# Game Development II

## CSCI-4540

This course follows Game Development I. Students work in interdisciplinary teams to create one large-scale 3D game, working from concept to public release. Projects may include games, educational games, serious games and simulations, and interactive artworks, and will focus on creative design, technical execution, and use of game design principles. The course builds on skills and knowledge in previous courses in the GSAS core, including game design, game mechanics, game programming, art, and narrative.

4 credits
Cross-listed with:
GSAS-4540 Game Development II
Prereqs:
GSAS-4520 Game Development I

# Past Term Data
Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
Simple View
Detailed View

| Spring | Summer | Fall
--- | --- | --- | ---
| (Session 1) | (Session 2) |
2026 |  |  |
2025 |  |  |
2024 |  |  |
2023 |  |  |
2022 |  |  |  |

2021

Game Development II (4c)

- Sylvain Payen

Seats Taken: 4/70

2020

Game Development II (4c)

- Sylvain Payen
- Rebekah Gamin Arcovitch

Seats Taken: 10/20

2019

Game Development II (4c)

- Robert F. Nideffer
- Rebekah Gamin Arcovitch

Seats Taken: 17/30

2018

Game Development II (4c)

- Marc Christian Destefano

Seats Taken: 18/25

2017

Game Development II (4c)

- Benjamin Chia-Ming Chang

Seats Taken: 19/25

2016

Game Development II (4c)

- Benjamin Chia-Ming Chang

Seats Taken: 15/25

2015

Game Development II (4c)

- Benjamin Chia-Ming Chang

Seats Taken: 18/30

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