# Level Design

## GSAS-4270

This project-based course introduces students to the tools and concepts used to create levels for games and simulations. It explores how various fields and theories (architecture, psychogeography, and theory of the Dérive, player psychology), influence the level design and alter or enhance the ludic concepts (flow and critical path, risks-rewards, tutoring, balance of difficulty, and storytelling). Level analysis will help students to recall these concepts. Students will demonstrate their understanding by designing three "paper" maps (stealth, puzzle adventure, 3rd person) and implementing two developed levels (2D and 3D).

4 credits
Prereqs:
one of:
GSAS-1040 Introduction To Game Art GSAS-1600 History And Culture Of Games GSAS-2510 Intro To Game Design GSAS-2520 Intro To Game Storytelling GSAS-2540 Intro To Game Programming

# Past Term Data
Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
Simple View
Detailed View

| Spring | Summer | Fall
--- | --- | --- | ---
| (Session 1) | (Session 2) |

2026

Level Design (4c)

- Eric Louis Ameres

Seats Taken: 16/19

2025 |  |  |

2024

Level Design (4c)

- Eric Louis Ameres

Seats Taken: 16/19

2023 |  |  |

2022

Level Design (4c)

- Sylvain Payen

Seats Taken: 14/19

Level Design (4c)

- Eric Louis Ameres

Seats Taken: 13/19

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