# Game Architecture

## GSAS-4550

This is a class on the composition of game engines, the substrate between hardware and scripting. Topics include entity/component systems, multithreading, event management, graphics and shader programming, rigid body dynamics, collision detection, multiplayer networking, audio, and other elements of modern game engines.

4 credits
Prereqs:
one of:
CSCI-4530 Advanced Computer Graphics ECSE-4750 Computer Graphics

# Past Term Data
Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
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Detailed View

| Spring | Summer | Fall
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| (Session 1) | (Session 2) |
2023 |  |  |
2022 | Game Architecture (4c) Eric Louis Ameres Seats Taken: 21/19 |  | Game Architecture (4c) Christopher L. McEvoy Seats Taken: 24/22
2021 | Game Architecture (4c) Eric Louis Ameres Seats Taken: 16/19 |  |
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