# Game Development II

## GSAS-4540

This course follows Game Development I. Students work in interdisciplinary teams to create one large-scale 3D game, working from concept to public release. Projects may include games, educational games, serious games and simulations, and interactive artworks, and will focus on creative design, technical execution, and use of game design principles. The course builds on skills and knowledge in previous courses in the GSAS core, including game design, game mechanics, game programming, art, and narrative.

4 credits
Prereqs:
GSAS-4520 Game Development I

# Past Term Data
Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
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| Spring | Summer | Fall
--- | --- | --- | ---
| (Session 1) | (Session 2) |
2024 | Game Development II (4c) Yiyuan Zeng Eric Louis Ameres Seats Taken: 39/49 |  |
2023 | Game Development II (4c) Benjamin Chia-Ming Chang Seats Taken: 47/49 |  |
2022 | Game Development II (4c) Sylvain Payen Seats Taken: 35/30 | Game Development II (4c) Sylvain Payen Seats Taken: 20/30 |  |
2021 | Game Development II (4c) Sylvain Payen Seats Taken: 51/70 |  |
2020 | Game Development II (4c) Sylvain Payen Rebekah Gamin Arcovitch Seats Taken: 62/60 |  |
2019 | Game Development II (4c) Robert F. Nideffer Rebekah Gamin Arcovitch Seats Taken: 55/60 |  |
2018 | Game Development II (4c) Marc Christian Destefano Seats Taken: 18/30 |  |
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