kora-bot/Source/CUnit.cpp

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#include "CUnit.h"
CUnit::CUnit()
{
this->initialize();
this->id = -1;
}
CUnit::CUnit(BWAPI::Unit unit)
{
this->initialize();
this->id = unit->getID();
this->tilePosition = unit->getTilePosition();
this->unit = unit;
this->unitType = unit->getType();
}
void CUnit::initialize()
{
this->action = "";
this->isScout = false;
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this->lastSeen = TilePosition(0, 0);
this->miningBase = -1;
this->squadIndex = -1;
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this->target = TilePosition(-1, -1);
}
bool CUnit::isIdle()
{
bool status = false;
if (this->unit->getOrder() == Orders::PlayerGuard
&& this->action != "expand"
&& this->action != "build"
&& this->action != "minerals")
status = true;
return status;
}
bool CUnit::isInSquad()
{
for (auto s : Macro::squads)
{
if (s.contains(this->unit)) return true;
}
return false;
}
bool CUnit::isMining()
{
return (this->action == "minerals" || this->action == "gas");
}
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void CUnit::mine(std::string action, int baseIndex)
{
this->action = action;
this->miningBase = baseIndex;
}
void CUnit::unsetTargetUnit()
{
int queueIndex = Util::getQueueIndex(this->targetUnit);
if(queueIndex > -1)
Macro::queue.at(queueIndex).inProgress = 0;
this->targetUnit = UnitTypes::None;
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}