# Intro To Game Design

## GSAS-2510

This course introduces students to foundational game mechanics, rule clarity, aesthetic design, and player interaction. Students build a shared vocabulary, analyze games, and create their own analog games. Various design perspectives and some psychological/behavioral theory will be incorporated into the class. Through the projects, students will participate in design thinking, organizational methodologies, teamwork, iterative design, and playtesting (including heuristic testing).

4 credits Data Intensive II
Cross-listed with:
GSAS-2510 Intro To Game Design
Prereqs:
none

# Past Term Data
Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
Simple View
Detailed View

| Spring | Summer | Fall
--- | --- | --- | ---
| (Session 1) | (Session 2) |
2026 |  |  |

2025

Intro To Game Design (4c)

- Brandi Lee Ann Brace

Seats Taken: 57/57

2024

Intro To Game Design (4c)

- Yiyuan Zeng
- Richard Henry Swope

Seats Taken: 48/57

2023

Intro To Game Design (4c)

- Yiyuan Zeng
- Brandi Lee Ann Brace

Seats Taken: 63/57

2022

Intro To Game Design (4c)

- Luke Fischbeck
- Robert Ashcraft
- James Wilson Malazita

Seats Taken: 61/57

2021

Intro To Game Design (4c)

- Sylvain Payen

Seats Taken: 59/57

2020

Intro To Game Design (4c)

- Sylvain Payen

Seats Taken: 16/19

Intro To Game Design (4c)

- James Wilson Malazita
- Sylvain Payen

Seats Taken: 54/57

2019

Intro To Game Design (4c)

- James Wilson Malazita

Seats Taken: 59/57

2018

Intro To Game Design (4c)

- James Wilson Malazita

Seats Taken: 21/19

Intro To Game Design (4c)

- Brian Anthony Shurtleff
- Marc Christian Destefano
- James Wilson Malazita

Seats Taken: 61/57

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