Game Animation

GSAS-4230

A course building on the fundamentals of animation and focusing on implementing these fundamentals in the process of making games for 3D engines like Unreal, which involves hand-keyed cycle animation as well as utilizing motion capture data.

? credits
Prereqs:
none

Past Term Data

Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
Spring Summer Fall
(Session 1) (Session 2)
2023
2022
2021
2020
2019
2018
2017
2016
2015
2014
2013
2012
2011
2010
2009
2008
2007
2006
2005
2004
2003
2002
2001
2000
1999
1998