Intro To Game Design

GSAS-2510

This course introduces students to foundational game mechanics, rule clarity, aesthetic design, and player interaction. Students build a shared vocabulary, analyze games, and create their own analog games. Various design perspectives and some psychological/behavioral theory will be incorporated into the class. Through the projects, students will participate in design thinking, organizational methodologies, teamwork, iterative design, and playtesting (including heuristic testing).

4 credits Data Intensive II
Prereqs:
none

Past Term Data

Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
Spring Summer Fall
(Session 1) (Session 2)
2025
2024
Intro To Game Design (4c)
  • Yiyuan Zeng
  • Richard Henry Swope
Seats Taken: 48/57
2023
Intro To Game Design (4c)
  • Yiyuan Zeng
  • Brandi Lee Ann Brace
Seats Taken: 63/57
2022
Intro To Game Design (4c)
  • Luke Fischbeck
  • Robert Ashcraft
  • James Wilson Malazita
Seats Taken: 61/57
2021
Intro To Game Design (4c)
  • Sylvain Payen
Seats Taken: 59/57
2020
Intro To Game Design (4c)
  • Sylvain Payen
Seats Taken: 16/19
Intro To Game Design (4c)
  • James Wilson Malazita
  • Sylvain Payen
Seats Taken: 54/57
2019
Intro To Game Design (4c)
  • James Wilson Malazita
Seats Taken: 59/57
2018
Intro To Game Design (4c)
  • James Wilson Malazita
Seats Taken: 21/19
Intro To Game Design (4c)
  • Brian Anthony Shurtleff
  • Marc Christian Destefano
  • James Wilson Malazita
Seats Taken: 61/57
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