Advanced Game Design/User-Experience Methods

GSAS-6500

Advanced Game Design/User-Experience Methods is a blended theory and production studio course where students apply critical theory towards the design of games. The course provides students with the opportunity to design and develop their own game concepts, and also gives students foundational design principles ranging from user experience design, human-computer interaction, co- design, and product testing. The goal of the course is for students to acquire critical design and evaluation skills for the understanding and creating digital artifacts that will remain valid over a long period of technological innovation, equipping them to design for the post-VR landscape and beyond.

3 credits
Prereqs:
none

Past Term Data

Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
Spring Summer Fall
(Session 1) (Session 2)
2023
Advanced Game Design (3c)
  • Mei Si
Seats Taken: 4/19
2022
Advanced Game Design (3c)
  • Benjamin Chia-Ming Chang
Seats Taken: 10/10
2021
2020
2019
2018
2017
2016
2015
2014
2013
2012
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2010
2009
2008
2007