This seminar will provide a historical context for understanding and analyzing practices and theories of contemporary electronic art. The curriculum is a mix of field surveys, readings of primary sources in aesthetic, media and critical theory, and examination of contemporary topics and controversies. The seminar is also intended to support the development and articulation of the student's creative practice. Open to graduate students across the Institute.
Spring | Summer | Fall | ||
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2023 |
Electronic Arts Overview (3c)
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2022 |
Electronic Arts Overview (3c)
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2021 |
Electronic Arts Overview (3c)
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2020 |
Electronic Arts Overview (3c)
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2019 |
Electronic Arts Overview (3c)
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2018 |
Electronic Arts Overview (3c)
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2017 | ||||
2016 |
Electronic Arts Overview (3c)
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2015 |
Electronic Arts Overview (3c)
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2014 |
Electronic Arts Overview (3c)
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2013 |
Electronic Arts Overview (3c)
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2012 |
Electronic Arts Overview (3c)
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2011 |
Electronic Arts Overview (3c)
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2010 |
Electronic Arts Overview (3c)
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2009 |
Electronic Arts Overview (3c)
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2008 |
Electronic Arts Overview (3c)
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2007 |
Electronic Arts Overview (3c)
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2006 |
Electronic Arts Overview (3c)
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2005 |
Electronic Arts Overview (3c)
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2004 |
Electronic Arts Overview (3c)
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2003 |
Electronic Arts Overview (3c)
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2002 |
Electronic Arts Overview (3c)
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2001 | ||||
2000 | ||||
1999 |
Electronic Arts Overview I (3c)
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1998 |