This course introduces students to basic concepts and methods of artificial intelligence and their applications in computer games. The topics include decision making, movement, path finding, and AI for human-like characters. This course will take the form of a combination of lectures, presentations by students, class discussions, and independent study.
Spring | Summer | Fall | ||
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(Session 1) | (Session 2) | |||
2023 |
Game Ai (4c)
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2022 | ||||
2021 |
Game Ai (4c)
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2020 |
Game Ai (4c)
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2019 |
Game Ai (4c)
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2018 |
Game Ai (4c)
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2017 |
Game Ai (4c)
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2016 |
Game Ai (4c)
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2015 |
Game Ai (4c)
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2014 |
Game Ai (4c)
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2013 | ||||
2012 | ||||
2011 | ||||
2010 | ||||
2009 | ||||
2008 | ||||
2007 | ||||
2006 | ||||
2005 | ||||
2004 | ||||
2003 | ||||
2002 | ||||
2001 | ||||
2000 | ||||
1999 | ||||
1998 |