This project-based course introduces students to the tools and concepts used to create levels for games and simulations. It explores how various fields and theories (architecture, psychogeography, and theory of the Dérive, player psychology), influence the level design and alter or enhance the ludic concepts (flow and critical path, risks-rewards, tutoring, balance of difficulty, and storytelling). Level analysis will help students to recall these concepts. Students will demonstrate their understanding by designing three “paper” maps (stealth, puzzle adventure, 3rd person) and implementing two developed levels (2D and 3D).
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