# Game Animation

## GSAS-4230

A course building on the fundamentals of animation and focusing on implementing these fundamentals in the process of making games for 3D engines like Unreal, which involves hand-keyed cycle animation as well as utilizing motion capture data.

4 credits
Prereqs:
ARTS-2230 3d Digital Modeling

# Past Term Data
Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
Simple View
Detailed View

| Spring | Summer | Fall
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| (Session 1) | (Session 2) |
2026 |  |  |

2025

Game Animation (4c)

- Richard Henry Swope

Seats Taken: 11/19

2024

Game Animation (4c)

- Silvia Ruzanka

Seats Taken: 14/19

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