Dissertation

GSAS-9990

Active participation in research, under the supervision of a faculty adviser, leading to a doctoral dissertation. Grades of S or U are assigned by the adviser each term to reflect the student's research progress for the given semester. Once the dissertation has been publicly defended, approved by the doctoral committee, and accepted by the Office of Graduate Education, it will be archived in a standard format in the library. The Critical Game Design dissertation is expected to include both traditional scholarly methods in writing and/or experimental design as engagement with the game studies field, as well as a research-as-practice component, meaning the student is expected to also design and build an interactive project component as part of the dissertation work. This combination of scholarship and practice could take many forms. For example, a written portion might focus on analysis of philosophical perspectives on game design, while the accompanying project portion might be a game that embodies a particular philosophical point of view.

1-15 credits
Prereqs:
none

Past Term Data

Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
Spring Summer Fall
(Session 1) (Session 2)
2023
Dissertation (1-15c)
  • Maurice W Suckling
  • James Wilson Malazita
  • Benjamin Chia-Ming Chang
  • Robert F. Nideffer
  • Silvia Ruzanka
  • Kathleen Ruiz
Seats Taken: 4/60
Dissertation (1-15c)
  • Maurice W Suckling
  • Mei Si
  • James Wilson Malazita
  • Benjamin Chia-Ming Chang
  • Robert Kyle Hamilton
  • Robert F. Nideffer
  • Kathleen Ruiz
  • Silvia Ruzanka
Seats Taken: 0/50
2022
Dissertation (1-15c)
  • Robert F. Nideffer
  • Kathleen Ruiz
Seats Taken: 0/20
Dissertation (1-15c)
  • Maurice W Suckling
  • Mei Si
  • James Wilson Malazita
  • Benjamin Chia-Ming Chang
  • Robert Kyle Hamilton
  • Robert F. Nideffer
  • Kathleen Ruiz
  • Silvia Ruzanka
Seats Taken: 4/50
2021
2020
2019
2018
2017
2016
2015
2014
2013
2012
2011
2010
2009
2008
2007