# Game Animation

## GSAS-4230

A course building on the fundamentals of animation and focusing on implementing these fundamentals in the process of making games for 3D engines like Unreal, which involves hand-keyed cycle animation as well as utilizing motion capture data.

4 credits
Prereqs:
ARTS-2230 3D Digital Modeling

# Past Term Data
Offered
Not Offered
Offered as Cross-Listing Only
No Term Data
Simple View
Detailed View

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2024 | Game Animation (4c) Silvia Ruzanka Seats Taken: 10/19 |  |
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