# Game AI

## COGS-4420

This course introduces students to basic concepts and methods of artificial intelligence and their applications in computer games. The topics include decision making, movement, path finding, and AI for human-like characters. This course will take the form of a combination of lectures, presentations by students, class discussions, and independent study.

4 credits
Prereqs:
GSAS-2540 Introduction to Game Programming
and
CSCI-2300 Introduction to Algorithms

# Past Term Data
Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
Simple View
Detailed View

| Spring | Summer | Fall
--- | --- | --- | ---
| (Session 1) | (Session 2) |
2023 | Game Ai (4c) Mei Si Seats Taken: 26/29 |  | Game Ai (4c) Mei Si Seats Taken: 16/19
2022 |  |  |
2021 |  |  | Game Ai (4c) Mei Si Seats Taken: 12/19
2020 |  |  | Game Ai (4c) Michael F Lynch Seats Taken: 14/25
2019 |  |  | Game Ai (4c) Michael F Lynch Seats Taken: 28/40
2018 |  |  | Game Ai (4c) Michael F Lynch Seats Taken: 20/38
2017 |  |  | Game Ai (4c) Mei Si Seats Taken: 9/30
2016 |  |  | Game Ai (4c) Mei Si Seats Taken: 11/21
2015 |  |  | Game Ai (4c) Mei Si Seats Taken: 15/21
2014 |  |  | Game Ai (4c) Mei Si Seats Taken: 22/35
2013 |  |  |
2012 |  |  |
2011 |  |  |
2010 |  |  |
2009 |  |  |
2008 |  |  |
2007 |  |  |
2006 |  |  |
2005 |  |  |
2004 |  |  |
2003 |  |  |
2002 |  |  |
2001 |  |  |
2000 |  |  |
1999 |  |  |
1998 |  |  |