37 lines
1.2 KiB
C
37 lines
1.2 KiB
C
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#pragma once
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#include <BWAPI.h>
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#include <chrono>
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#include "Scouting.h"
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#include "CheckItem.h"
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#include "Macro.h"
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#include "Military.h"
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// Remember not to use "Broodwar" in any global class constructor!
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class KoraBot : public BWAPI::AIModule
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{
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public:
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// Virtual functions for callbacks, leave these as they are.
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virtual void onStart();
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virtual void onEnd(bool isWinner);
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virtual void onFrame();
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virtual void onSendText(std::string text);
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virtual void onReceiveText(BWAPI::Player player, std::string text);
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virtual void onPlayerLeft(BWAPI::Player player);
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virtual void onNukeDetect(BWAPI::Position target);
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virtual void onUnitDiscover(BWAPI::Unit unit);
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virtual void onUnitEvade(BWAPI::Unit unit);
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virtual void onUnitShow(BWAPI::Unit unit);
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virtual void onUnitHide(BWAPI::Unit unit);
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virtual void onUnitCreate(BWAPI::Unit unit);
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virtual void onUnitDestroy(BWAPI::Unit unit);
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virtual void onUnitMorph(BWAPI::Unit unit);
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virtual void onUnitRenegade(BWAPI::Unit unit);
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virtual void onSaveGame(std::string gameName);
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virtual void onUnitComplete(BWAPI::Unit unit);
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// Everything below this line is safe to modify.
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KoraBot();
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};
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