mirror of
https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-09-27 12:38:57 +00:00
687 lines
24 KiB
Rust
687 lines
24 KiB
Rust
use std::clone::Clone;
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use num_derive::FromPrimitive;
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use num_traits::clamp;
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use num_traits::FromPrimitive;
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use crate::caret::CaretType;
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use crate::common::{Condition, Direction, Equipment, fix9_scale, Flag, interpolate_fix9_scale, Rect};
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use crate::entity::GameEntity;
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use crate::frame::Frame;
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use crate::ggez::{Context, GameResult};
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use crate::npc::NPCMap;
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use crate::shared_game_state::SharedGameState;
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#[derive(Debug, Clone, Copy, PartialEq, Eq, FromPrimitive)]
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#[repr(u8)]
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pub enum ControlMode {
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Normal = 0,
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IronHead,
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}
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#[derive(Clone)]
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pub struct Player {
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pub x: isize,
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pub y: isize,
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pub vel_x: isize,
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pub vel_y: isize,
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pub target_x: isize,
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pub target_y: isize,
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pub prev_x: isize,
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pub prev_y: isize,
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pub life: u16,
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pub max_life: u16,
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pub cond: Condition,
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pub flags: Flag,
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pub equip: Equipment,
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pub direction: Direction,
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pub display_bounds: Rect<usize>,
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pub hit_bounds: Rect<usize>,
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pub control_mode: ControlMode,
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pub question: bool,
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pub booster_fuel: usize,
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pub up: bool,
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pub down: bool,
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pub shock_counter: u8,
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pub current_weapon: u8,
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pub update_target: bool,
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pub stars: u8,
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pub damage: u16,
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pub air_counter: u16,
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pub air: u16,
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weapon_offset_y: i8,
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index_x: isize,
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index_y: isize,
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splash: bool,
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booster_switch: u8,
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bubble: u8,
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damage_counter: u16,
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damage_taken: i16,
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anim_num: u16,
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anim_counter: u16,
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anim_rect: Rect<usize>,
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weapon_rect: Rect<usize>,
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}
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impl Player {
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pub fn new(state: &mut SharedGameState) -> Player {
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let constants = &state.constants;
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Player {
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x: 0,
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y: 0,
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vel_x: 0,
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vel_y: 0,
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target_x: 0,
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target_y: 0,
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prev_x: 0,
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prev_y: 0,
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life: constants.my_char.life,
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max_life: constants.my_char.max_life,
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cond: Condition(0x80),
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flags: Flag(0),
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equip: Equipment(0),
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direction: Direction::Right,
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display_bounds: constants.my_char.display_bounds,
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hit_bounds: constants.my_char.hit_bounds,
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control_mode: constants.my_char.control_mode,
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question: false,
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booster_fuel: 0,
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index_x: 0,
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index_y: 0,
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splash: false,
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update_target: true,
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up: false,
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down: false,
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current_weapon: 0,
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weapon_offset_y: 0,
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shock_counter: 0,
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booster_switch: 0,
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stars: 0,
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damage: 0,
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air_counter: 0,
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air: 0,
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bubble: 0,
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damage_counter: 0,
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damage_taken: 0,
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anim_num: 0,
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anim_counter: 0,
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anim_rect: constants.my_char.animations_right[0],
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weapon_rect: Rect::new(0, 0, 0, 0),
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}
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}
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fn tick_normal(&mut self, state: &mut SharedGameState) -> GameResult {
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if !state.control_flags.interactions_disabled() && state.control_flags.control_enabled() {
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if self.equip.has_air_tank() {
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self.air = 1000;
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self.air_counter = 0;
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} else if self.flags.in_water() {
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self.air_counter = 60;
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if self.air > 0 {
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self.air -= 1;
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} else if let Some(true) = state.game_flags.get(4000) {
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state.textscript_vm.start_script(1100);
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} else {
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self.cond.set_hidden(true);
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state.create_caret(self.x, self.y, CaretType::DrownedQuote, self.direction);
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state.textscript_vm.start_script(41);
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}
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} else {
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self.air = 1000;
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if self.air_counter > 0 {
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self.air_counter -= 1;
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}
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}
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}
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if self.cond.hidden() {
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return Ok(());
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}
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let physics = if self.flags.in_water() {
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state.constants.my_char.water_physics
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} else {
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state.constants.my_char.air_physics
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};
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self.question = false;
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if !state.control_flags.control_enabled() {
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self.booster_switch = 0;
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}
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// todo: split those into separate procedures and refactor (try to not break the logic!)
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// ground movement
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if self.flags.hit_bottom_wall() || self.flags.hit_right_slope() || self.flags.hit_left_slope() {
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self.booster_switch = 0;
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if self.equip.has_booster_0_8() || self.equip.has_booster_2_0() {
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self.booster_fuel = state.constants.booster.fuel;
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} else {
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self.booster_fuel = 0;
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}
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if state.control_flags.control_enabled() {
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if state.key_trigger.only_down() && state.key_state.only_down() && !self.cond.interacted() && !state.control_flags.interactions_disabled() {
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self.cond.set_interacted(true);
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self.question = true;
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} else {
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if state.key_state.left() && self.vel_x > -physics.max_dash {
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self.vel_x -= physics.dash_ground;
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}
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if state.key_state.right() && self.vel_x < physics.max_dash {
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self.vel_x += physics.dash_ground;
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}
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if state.key_state.left() {
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self.direction = Direction::Left;
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}
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if state.key_state.right() {
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self.direction = Direction::Right;
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}
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}
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}
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if !self.cond.increase_acceleration() {
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if self.vel_x < 0 {
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if self.vel_x > -physics.resist {
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self.vel_x = 0;
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} else {
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self.vel_x += physics.resist;
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}
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}
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if self.vel_x > 0 {
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if self.vel_x < physics.resist {
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self.vel_x = 0;
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} else {
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self.vel_x -= physics.resist;
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}
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}
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}
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} else { // air movement
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if state.control_flags.control_enabled() {
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if state.key_trigger.jump() && self.booster_fuel != 0 {
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if self.equip.has_booster_0_8() {
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self.booster_switch = 1;
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if self.vel_y > 0x100 { // 0.5fix9
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self.vel_y /= 2;
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}
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} else if self.equip.has_booster_2_0() {
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if state.key_state.up() {
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self.booster_switch = 2;
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self.vel_x = 0;
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self.vel_y = state.constants.booster.b2_0_up;
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} else if state.key_state.left() {
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self.booster_switch = 1;
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self.vel_x = state.constants.booster.b2_0_left;
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self.vel_y = 0;
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} else if state.key_state.right() {
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self.booster_switch = 1;
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self.vel_x = state.constants.booster.b2_0_right;
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self.vel_y = 0;
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} else if state.key_state.down() {
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self.booster_switch = 3;
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self.vel_x = 0;
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self.vel_y = state.constants.booster.b2_0_down;
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} else {
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self.booster_switch = 2;
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self.vel_x = 0;
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self.vel_y = state.constants.booster.b2_0_up_nokey;
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}
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}
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}
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if state.key_state.left() && self.vel_x > -physics.max_dash {
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self.vel_x -= physics.dash_air;
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}
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if state.key_state.right() && self.vel_x < physics.max_dash {
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self.vel_x += physics.dash_air;
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}
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if state.key_state.left() {
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self.direction = Direction::Left;
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}
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if state.key_state.right() {
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self.direction = Direction::Right;
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}
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}
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if self.equip.has_booster_2_0() && self.booster_switch != 0 && (!state.key_state.jump() || self.booster_fuel == 0) {
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match self.booster_switch {
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1 => { self.vel_x /= 2 }
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2 => { self.vel_y /= 2 }
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_ => {}
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}
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}
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if self.booster_fuel == 0 || !state.key_state.jump() {
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self.booster_switch = 0;
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}
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}
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// jumping
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if state.control_flags.control_enabled() {
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self.up = state.key_state.up();
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self.down = state.key_state.down() && !self.flags.hit_bottom_wall();
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if state.key_trigger.jump() && (self.flags.hit_bottom_wall() || self.flags.hit_right_slope() || self.flags.hit_left_slope()) && !self.flags.force_up() {
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self.vel_y = -physics.jump;
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state.sound_manager.play_sfx(15);
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}
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}
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// stop interacting when moved
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if state.control_flags.control_enabled() && (state.key_state.left() || state.key_state.right() || state.key_state.up() || state.key_state.jump() || state.key_state.fire()) {
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self.cond.set_interacted(false);
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}
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// booster losing fuel
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if self.booster_switch != 0 && self.booster_fuel != 0 {
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self.booster_fuel -= 1;
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}
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// wind / current forces
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if self.flags.force_left() {
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self.vel_x -= 0x88;
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}
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if self.flags.force_up() {
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self.vel_y -= 0x80;
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}
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if self.flags.force_right() {
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self.vel_x += 0x80;
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}
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if self.flags.force_down() {
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self.vel_y += 0x55;
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}
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if self.equip.has_booster_2_0() && self.booster_switch != 0 {
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match self.booster_switch {
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1 => {
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if self.flags.hit_left_wall() || self.flags.hit_right_wall() {
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self.vel_y = -0x100; // -0.5fix9
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}
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if self.direction == Direction::Left {
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self.vel_x -= 0x20; // 0.1fix9
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}
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if self.direction == Direction::Right {
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self.vel_x += 0x20; // 0.1fix9
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}
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if state.key_trigger.jump() || self.booster_fuel % 3 == 1 {
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if self.direction == Direction::Left || self.direction == Direction::Right {
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state.create_caret(self.x + 0x400, self.y + 0x400, CaretType::Exhaust, self.direction.opposite());
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}
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state.sound_manager.play_sfx(113);
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}
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}
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2 => {
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self.vel_y -= 0x20;
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if state.key_trigger.jump() || self.booster_fuel % 3 == 1 {
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state.create_caret(self.x, self.y + 6 * 0x200, CaretType::Exhaust, Direction::Bottom);
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state.sound_manager.play_sfx(113);
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}
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}
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3 if state.key_trigger.jump() || self.booster_fuel % 3 == 1 => {
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state.create_caret(self.x, self.y + 6 * 0x200, CaretType::Exhaust, Direction::Up);
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state.sound_manager.play_sfx(113);
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}
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_ => {}
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}
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} else if self.flags.force_up() {
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self.vel_y += physics.gravity_air;
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} else if self.equip.has_booster_0_8() && self.booster_switch != 0 && self.vel_y > -0x400 {
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self.vel_y -= 0x20;
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if self.booster_fuel % 3 == 0 {
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state.create_caret(self.x, self.y + self.hit_bounds.bottom as isize / 2, CaretType::Exhaust, Direction::Bottom);
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state.sound_manager.play_sfx(113);
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}
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// bounce off of ceiling
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if self.flags.hit_top_wall() {
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self.vel_y = 0x200; // 1.0fix9
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}
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} else if self.vel_y < 0 && state.control_flags.control_enabled() && state.key_state.jump() {
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self.vel_y += physics.gravity_air;
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} else {
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self.vel_y += physics.gravity_ground;
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}
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if !state.control_flags.control_enabled() || !state.key_trigger.jump() {
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if self.flags.hit_right_slope() && self.vel_x < 0 {
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self.vel_y = -self.vel_x;
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}
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if self.flags.hit_left_slope() && self.vel_x > 0 {
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self.vel_y = self.vel_x;
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}
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if (self.flags.hit_bottom_wall() && self.flags.hit_right_bigger_half() && self.vel_x < 0)
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|| (self.flags.hit_bottom_wall() && self.flags.hit_left_bigger_half() && self.vel_x > 0)
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|| (self.flags.hit_bottom_wall() && self.flags.hit_left_smaller_half() && self.flags.hit_right_smaller_half()) {
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self.vel_y = 0x400; // 2.0fix9
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}
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}
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let max_move = if self.flags.in_water() && !(self.flags.force_left() || self.flags.force_up() || self.flags.force_right() || self.flags.force_down()) {
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state.constants.my_char.water_physics.max_move
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} else {
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state.constants.my_char.air_physics.max_move
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};
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self.vel_x = clamp(self.vel_x, -max_move, max_move);
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self.vel_y = clamp(self.vel_y, -max_move, max_move);
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if !self.splash && self.flags.in_water() {
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let vertical_splash = !self.flags.hit_bottom_wall() && self.vel_y > 0x200;
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let horizontal_splash = self.vel_x > 0x200 || self.vel_x < -0x200;
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let should_splash = vertical_splash || horizontal_splash;
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if should_splash {
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for _ in 0..7 {
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let mut droplet = NPCMap::create_npc(73, &state.npc_table);
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droplet.cond.set_alive(true);
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droplet.direction = if self.flags.water_splash_facing_right() { Direction::Right } else { Direction::Left };
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droplet.x = self.x + (state.game_rng.range(-8..8) * 0x200) as isize;
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droplet.y = self.y;
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droplet.vel_x = if vertical_splash {
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(self.vel_x + state.game_rng.range(-0x200..0x200) as isize) - (self.vel_x / 2)
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} else if horizontal_splash {
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self.vel_x + state.game_rng.range(-0x200..0x200) as isize
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} else {
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0 as isize
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};
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droplet.vel_y = state.game_rng.range(-0x200..0x80) as isize;
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state.new_npcs.push(droplet);
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}
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state.sound_manager.play_sfx(56);
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}
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self.splash = true;
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}
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if !self.flags.in_water() {
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self.splash = false;
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}
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// spike damage
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if self.flags.hit_by_spike() {
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self.damage(10, state);
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}
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// camera
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if self.direction == Direction::Left {
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self.index_x -= 0x200; // 1.0fix9
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if self.index_x < -0x8000 { // -64.0fix9
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self.index_x = -0x8000;
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}
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} else { // possible bug?
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self.index_x += 0x200; // 1.0fix9
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if self.index_x > 0x8000 { // -64.0fix9
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self.index_x = 0x8000;
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}
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}
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if state.control_flags.control_enabled() && state.key_state.up() {
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self.index_y -= 0x200; // 1.0fix9
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if self.index_y < -0x8000 { // -64.0fix9
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self.index_y = -0x8000;
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}
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} else if state.control_flags.control_enabled() && state.key_state.down() {
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self.index_y += 0x200; // 1.0fix9
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if self.index_y > 0x8000 { // -64.0fix9
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self.index_y = 0x8000;
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}
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} else {
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if self.index_y > 0x200 { // 1.0fix9
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self.index_y -= 0x200;
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}
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if self.index_y < -0x200 { // 1.0fix9
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self.index_y += 0x200;
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}
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}
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if self.update_target {
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self.target_x = self.x + self.index_x;
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self.target_y = self.y + self.index_y;
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}
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if self.vel_x > physics.resist || self.vel_x < -physics.resist {
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self.x += self.vel_x;
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}
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self.y += self.vel_y;
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Ok(())
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}
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fn tick_ironhead(&mut self, state: &mut SharedGameState) -> GameResult {
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// todo ironhead boss controls
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Ok(())
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}
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fn tick_animation(&mut self, state: &mut SharedGameState) {
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if self.cond.hidden() {
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return;
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}
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if self.flags.hit_bottom_wall() {
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if self.cond.interacted() {
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self.anim_num = 11;
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} else if state.control_flags.control_enabled() && state.key_state.up() && (state.key_state.left() || state.key_state.right()) {
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self.cond.set_fallen(true);
|
|
|
|
self.anim_counter += 1;
|
|
if self.anim_counter > 4 {
|
|
self.anim_counter = 0;
|
|
|
|
self.anim_num += 1;
|
|
if self.anim_num == 7 || self.anim_num == 9 {
|
|
state.sound_manager.play_sfx(24);
|
|
}
|
|
}
|
|
|
|
if self.anim_num > 9 || self.anim_num < 6 {
|
|
self.anim_num = 6;
|
|
}
|
|
} else if state.control_flags.control_enabled() && (state.key_state.left() || state.key_state.right()) {
|
|
self.cond.set_fallen(true);
|
|
|
|
self.anim_counter += 1;
|
|
if self.anim_counter > 4 {
|
|
self.anim_counter = 0;
|
|
|
|
self.anim_num += 1;
|
|
if self.anim_num == 2 || self.anim_num == 4 {
|
|
state.sound_manager.play_sfx(24);
|
|
}
|
|
}
|
|
|
|
if self.anim_num > 4 || self.anim_num < 1 {
|
|
self.anim_num = 1;
|
|
}
|
|
} else if state.control_flags.control_enabled() && state.key_state.up() {
|
|
if self.cond.fallen() {
|
|
state.sound_manager.play_sfx(24);
|
|
}
|
|
|
|
self.cond.set_fallen(false);
|
|
self.anim_num = 5;
|
|
} else {
|
|
if self.cond.fallen() {
|
|
state.sound_manager.play_sfx(24);
|
|
}
|
|
|
|
self.cond.set_fallen(false);
|
|
self.anim_num = 0;
|
|
}
|
|
} else if state.key_state.up() {
|
|
self.anim_num = 6;
|
|
} else if state.key_state.down() {
|
|
self.anim_num = 10;
|
|
} else {
|
|
self.anim_num = if self.vel_y > 0 { 1 } else { 3 };
|
|
}
|
|
|
|
self.weapon_offset_y = 0;
|
|
self.weapon_rect.left = (self.current_weapon as usize % 13) * 24;
|
|
self.weapon_rect.top = (self.current_weapon as usize / 13) * 96;
|
|
self.weapon_rect.right = self.weapon_rect.left + 24;
|
|
self.weapon_rect.bottom = self.weapon_rect.top + 16;
|
|
|
|
match self.direction {
|
|
Direction::Left => {
|
|
self.anim_rect = state.constants.my_char.animations_left[self.anim_num as usize];
|
|
}
|
|
Direction::Right => {
|
|
self.weapon_rect.top += 16;
|
|
self.weapon_rect.bottom += 16;
|
|
self.anim_rect = state.constants.my_char.animations_right[self.anim_num as usize];
|
|
}
|
|
_ => {}
|
|
}
|
|
|
|
if self.up {
|
|
self.weapon_offset_y = -4;
|
|
self.weapon_rect.top += 32;
|
|
self.weapon_rect.bottom += 32;
|
|
} else if self.down {
|
|
self.weapon_offset_y = 4;
|
|
self.weapon_rect.top += 64;
|
|
self.weapon_rect.bottom += 64;
|
|
}
|
|
|
|
if self.anim_num == 1 || self.anim_num == 3 || self.anim_num == 6 || self.anim_num == 8 {
|
|
self.weapon_rect.top += 1;
|
|
}
|
|
}
|
|
|
|
pub fn damage(&mut self, hp: isize, state: &mut SharedGameState) {
|
|
if state.settings.god_mode || self.shock_counter > 0 {
|
|
return;
|
|
}
|
|
|
|
state.sound_manager.play_sfx(16);
|
|
self.shock_counter = 128;
|
|
self.cond.set_interacted(false);
|
|
|
|
if self.control_mode == ControlMode::Normal {
|
|
self.vel_y = -0x400; // -2.0fix9
|
|
}
|
|
|
|
self.life = self.life.saturating_sub(hp as u16);
|
|
|
|
if self.equip.has_whimsical_star() && self.stars > 0 {
|
|
self.stars -= 1;
|
|
}
|
|
|
|
self.damage = self.damage.saturating_add(hp as u16);
|
|
|
|
if self.life == 0 {
|
|
state.sound_manager.play_sfx(17);
|
|
self.cond.0 = 0;
|
|
state.control_flags.set_tick_world(true);
|
|
state.control_flags.set_interactions_disabled(true);
|
|
state.textscript_vm.start_script(40);
|
|
}
|
|
}
|
|
}
|
|
|
|
impl GameEntity<()> for Player {
|
|
fn tick(&mut self, state: &mut SharedGameState, _cust: ()) -> GameResult {
|
|
if !self.cond.alive() {
|
|
return Ok(());
|
|
}
|
|
|
|
if self.damage_counter != 0 {
|
|
self.damage_counter -= 1;
|
|
}
|
|
|
|
if self.shock_counter != 0 {
|
|
self.shock_counter -= 1;
|
|
} else if self.damage_taken != 0 {
|
|
// SetValueView(&self.x, &self.y, self.exp_count); // todo: damage popup
|
|
self.damage_taken = 0;
|
|
}
|
|
|
|
// todo: add additional control modes like NXEngine has such as noclip?
|
|
match self.control_mode {
|
|
ControlMode::Normal => self.tick_normal(state)?,
|
|
ControlMode::IronHead => self.tick_ironhead(state)?,
|
|
}
|
|
|
|
self.cond.set_increase_acceleration(false);
|
|
self.tick_animation(state);
|
|
|
|
Ok(())
|
|
}
|
|
|
|
fn draw(&self, state: &mut SharedGameState, ctx: &mut Context, frame: &Frame) -> GameResult<> {
|
|
if !self.cond.alive() || self.cond.hidden() || (self.shock_counter / 2 % 2 != 0) {
|
|
return Ok(());
|
|
}
|
|
|
|
{
|
|
let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, "MyChar")?;
|
|
batch.add_rect(
|
|
interpolate_fix9_scale(self.prev_x - self.display_bounds.left as isize - frame.prev_x,
|
|
self.x - self.display_bounds.left as isize - frame.x,
|
|
state.frame_time, state.scale),
|
|
interpolate_fix9_scale(self.prev_y - self.display_bounds.left as isize - frame.prev_y,
|
|
self.y - self.display_bounds.left as isize - frame.y,
|
|
state.frame_time, state.scale),
|
|
&self.anim_rect,
|
|
);
|
|
batch.draw(ctx)?;
|
|
}
|
|
|
|
if self.current_weapon != 0 {
|
|
let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, "Arms")?;
|
|
match self.direction {
|
|
Direction::Left => {
|
|
batch.add_rect(
|
|
interpolate_fix9_scale(self.prev_x - self.display_bounds.left as isize - frame.prev_x,
|
|
self.x - self.display_bounds.left as isize - frame.x,
|
|
state.frame_time, state.scale) - 8.0,
|
|
interpolate_fix9_scale(self.prev_y - self.display_bounds.left as isize - frame.prev_y,
|
|
self.y - self.display_bounds.left as isize - frame.y,
|
|
state.frame_time, state.scale) + self.weapon_offset_y as f32,
|
|
&self.weapon_rect,
|
|
);
|
|
}
|
|
Direction::Right => {
|
|
batch.add_rect(
|
|
interpolate_fix9_scale(self.prev_x - self.display_bounds.left as isize - frame.prev_x,
|
|
self.x - self.display_bounds.left as isize - frame.x,
|
|
state.frame_time, state.scale),
|
|
interpolate_fix9_scale(self.prev_y - self.display_bounds.left as isize - frame.prev_y,
|
|
self.y - self.display_bounds.left as isize - frame.y,
|
|
state.frame_time, state.scale) + self.weapon_offset_y as f32,
|
|
&self.weapon_rect,
|
|
);
|
|
}
|
|
_ => {}
|
|
}
|
|
|
|
batch.draw(ctx)?;
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
}
|