This multidisciplinary course provides theoretical and methodological orientation to critical games research, and seeks to address both the broad and pragmatic implications of the question, “What does it mean to conduct research via games?” Through a hybrid lecture-workshop class format, students will engage with methodological research techniques in the various disciplines that game design draws upon–Visual Arts, Humanities and Media Studies, Social Science, and Computer Science–as well as experiment with independent research design and proposal writing.
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