Game Development I

GSAS-4520

This class is a practical primer for anyone interested in a career in the rapidly evolving industry of video gaming. It is an intense, team-based, project-based course in which students will closely follow the actual game development cycle, with each team producing a complete PC game.

4 credits
Prereqs:
none

Past Term Data

Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
Spring Summer Fall
(Session 1) (Session 2)
2023
Game Development I (4c)
  • Robert F. Nideffer
  • Eric Louis Ameres
Seats Taken: 39/45
2022
Game Development I (4c)
  • Benjamin Chia-Ming Chang
  • Eric Louis Ameres
Seats Taken: 46/45
2021
Game Development I (4c)
  • Benjamin Chia-Ming Chang
  • Eric Louis Ameres
Seats Taken: 54/45
2020
Game Development I (4c)
  • Benjamin Chia-Ming Chang
  • Eric Louis Ameres
Seats Taken: 65/55
2019
Game Development I (4c)
  • Benjamin Chia-Ming Chang
  • Eric Louis Ameres
  • Rebekah Gamin Arcovitch
Seats Taken: 64/75
2018
Game Development I (4c)
  • Marc Christian Destefano
Seats Taken: 6/20
Game Development I (4c)
  • Rebekah Gamin Arcovitch
  • Marc Christian Destefano
Seats Taken: 54/60
2017
2016
2015
2014
2013
2012
2011
2010
2009
2008
2007
2006
2005
2004
2003
2002
2001
2000
1999
1998