# Game Architecture

## GSAS-4550

This is a class on the composition of game engines, the substrate between hardware and scripting. Topics include entity/component systems, multithreading, event management, graphics and shader programming, rigid body dynamics, collision detection, multiplayer networking, audio, and other elements of modern game engines.

4 credits
Prereqs:
one of:
CSCI-4530 Advanced Computer Graphics ECSE-4750 Computer Graphics

# Past Term Data
Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
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| Spring | Summer | Fall
--- | --- | --- | ---
| (Session 1) | (Session 2) |

2026

Game Architecture (4c)

- Eric Louis Ameres

Seats Taken: 18/19

2025

Game Architecture (4c)

- Benjamin Chia-Ming Chang

Seats Taken: 18/25

2024

Game Architecture (4c)

- Benjamin Chia-Ming Chang

Seats Taken: 10/11

2023 |  |  |

2022

Game Architecture (4c)

- Eric Louis Ameres

Seats Taken: 21/19

Game Architecture (4c)

- Christopher L. McEvoy

Seats Taken: 24/22

2021

Game Architecture (4c)

- Eric Louis Ameres

Seats Taken: 16/19

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