This course looks at the mathematics of game theory from a psychological perspective and serves as a primer in video game design. The psychology of players and designers are discussed, as well as the cognitive processes that people use when solving game-related puzzles. Additional topics include logic, human frailty, role playing, artificial intelligence, kinesics, theater, and human-computer interaction.
Spring | Summer | Fall | ||
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(Session 1) | (Session 2) | |||
2023 |
Intro To Game Design (4c)
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2022 |
Intro To Game Design (4c)
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2021 |
Intro To Game Design (4c)
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2020 |
Intro To Game Design (4c)
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Intro To Game Design (4c)
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2019 |
Intro To Game Design (4c)
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2018 |
Intro To Game Design (4c)
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Intro To Game Design (4c)
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2017 | ||||
2016 | ||||
2015 | ||||
2014 | ||||
2013 | ||||
2012 | ||||
2011 | ||||
2010 | ||||
2009 | ||||
2008 | ||||
2007 |