# Game Development II

## GSAS-4540

This course follows Game Development I. Students work in interdisciplinary teams to create one large-scale 3D game, working from concept to public release. Projects may include games, educational games, serious games and simulations, and interactive artworks, and will focus on creative design, technical execution, and use of game design principles. The course builds on skills and knowledge in previous courses in the GSAS core, including game design, game mechanics, game programming, art, and narrative.

4 credits
Prereqs:
GSAS-4520 Game Development I

# Past Term Data
Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
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| Spring | Summer | Fall
--- | --- | --- | ---
| (Session 1) | (Session 2) |

2026

Game Development II (4c)

- Yiyuan Zeng
- Richard Henry Swope

Seats Taken: 31/45

2025

Game Development II (4c)

- Richard Henry Swope
- Eric Louis Ameres

Seats Taken: 51/45

2024

Game Development II (4c)

- Yiyuan Zeng
- Eric Louis Ameres

Seats Taken: 39/49

2023

Game Development II (4c)

- Benjamin Chia-Ming Chang

Seats Taken: 47/49

2022

Game Development II (4c)

- Sylvain Payen

Seats Taken: 35/30

Game Development II (4c)

- Sylvain Payen

Seats Taken: 20/30

2021

Game Development II (4c)

- Sylvain Payen

Seats Taken: 51/70

2020

Game Development II (4c)

- Sylvain Payen
- Rebekah Gamin Arcovitch

Seats Taken: 62/60

2019

Game Development II (4c)

- Robert F. Nideffer
- Rebekah Gamin Arcovitch

Seats Taken: 55/60

2018

Game Development II (4c)

- Marc Christian Destefano

Seats Taken: 18/30

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