Development and completion of individual creative projects with a focus on studio production, method, and process. Students are expected to foster an environment in which serious and sophisticated peer critique can take place.
Spring | Summer | Fall | ||
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(Session 1) | (Session 2) | |||
2023 | ||||
2022 | ||||
2021 | ||||
2020 | ||||
2019 | ||||
2018 |
Graduate Studio Critique (3c)
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2017 |
Graduate Studio Critique (3c)
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2016 |
Graduate Studio Critique (3c)
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2015 |
Graduate Studio Critique (3c)
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2014 |
Electronic Arts Practice (3c)
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Electronic Arts Practice (3c)
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2013 |
Electronic Arts Practice (3c)
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Electronic Arts Practice (3c)
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2012 |
Electronic Arts Practice (3c)
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2011 |
Electronic Arts Practice (3c)
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2010 |
Electronic Arts Practice (3c)
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2009 |
Electronic Arts Practice (3c)
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2008 |
Electronic Arts Practice (3c)
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2007 |
Electronic Arts Practice (3c)
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