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# Control the Iron!

You can now download a special version of Iron called Interactive Iron.

This version allow you to control many aspects of Iron play, in real time.

As a bot developper, you can use it to make your bot much more robust against any potential threat from Iron. With Interactive Iron, you can make Iron stronger, and test you bot against it. You can also make Iron weaker of course.

As a human player, using Interactive Iron will allow you to play more different games.

## game play commands

For most of these commands, type the same command twice to undo.

### integer

Specify the delay between each frame in ms.

### scvs

Make more SCVs. When the bases are saturated, excess SCVs are send to fight.

### marines

Make more marines.

### vultures

Make more vultures.

### tanks

Make more tanks.

### goliaths

Make more goliaths.

### wraiths

Make more wraiths.

### expand

Favor fast expansion.

### berserker

Enter berserker mode. When in berserker mode, conservative behavior is less important.

### target integer integer

Specify a tile position as the default target for the combat units.
This doesn't mean all the combat units will always go and stay their, though: Iron's units have their own decisions...

Make sure the tile specified is a walkable tile that all the ground units can reach.

Also, you may find the command /grid useful to see the each tile position.

### target

Back to Iron's default target.

## BWEM display commands

Even if you don't use the BWEM library, Interactive Iron allows you to test some of its features on any map.

### seas

### lakes

### unbuildable

### gh

### minerals

### geysers

### static buildings

### bases

### assigned ressources

### frontier

### cp

### all

All these commands can be combined together.
Type the same command twice to undo.
You can also type show minerals or show minerals.

See BWEM::utils::MapDrawer for more information.

## BWEM print tool

When the game is finished, Interactive Iron automatically prints the map into the file <StarCraftFolder>bwapi-data/map.bmp.
See BWEM::utils::MapPrinter for more information.

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