# Game Ai

## COGS-4420

This course introduces students to basic concepts and methods of artificial intelligence and their applications in computer games. The topics include decision making, movement, path finding, and AI for human-like characters. This course will take the form of a combination of lectures, presentations by students, class discussions, and independent study.

4 credits
Prereqs:
GSAS-2540 Intro To Game Programming
and
CSCI-2300 Introduction To Algorithms

# Past Term Data
Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
Simple View
Detailed View

| Spring | Summer | Fall
--- | --- | --- | ---
| (Session 1) | (Session 2) |
2026 |  |  |

2025

Game Ai (4c)

- Benjamin Chia-Ming Chang

Seats Taken: 12/19

Game Ai (4c)

- Benjamin Chia-Ming Chang

Seats Taken: 44/19

2024 |  |  |

2023

Game Ai (4c)

- Mei Si

Seats Taken: 26/29

Game Ai (4c)

- Mei Si

Seats Taken: 19/19

2022 |  |  |

2021

Game Ai (4c)

- Mei Si

Seats Taken: 12/19

2020

Game Ai (4c)

- Michael F Lynch

Seats Taken: 14/25

2019

Game Ai (4c)

- Michael F Lynch

Seats Taken: 28/40

2018

Game Ai (4c)

- Michael F Lynch

Seats Taken: 20/38

2017

Game Ai (4c)

- Mei Si

Seats Taken: 9/30

2016

Game Ai (4c)

- Mei Si

Seats Taken: 11/21

2015

Game Ai (4c)

- Mei Si

Seats Taken: 15/21

2014

Game Ai (4c)

- Mei Si

Seats Taken: 22/35

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