This is a class on the composition of game engines, the substrate between hardware and scripting. Topics include entity/component systems, multithreading, event management, graphics and shader programming, rigid body dynamics, collision detection, multiplayer networking, audio, and other elements of modern game engines.
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| 2023 |
Game Architecture (4c)
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| 2022 |
Game Architecture (4c)
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Game Architecture (4c)
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| 2021 |
Game Architecture (4c)
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