Development and completion of individual creative projects with a focus on studio production, method, and process. Students are expected to foster an environment in which serious and sophisticated peer critique can take place.
| Spring | Summer | Fall | ||
|---|---|---|---|---|
| (Session 1) | (Session 2) | |||
| 2023 | ||||
| 2022 | ||||
| 2021 | ||||
| 2020 | ||||
| 2019 | ||||
| 2018 |
Graduate Studio Critique (3c)
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| 2017 |
Graduate Studio Critique (3c)
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|||
| 2016 |
Graduate Studio Critique (3c)
|
|||
| 2015 |
Graduate Studio Critique (3c)
|
|||
| 2014 |
Electronic Arts Practice (3c)
|
Electronic Arts Practice (3c)
|
||
| 2013 |
Electronic Arts Practice (3c)
|
Electronic Arts Practice (3c)
|
||
| 2012 |
Electronic Arts Practice (3c)
|
|||
| 2011 |
Electronic Arts Practice (3c)
|
|||
| 2010 |
Electronic Arts Practice (3c)
|
|||
| 2009 |
Electronic Arts Practice (3c)
|
|||
| 2008 |
Electronic Arts Practice (3c)
|
|||
| 2007 |
Electronic Arts Practice (3c)
|
Electronic Arts Practice (3c)
|
||
| 2006 |
Electronic Arts Practice (3c)
|
Electronic Arts Practice (3c)
|
||
| 2005 |
Electronic Arts Practice (3c)
|
Electronic Arts Practice (3c)
|
||
| 2004 |
Electronic Arts Practice (3c)
|
Electronic Arts Practice (3c)
|
||
| 2003 | ||||
| 2002 | ||||
| 2001 | ||||
| 2000 | ||||
| 1999 |
Creative Seminar I (2c)
|
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| 1998 | ||||