In 3D Animation, the technical director (or “TD”) covers roles including character rigging, lighting setup, custom tools, and other parts of the pipeline that involve the technical work needed to support artistic creativity. In this course we will focus on rigging, covering basic and intermediate rigging techniques for characters in Maya including bipeds, facial rigs, motion capture and game engine pipelines and basic scripting in MEL and Python. We will emphasize an animator-friendly approach to rig design, utilizing both the technical capabilities of Maya and good UI and UX principles to produce rigs that are both powerful and easy to use.
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