An introduction to the technical techniques and principles of computer animation with a focus on rigging, skinning, character fx, particle simulations, compositioning and rendering. Lectures, discussion, and exposure to contemporary work enable students to develop skills in this rapidly evolving field.
| Spring | Summer | Fall | ||
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| (Session 1) | (Session 2) | |||
| 2023 |
3d Visual Effects (4c)
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| 2022 |
3d Visual Effects (4c)
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3d Visual Effects (4c)
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| 2021 |
3d Visual Effects (4c)
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| 2020 |
3d Visual Effects (4c)
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| 2019 | ||||
| 2018 |
3d Visual Effects (4c)
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| 2017 |
3d Visual Effects (4c)
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| 2016 |
Animation I (4c)
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| 2015 |
Animation I (4c)
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| 2014 |
Animation I (4c)
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| 2013 |
Animation I (4c)
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Animation I (4c)
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| 2012 |
Animation I (4c)
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Animation I (4c)
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| 2011 |
Animation I (4c)
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Animation I (4c)
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| 2010 |
Animation I (4c)
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Animation I (4c)
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| 2009 |
Animation I (4c)
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Animation I (4c)
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| 2008 |
Animation I (4c)
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Animation I (4c)
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| 2007 |
Animation I (4c)
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