# Game Development I

## GSAS-4520

This class is a practical primer for anyone interested in a career in the rapidly evolving industry of video gaming. It is an intense, team-based, project-based course in which students will closely follow the actual game development cycle, with each team producing a complete PC game.

4 credits
Prereqs:
GSAS-2540 Intro To Game Programming
and
GSAS-2510 Intro To Game Design

# Past Term Data
Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
Simple View
Detailed View

| Spring | Summer | Fall
--- | --- | --- | ---
| (Session 1) | (Session 2) |
2026 |  |  |

2025

Game Development I (4c)

- Yiyuan Zeng
- Richard Henry Swope

Seats Taken: 40/45

2024

Game Development I (4c)

- Richard Henry Swope
- Eric Louis Ameres

Seats Taken: 51/45

2023

Game Development I (4c)

- Yiyuan Zeng
- Eric Louis Ameres

Seats Taken: 39/45

2022

Game Development I (4c)

- Benjamin Chia-Ming Chang
- Eric Louis Ameres

Seats Taken: 46/45

2021

Game Development I (4c)

- Benjamin Chia-Ming Chang
- Eric Louis Ameres

Seats Taken: 54/45

2020

Game Development I (4c)

- Benjamin Chia-Ming Chang
- Eric Louis Ameres

Seats Taken: 65/55

2019

Game Development I (4c)

- Benjamin Chia-Ming Chang
- Eric Louis Ameres
- Rebekah Gamin Arcovitch

Seats Taken: 64/75

2018

Game Development I (4c)

- Marc Christian Destefano

Seats Taken: 6/20

Game Development I (4c)

- Rebekah Gamin Arcovitch
- Marc Christian Destefano

Seats Taken: 54/60

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