Course codes between X960 and X979 are for topics courses. They are often recycled and used for new or experimental courses.
| Spring | Summer | Fall | ||
|---|---|---|---|---|
| (Session 1) | (Session 2) | |||
| 2023 | ||||
| 2022 |
Curatorial Theory & Practice (3c)
|
Sound Studies: Sonic Spaces (4c)
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| 2021 |
Listening In The Anthropocene (4c)
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Remix & Digital Culture (4c)
|
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| 2020 | ||||
| 2019 | ||||
| 2018 |
Ar Design For Culture Heritage (4c)
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Irs: Sonification Art & Sci. (4c)
|
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| 2017 | ||||
| 2016 |
Creative Collaborations (3c)
|
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| 2015 |
Graduate Studio Critique (3c)
|
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| 2014 |
Exploring Movement (3c)
|
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| 2013 |
Experimental Telepresence (3c)
|
Movement Explorations (3c)
|
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| 2012 |
Experimental Telepresence (3c)
|
Movement Explorations (3c)
|
||
| 2011 |
Experimental Telepresence (3c)
|
Movement Explorations (3c)
|
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| 2010 |
Experimental Telepresence (3c)
|
Ph.d. Colloquium (3c)
|
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| 2009 |
Experimental Telepresence (3c)
|
High Performance (3c)
|
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| 2008 |
Experimental Telepresence (3c)
|
Adv. Projects In Performance (3c)
|
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| 2007 |
Tactical Media (3c)
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Dl: Comp, Improv, Perform (3c)
|
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| 2006 |
Interactive Installation (3c)
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Dl: Comp, Improv, Perform (3c)
|
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| 2005 |
Seminar In Cultural Policy (3c)
|
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| 2004 |
Technologies Of The Body (3c)
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Body: Art, Text, Media (3c)
|
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| 2003 | ||||
| 2002 |
Electronic Arts Overview (3c)
|
Elec. Arts Practice 3 (3c)
|
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| 2001 |
Electronic Arts Overview (4c)
|
Electronic Arts Practice 3 (3c)
|
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| 2000 |
Advanced Creative Seminar (2c)
|
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| 1999 |
Electronic Arts Theory (2c)
|
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| 1998 | ||||