# Intro To Game Design

## GSAS-2510

This course introduces students to foundational game mechanics, rule clarity, aesthetic design, and player interaction. Students build a shared vocabulary, analyze games, and create their own analog games. Various design perspectives and some psychological/behavioral theory will be incorporated into the class. Through the projects, students will participate in design thinking, organizational methodologies, teamwork, iterative design, and playtesting (including heuristic testing).

4 credits
Prereqs:
none

# Past Term Data
Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
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Detailed View

| Spring | Summer | Fall
--- | --- | --- | ---
| (Session 1) | (Session 2) |
2024 |  |  | Intro To Game Design (4c) Yiyuan Zeng Brandi Lee Ann Brace Seats Taken: 1/57
2023 |  |  | Intro To Game Design (4c) Yiyuan Zeng Brandi Lee Ann Brace Seats Taken: 63/57
2022 |  |  | Intro To Game Design (4c) Luke Fischbeck Robert Ashcraft James Wilson Malazita Seats Taken: 61/57
2021 |  |  | Intro To Game Design (4c) Sylvain Payen Seats Taken: 59/57
2020 | Intro To Game Design (4c) Sylvain Payen Seats Taken: 16/19 |  | Intro To Game Design (4c) James Wilson Malazita Sylvain Payen Seats Taken: 54/57
2019 |  |  | Intro To Game Design (4c) James Wilson Malazita Seats Taken: 59/57
2018 | Intro To Game Design (4c) James Wilson Malazita Seats Taken: 21/19 |  | Intro To Game Design (4c) Brian Anthony Shurtleff Marc Christian Destefano James Wilson Malazita Seats Taken: 61/57
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