This course introduces students to basic concepts and methods of artificial intelligence and their applications in computer games. The topics include decision making, movement, path finding, and AI for human-like characters. This course will take the form of a combination of lectures, presentations by students, class discussions, and independent study.
| Spring | Summer | Fall | ||
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| (Session 1) | (Session 2) | |||
| 2023 |
Game Ai (4c)
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| 2022 | ||||
| 2021 |
Game Ai (4c)
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| 2020 |
Game Ai (4c)
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| 2019 |
Game Ai (4c)
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| 2018 |
Game Ai (4c)
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| 2017 |
Game Ai (4c)
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| 2016 |
Game Ai (4c)
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| 2015 |
Game Ai (4c)
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| 2014 |
Game Ai (4c)
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| 2013 | ||||
| 2012 | ||||
| 2011 | ||||
| 2010 | ||||
| 2009 | ||||
| 2008 | ||||
| 2007 | ||||