This course will cover 3D graphical application programmer interfaces (APIs) and advanced rendering techniques, visulation pipelines, creating simulations, and visualization packages. Also covered will be algorithms for extracting visual information from data sets, such as determining iso-surfaces, contours, and cut planes. A programming emphasis will be on object-oriented design and systems. Term project required.
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2023 | ||||
2022 | ||||
2021 | ||||
2020 | ||||
2019 | ||||
2018 | ||||
2017 | ||||
2016 | ||||
2015 | ||||
2014 | ||||
2013 | ||||
2012 | ||||
2011 | ||||
2010 | ||||
2009 |
Adv 3d Graphics & Visual (3c)
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2008 |
Adv 3d Graphics & Visual (3c)
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2007 | ||||
2006 |
Adv 3d Graphics & Visual (3c)
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2005 | ||||
2004 |
Adv 3d Graphics & Visual (3c)
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2003 |
Adv 3d Graphics & Visual (3c)
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2002 |
Adv 3d Graphics & Visual (3c)
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2001 |
Adv 3d Graphics & Visual (3c)
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2000 | ||||
1999 | ||||
1998 |