#[cfg(target_os = "android")] #[cfg_attr(target_os = "android", ndk_glue::main())] pub fn android_main() { let resource_dir = std::path::PathBuf::from(ndk_glue::native_activity().internal_data_path().to_string_lossy().to_string()); std::env::set_current_dir(&resource_dir).unwrap(); let options = doukutsu_rs::game::LaunchOptions { server_mode: false, editor: false }; doukutsu_rs::game::init(options).unwrap(); }