# Writing For Games II

## GSAS-4250

This project-based course introduces students to the tools and concepts used to create levels for games and simulations. It explores how various fields and theories (architecture, psychogeography, and theory of the Dérive, player psychology), influence the level design and alter or enhance the ludic concepts (flow and critical path, risks-rewards, tutoring, balance of difficulty, and storytelling). Level analysis will help students to recall these concepts. Students will demonstrate their understanding by designing three “paper” maps (stealth, puzzle adventure, 3rd person) and implementing two developed levels (2D and 3D).

4 credits Communication Intensive
Prereqs:
GSAS-4240 Writing For Games I

# Past Term Data
Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
Simple View
Detailed View

| Spring | Summer | Fall
--- | --- | --- | ---
| (Session 1) | (Session 2) |

2026

Writing For Games II (4c) [CI]

- Maurice W Suckling

Seats Taken: 4/19

2025

Writing For Games II (4c) [CI]

- Maurice W Suckling

Seats Taken: 15/19

2024

Writing For Games II (4c)

- Maurice W Suckling

Seats Taken: 5/19

2023

Writing For Games II (4c)

- Maurice W Suckling

Seats Taken: 12/19

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