This course follows Game Development I. Students work in interdisciplinary teams to create one large-scale 3D game, working from concept to public release. Projects may include games, educational games, serious games and simulations, and interactive artworks, and will focus on creative design, technical execution, and use of game design principles. The course builds on skills and knowledge in previous courses in the GSAS core, including game design, game mechanics, game programming, art, and narrative.
Spring | Summer | Fall | ||
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(Session 1) | (Session 2) | |||
2023 |
Game Development II (4c)
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Game Development II (4c)
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2022 |
Game Development II (4c)
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Game Development II (4c)
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2021 |
Game Development II (4c)
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2020 |
Game Development II (4c)
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2019 |
Game Development II (4c)
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2018 |
Game Development II (4c)
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2017 | ||||
2016 | ||||
2015 | ||||
2014 | ||||
2013 | ||||
2012 | ||||
2011 | ||||
2010 | ||||
2009 | ||||
2008 | ||||
2007 |