3 KiB
C++
87 lines
1.3 KiB
C++
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#include "pch.h"
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#pragma once
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#include <BWAPI.h>
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#include "../Source/BWEM/src/bwem.h";
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#include "../Source/Util.h";
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using namespace BWAPI;
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namespace MilitaryTest
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{
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TEST(MilitaryTest, DISABLED_addSquadlessUnits)
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{
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EXPECT_EQ(0, 0);
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}
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TEST(MilitaryTest, DISABLED_checkAttack)
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{
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EXPECT_EQ(0, 0);
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}
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TEST(MilitaryTest, DISABLED_checkDefense)
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{
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EXPECT_EQ(0, 0);
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}
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TEST(MilitaryTest, DISABLED_checkEnemiesAt)
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{
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EXPECT_EQ(0, 0);
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}
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TEST(MilitaryTest, DISABLED_checkSquads)
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{
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EXPECT_EQ(0, 0);
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}
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TEST(MilitaryTest, DISABLED_getAttackLocation)
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{
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EXPECT_EQ(0, 0);
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}
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TEST(MilitaryTest, DISABLED_getBaseDefense)
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{
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EXPECT_EQ(0, 0);
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}
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TEST(MilitaryTest, DISABLED_getClosestSquad)
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{
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EXPECT_EQ(0, 0);
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}
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TEST(MilitaryTest, DISABLED_getIdleSquad)
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{
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EXPECT_EQ(0, 0);
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}
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TEST(MilitaryTest, DISABLED_getMostVulnerableBase)
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{
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EXPECT_EQ(0, 0);
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}
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TEST(MilitaryTest, DISABLED_inThreatRange)
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{
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EXPECT_EQ(0, 0);
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}
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TEST(MilitaryTest, DISABLED_isThreatened)
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{
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EXPECT_EQ(0, 0);
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}
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TEST(MilitaryTest, DISABLED_likelihoodToAttack)
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{
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EXPECT_EQ(0, 0);
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}
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TEST(MilitaryTest, DISABLED_sendDefense)
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{
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EXPECT_EQ(0, 0);
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}
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TEST(MilitaryTest, DISABLED_shouldAttackNonMaxed)
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{
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EXPECT_EQ(0, 0);
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}
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}
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