# 3d Technical Direction

## ARTS-4280

In 3D Animation, the technical director (or “TD”) covers roles including character rigging, lighting setup, custom tools, and other parts of the pipeline that involve the technical work needed to support artistic creativity. In this course we will focus on rigging, covering basic and intermediate rigging techniques for characters in Maya including bipeds, facial rigs, motion capture and game engine pipelines and basic scripting in MEL and Python. We will emphasize an animator-friendly approach to rig design, utilizing both the technical capabilities of Maya and good UI and UX principles to produce rigs that are both powerful and easy to use.

4 credits
Prereqs:
ARTS-2230 3d Digital Modeling

# Past Term Data
Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
Simple View
Detailed View

| Spring | Summer | Fall
--- | --- | --- | ---
| (Session 1) | (Session 2) |
2024 |  |  | 3d Technical Direction (4c) Silvia Ruzanka Seats Taken: 10/19
2023 |  |  | 3d Technical Direction (4c) Philip Kimmel Vanderhyden Seats Taken: 15/19
2022 |  |  | 3d Technical Direction (4c) Claire M. Thomas Silvia Ruzanka Seats Taken: 11/19
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