Game Development II

GSAS-4540

This course follows Game Development I. Students work in interdisciplinary teams to create one large-scale 3D game, working from concept to public release. Projects may include games, educational games, serious games and simulations, and interactive artworks, and will focus on creative design, technical execution, and use of game design principles. The course builds on skills and knowledge in previous courses in the GSAS core, including game design, game mechanics, game programming, art, and narrative.

4 credits

Past Term Data

Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
Spring Summer Fall
(Session 1) (Session 2)
2023
Game Development II (4c)
  • Benjamin Chia-Ming Chang
Seats Taken: 45/49
Game Development II (4c)
  • Sylvain Payen
Seats Taken: 0/30
2022
Game Development II (4c)
  • Sylvain Payen
Seats Taken: 35/30
Game Development II (4c)
  • Sylvain Payen
Seats Taken: 20/30
2021
Game Development II (4c)
  • Sylvain Payen
Seats Taken: 51/70
2020
Game Development II (4c)
  • Sylvain Payen
  • Rebekah Gamin Arcovitch
Seats Taken: 62/60
2019
Game Development II (4c)
  • Robert F. Nideffer
  • Rebekah Gamin Arcovitch
Seats Taken: 55/60
2018
Game Development II (4c)
  • Marc Christian Destefano
Seats Taken: 18/30
2017
2016
2015
2014
2013
2012
2011
2010
2009
2008
2007