Introduction to Game Design

GSAS-2510

This course looks at the mathematics of game theory from a psychological perspective and serves as a primer in video game design. The psychology of players and designers are discussed, as well as the cognitive processes that people use when solving game-related puzzles. Additional topics include logic, human frailty, role playing, artificial intelligence, kinesics, theater, and human-computer interaction.

4 credits
Prereqs:
none

Past Term Data

Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
Spring Summer Fall
(Session 1) (Session 2)
2023
Intro To Game Design (4c)
  • Luke Fischbeck
  • Robert Ashcraft
  • James Wilson Malazita
Seats Taken: 0/57
2022
Intro To Game Design (4c)
  • Luke Fischbeck
  • Robert Ashcraft
  • James Wilson Malazita
Seats Taken: 61/57
2021
Intro To Game Design (4c)
  • Sylvain Payen
Seats Taken: 59/57
2020
Intro To Game Design (4c)
  • Sylvain Payen
Seats Taken: 16/19
Intro To Game Design (4c)
  • James Wilson Malazita
  • Sylvain Payen
Seats Taken: 54/57
2019
Intro To Game Design (4c)
  • James Wilson Malazita
Seats Taken: 59/57
2018
Intro To Game Design (4c)
  • James Wilson Malazita
Seats Taken: 21/19
Intro To Game Design (4c)
  • Brian Anthony Shurtleff
  • Marc Christian Destefano
  • James Wilson Malazita
Seats Taken: 61/57
2017
2016
2015
2014
2013
2012
2011
2010
2009
2008
2007