# Advanced Game Design

## GSAS-6500

Advanced Game Design & UX Methods is a blended theory and production studio course where students apply critical theory towards the design of games. The course provides students with the opportunity to design and develop their own game concepts, and also gives students foundational design principles ranging from user experience design, human-computer interaction, co- design, and product testing. The goal of the course is for students to acquire critical design and evaluation skills for the understanding and creating digital artifacts that will remain valid over a long period of technological innovation, equipping them to design for the post-VR landscape and beyond.

3 credits
Prereqs:
none

# Past Term Data
Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
Simple View
Detailed View

| Spring | Summer | Fall
--- | --- | --- | ---
| (Session 1) | (Session 2) |
2024 | Advanced Game Design (3c) Eric Louis Ameres Seats Taken: 13/19 |  |
2023 | Advanced Game Design (3c) Mei Si Seats Taken: 4/19 |  |
2022 | Advanced Game Design (3c) Benjamin Chia-Ming Chang Seats Taken: 10/10 |  |
2021 |  |  |
2020 |  |  |
2019 |  |  |
2018 |  |  |
2017 |  |  |
2016 |  |  |
2015 |  |  |
2014 |  |  |
2013 |  |  |
2012 |  |  |
2011 |  |  |
2010 |  |  |
2009 |  |  |
2008 |  |  |
2007 |  |  |
2006 |  |  |
2005 |  |  |
2004 |  |  |
2003 |  |  |
2002 |  |  |
2001 |  |  |
2000 |  |  |
1999 |  |  |
1998 |  |  |