This course introduces students to foundational game mechanics, rule clarity, aesthetic design, and player interaction. Students build a shared vocabulary, analyze games, and create their own analog games. Various design perspectives and some psychological/behavioral theory will be incorporated into the class. Through the projects, students will participate in design thinking, organizational methodologies, teamwork, iterative design, and playtesting (including heuristic testing).
Spring | Summer | Fall | ||
---|---|---|---|---|
(Session 1) | (Session 2) | |||
2025 | ||||
2024 | ||||
2023 | ||||
2022 | ||||
2021 | ||||
2020 | ||||
2019 | ||||
2018 |
Intro To Game Design (4c)
|
|||
2017 | ||||
2016 | ||||
2015 | ||||
2014 | ||||
2013 | ||||
2012 | ||||
2011 | ||||
2010 | ||||
2009 | ||||
2008 | ||||
2007 | ||||
2006 | ||||
2005 | ||||
2004 | ||||
2003 | ||||
2002 | ||||
2001 | ||||
2000 | ||||
1999 | ||||
1998 |