use crate::framework::context::Context; use crate::framework::error::GameResult; use crate::input::combined_menu_controller::CombinedMenuController; use crate::menu::MenuEntry; use crate::menu::{Menu, MenuSelectionResult}; use crate::scene::title_scene::TitleScene; use crate::shared_game_state::SharedGameState; use super::settings_menu::SettingsMenu; #[derive(PartialEq, Eq, Copy, Clone)] #[repr(u8)] #[allow(unused)] enum CurrentMenu { PauseMenu, OptionsMenu, } pub struct PauseMenu { is_paused: bool, current_menu: CurrentMenu, option_menu: SettingsMenu, controller: CombinedMenuController, pause_menu: Menu, tick: u32, } impl PauseMenu { pub fn new() -> PauseMenu { let main = Menu::new(0, 0, 75, 0); PauseMenu { is_paused: false, current_menu: CurrentMenu::PauseMenu, option_menu: SettingsMenu::new(), controller: CombinedMenuController::new(), pause_menu: main, tick: 0, } } pub fn init(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult { self.controller.add(state.settings.create_player1_controller()); self.controller.add(state.settings.create_player2_controller()); self.pause_menu.push_entry(MenuEntry::Active("Resume".to_owned())); self.pause_menu.push_entry(MenuEntry::Active("Retry".to_owned())); self.pause_menu.push_entry(MenuEntry::Active("Options".to_owned())); self.pause_menu.push_entry(MenuEntry::Active("Main Menu".to_owned())); self.pause_menu.push_entry(MenuEntry::Disabled(" --- ".to_owned())); self.pause_menu.push_entry(MenuEntry::Active("Quit".to_owned())); self.update_sizes(state); self.option_menu.init(state, ctx)?; self.controller.update(state, ctx)?; self.controller.update_trigger(); Ok(()) } fn update_sizes(&mut self, state: &SharedGameState) { self.pause_menu.update_height(); self.pause_menu.x = ((state.canvas_size.0 - self.pause_menu.width as f32) / 2.0).floor() as isize; self.pause_menu.y = ((state.canvas_size.1 - self.pause_menu.height as f32) / 2.0).floor() as isize; } pub fn pause(&mut self) { self.is_paused = true; } pub fn is_paused(&mut self) -> bool { self.is_paused } pub fn tick(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult { self.update_sizes(state); self.controller.update(state, ctx)?; self.controller.update_trigger(); self.is_paused = true; match self.current_menu { CurrentMenu::PauseMenu => match self.pause_menu.tick(&mut self.controller, state) { MenuSelectionResult::Selected(0, _) | MenuSelectionResult::Canceled => { // double tap prevention if self.tick >= 3 { self.tick = 0; self.is_paused = false; } } MenuSelectionResult::Selected(1, _) => { state.load_or_start_game(ctx)?; } MenuSelectionResult::Selected(2, _) => { self.current_menu = CurrentMenu::OptionsMenu; } MenuSelectionResult::Selected(3, _) => { state.next_scene = Some(Box::new(TitleScene::new())); } MenuSelectionResult::Selected(5, _) => { state.shutdown(); } _ => (), }, CurrentMenu::OptionsMenu => { let cm = &mut self.current_menu; self.option_menu.tick( &mut || { *cm = CurrentMenu::PauseMenu; }, &mut self.controller, state, ctx, )?; } } self.tick += 1; Ok(()) } pub fn draw(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult { if self.is_paused { match self.current_menu { CurrentMenu::PauseMenu => { self.pause_menu.draw(state, ctx)?; } CurrentMenu::OptionsMenu => { self.option_menu.draw(state, ctx)?; } } } Ok(()) } }