# Introduction to Game Design

## GSAS-2510

This course looks at the mathematics of game theory from a psychological perspective and serves as a primer in video game design. The psychology of players and designers are discussed, as well as the cognitive processes that people use when solving game-related puzzles. Additional topics include logic, human frailty, role playing, artificial intelligence, kinesics, theater, and human-computer interaction.

4 credits
Prereqs:
none

# Past Term Data
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Not Offered
Offered as Cross-Listing Only
No Term Data
Simple View
Detailed View

| Spring | Summer | Fall
--- | --- | --- | ---
| (Session 1) | (Session 2) |
2023 |  |  | Intro To Game Design (4c) Seats Taken: 7/57
2022 |  |  | Intro To Game Design (4c) Luke Fischbeck Robert Ashcraft James Wilson Malazita Seats Taken: 61/57
2021 |  |  | Intro To Game Design (4c) Sylvain Payen Seats Taken: 59/57
2020 | Intro To Game Design (4c) Sylvain Payen Seats Taken: 16/19 |  | Intro To Game Design (4c) James Wilson Malazita Sylvain Payen Seats Taken: 54/57
2019 |  |  | Intro To Game Design (4c) James Wilson Malazita Seats Taken: 59/57
2018 | Intro To Game Design (4c) James Wilson Malazita Seats Taken: 21/19 |  | Intro To Game Design (4c) Brian Anthony Shurtleff Marc Christian Destefano James Wilson Malazita Seats Taken: 61/57
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