An introduction to the technical techniques and principles of computer animation with a focus on rigging, skinning, character fx, particle simulations, compositioning and rendering. Lectures, discussion, and exposure to contemporary work enable students to develop skills in this rapidly evolving field.
Spring | Summer | Fall | ||
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(Session 1) | (Session 2) | |||
2023 |
3d Visual Effects (4c)
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2022 |
3d Visual Effects (4c)
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3d Visual Effects (4c)
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2021 |
3d Visual Effects (4c)
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2020 |
3d Visual Effects (4c)
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2019 | ||||
2018 |
3d Visual Effects (4c)
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2017 |
3d Visual Effects (4c)
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2016 |
Animation I (4c)
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2015 |
Animation I (4c)
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2014 |
Animation I (4c)
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2013 |
Animation I (4c)
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Animation I (4c)
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2012 |
Animation I (4c)
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Animation I (4c)
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2011 |
Animation I (4c)
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Animation I (4c)
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2010 |
Animation I (4c)
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Animation I (4c)
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2009 |
Animation I (4c)
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Animation I (4c)
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2008 |
Animation I (4c)
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Animation I (4c)
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2007 |
Animation I (4c)
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Animation I (4c)
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2006 |
Animation I (4c)
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2005 | ||||
2004 | ||||
2003 |
Animation I (4c)
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Animation I (4c)
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2002 |
Animation I (4c)
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2001 |
Animation I (4c)
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Animation I (4c)
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2000 |
Animation I (4c)
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Animation I (4c)
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1999 |
Animation I (4c)
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1998 |