2023-04-10 23:31:02 +00:00
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#pragma once
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#include <BWAPI.h>
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#include "CBase.h"
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#include "CUnit.h"
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#include "Macro.h"
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#include "CMap.h"
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using namespace BWAPI;
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class CBase;
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class CUnit;
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class Util
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{
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public:
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static int buildWorkerIndex();
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static bool completedBuilding(BWAPI::UnitType unitType);
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static int countUnits(int playerID, BWAPI::UnitType unitType);
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2023-04-14 00:43:30 +00:00
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static void displayQueue();
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2023-04-10 23:31:02 +00:00
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static int eggCount(BWAPI::UnitType unitType);
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static int findUpgradeBuilding(BWAPI::UpgradeType upgradeType);
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static int getBaseIndex(Unit unit);
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static int getClosestOwnedBase(Unit unit);
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static double getDistance(TilePosition tp1, TilePosition tp2);
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static int getLocation(TilePosition tp);
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static std::pair<const BWEM::Area*, bool> getNeighborArea(const BWEM::Area* a1, const BWEM::Area* a2);
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static CBase getNextExpand(int playerID);
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static int getQueueIndex(UnitType ut);
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2023-04-14 00:43:30 +00:00
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static int getStaticDCount(int playerID, std::string type);
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2023-04-10 23:31:02 +00:00
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static std::pair<const BWEM::Area*, bool> getTargetArea(const BWEM::Area* startingArea, bool startLocation);
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static int getUnitIndex(Unit unit);
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static double getWalkDistance(TilePosition tp1, TilePosition tp2);
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static bool isAttackingUnit(CUnit u);
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2023-04-11 17:56:09 +00:00
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static bool isBase(Unit unit);
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2023-04-10 23:31:02 +00:00
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static bool isBasePosition(TilePosition tp);
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static bool isSameArea(const BWEM::Area* area1, const BWEM::Area* area2);
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2023-04-11 17:56:09 +00:00
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static bool isSameTilePosition(TilePosition tp1, TilePosition tp2);
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2023-04-10 23:31:02 +00:00
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static int ownedBy(TilePosition tp);
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static bool unitCounted(Unit unit);
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static int workerBuildingTargetCount(UnitType unit);
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};
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