Game AI

COGS-4420

This course introduces students to basic concepts and methods of artificial intelligence and their applications in computer games. The topics include decision making, movement, path finding, and AI for human-like characters. This course will take the form of a combination of lectures, presentations by students, class discussions, and independent study.

4 credits

Past Term Data

Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
Spring Summer Fall
(Session 1) (Session 2)
2024
Game Ai (4c)
  • Mei Si
Seats Taken: 0/19
2023
Game Ai (4c)
  • Mei Si
Seats Taken: 26/29
Game Ai (4c)
  • Mei Si
Seats Taken: 19/19
2022
2021
Game Ai (4c)
  • Mei Si
Seats Taken: 12/19
2020
Game Ai (4c)
  • Michael F Lynch
Seats Taken: 14/25
2019
Game Ai (4c)
  • Michael F Lynch
Seats Taken: 28/40
2018
Game Ai (4c)
  • Michael F Lynch
Seats Taken: 20/38
2017
Game Ai (4c)
  • Mei Si
Seats Taken: 9/30
2016
Game Ai (4c)
  • Mei Si
Seats Taken: 11/21
2015
Game Ai (4c)
  • Mei Si
Seats Taken: 15/21
2014
Game Ai (4c)
  • Mei Si
Seats Taken: 22/35
2013
2012
2011
2010
2009
2008
2007
2006
2005
2004
2003
2002
2001
2000
1999
1998