Lighting, Rendering, Cinema

GSAS-4200

A course exploring methods for 3D computer lighting, rendering, and camera authoring. We will discuss strong foundational theory from film in regards to lighting and cinematography. The course will focus on producing high fidelity rendered images and video for animation, games, and digital art.

4 credits
Prereqs:
none

Past Term Data

Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
Spring Summer Fall
(Session 1) (Session 2)
2024
Lighting, Rendering, Cinema (4c)
  • Philip Kimmel Vanderhyden
Seats Taken: 0/19
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