An introduction to the technical techniques and principles of computer animation with a focus on rigging, skinning, character fx, particle simulations, compositioning and rendering. Lectures, discussion, and exposure to contemporary work enable students to develop skills in this rapidly evolving field.
Spring | Summer | Fall | ||
---|---|---|---|---|
(Session 1) | (Session 2) | |||
2023 |
3d Visual Effects (2147483647-0c)
|
|||
2022 |
3d Visual Effects (4c)
|
3d Visual Effects (2147483647-0c)
|
||
2021 |
3d Visual Effects (4c)
|
|||
2020 |
3d Visual Effects (4c)
|
|||
2019 | ||||
2018 |
3d Visual Effects (4c)
|
|||
2017 |
3d Visual Effects (4c)
|
|||
2016 |
Animation I (4c)
|
|||
2015 |
Animation I (4c)
|
|||
2014 |
Animation I (4c)
|
|||
2013 |
Animation I (4c)
|
Animation I (4c)
|
||
2012 |
Animation I (4c)
|
Animation I (4c)
|
||
2011 |
Animation I (4c)
|
Animation I (4c)
|
||
2010 |
Animation I (4c)
|
Animation I (4c)
|
||
2009 |
Animation I (4c)
|
Animation I (4c)
|
||
2008 |
Animation I (4c)
|
Animation I (4c)
|
||
2007 |
Animation I (4c)
|