# Game Architecture

## GSAS-4550

This is a class on the composition of game engines, the substrate between hardware and scripting. Topics include entity/component systems, multithreading, event management, graphics and shader programming, rigid body dynamics, collision detection, multiplayer networking, audio, and other elements of modern game engines.

4 credits
Prereqs:
one of:
CSCI-4530 Advanced Computer Graphics ECSE-4750 Computer Graphics

# Past Term Data
Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
Simple View
Detailed View

| Spring | Summer | Fall
--- | --- | --- | ---
| (Session 1) | (Session 2) |
2025 | Game Architecture (4c) Benjamin Chia-Ming Chang Seats Taken: 0/11 |  |
2024 | Game Architecture (4c) Benjamin Chia-Ming Chang Seats Taken: 10/11 |  |
2023 |  |  |
2022 | Game Architecture (4c) Eric Louis Ameres Seats Taken: 21/19 |  | Game Architecture (4c) Christopher L. McEvoy Seats Taken: 24/22
2021 | Game Architecture (4c) Eric Louis Ameres Seats Taken: 16/19 |  |
2020 |  |  |
2019 |  |  |
2018 |  |  |
2017 |  |  |
2016 |  |  |
2015 |  |  |
2014 |  |  |
2013 |  |  |
2012 |  |  |
2011 |  |  |
2010 |  |  |
2009 |  |  |
2008 |  |  |
2007 |  |  |
2006 |  |  |
2005 |  |  |
2004 |  |  |
2003 |  |  |
2002 |  |  |
2001 |  |  |
2000 |  |  |
1999 |  |  |
1998 |  |  |