This course introduces students to foundational game mechanics, rule clarity, aesthetic design, and player interaction. Students build a shared vocabulary, analyze games, and create their own analog games. Various design perspectives and some psychological/behavioral theory will be incorporated into the class. Through the projects, students will participate in design thinking, organizational methodologies, teamwork, iterative design, and playtesting (including heuristic testing).
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2018 |
Intro To Game Design (4c)
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