use num_traits::{abs, clamp}; use crate::caret::CaretType; use crate::common::{Direction, CDEG_RAD}; use crate::framework::error::GameResult; use crate::npc::list::NPCList; use crate::npc::NPC; use crate::player::Player; use crate::rng::RNG; use crate::shared_game_state::SharedGameState; use crate::weapon::bullet::BulletManager; impl NPC { pub(crate) fn tick_n044_polish(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult { match self.action_num { 0 | 1 => { self.anim_num = 0; self.action_num = match self.direction { Direction::Left => 8, Direction::Right => 2, _ => 8, }; } 2 => { self.vel_y += 0x20; if self.vel_y > 0 && self.flags.hit_bottom_wall() { self.vel_y = -0x100; self.vel_x += 0x100; } if self.flags.hit_right_wall() { self.action_num = 3; } } 3 => { self.vel_x += 0x20; if self.vel_x > 0 && self.flags.hit_right_wall() { self.vel_x = -0x100; self.vel_y -= 0x100; } if self.flags.hit_top_wall() { self.action_num = 4; } } 4 => { self.vel_y -= 0x20; if self.vel_y < 0 && self.flags.hit_top_wall() { self.vel_y = 0x100; self.vel_x -= 0x100; } if self.flags.hit_left_wall() { self.action_num = 5; } } 5 => { self.vel_x -= 0x20; if self.vel_x < 0 && self.flags.hit_left_wall() { self.vel_x = 0x100; self.vel_y += 0x100; } if self.flags.hit_bottom_wall() { self.action_num = 2; } } 6 => { self.vel_y += 0x20; if self.vel_y > 0 && self.flags.hit_bottom_wall() { self.vel_y = -0x100; self.vel_x -= 0x100; } if self.flags.hit_left_wall() { self.action_num = 7; } } 7 => { self.vel_x -= 0x20; if self.vel_x < 0 && self.flags.hit_left_wall() { self.vel_x = 0x100; self.vel_y -= 0x100; } if self.flags.hit_top_wall() { self.action_num = 8; } } 8 => { self.vel_y -= 0x20; if self.vel_y < 0 && self.flags.hit_top_wall() { self.vel_y = 0x100; self.vel_x += 0x100; } if self.flags.hit_right_wall() { self.action_num = 9; } } 9 => { self.vel_x += 0x20; if self.vel_x > 0 && self.flags.hit_right_wall() { self.vel_x = -0x100; self.vel_y += 0x100; } if self.flags.hit_bottom_wall() { self.action_num = 6; } } _ => (), } if self.life <= 100 { npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right as usize, 8, state, &self.rng); state.sound_manager.play_sfx(25); self.cond.set_alive(false); let mut npc = NPC::create(45, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y; for _ in 0..9 { let _ = npc_list.spawn(0x100, npc.clone()); } } self.vel_x = clamp(self.vel_x, -0x200, 0x200); self.vel_y = clamp(self.vel_y, -0x200, 0x200); if self.shock > 0 { self.x += self.vel_x / 2; self.y += self.vel_y / 2; } else { self.x += self.vel_x; self.y += self.vel_y; } if self.action_num > 1 && self.action_num <= 9 { self.anim_num += 1; if self.anim_num > 2 { self.anim_num = 1; } } let dir_offset = if self.direction == Direction::Left { 0 } else { 3 }; self.anim_rect = state.constants.npc.n044_polish[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n045_baby(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 2; self.vel_x = if self.rng.next_u16() & 1 != 0 { self.rng.range(-0x200..-0x100) as i32 } else { self.rng.range(0x100..0x200) as i32 }; self.vel_y = if self.rng.next_u16() & 1 != 0 { self.rng.range(-0x200..-0x100) as i32 } else { self.rng.range(0x100..0x200) as i32 }; self.vel_x2 = self.vel_x; self.vel_y2 = self.vel_y; } match self.action_num { 1 | 2 => { self.anim_num += 1; if self.anim_num > 2 { self.anim_num = 1; } } _ => (), } if self.vel_x2 < 0 && self.flags.hit_left_wall() { self.vel_x2 = -self.vel_x2; } if self.vel_x2 > 0 && self.flags.hit_right_wall() { self.vel_x2 = -self.vel_x2; } if self.vel_y2 < 0 && self.flags.hit_top_wall() { self.vel_y2 = -self.vel_y2; } if self.vel_y2 > 0 && self.flags.hit_bottom_wall() { self.vel_y2 = -self.vel_y2; } self.vel_x2 = clamp(self.vel_x2, -0x200, 0x200); self.vel_y2 = clamp(self.vel_y2, -0x200, 0x200); if self.shock > 0 { self.x += self.vel_x2 / 2; self.y += self.vel_y2 / 2; } else { self.x += self.vel_x2; self.y += self.vel_y2; } self.anim_rect = state.constants.npc.n045_baby[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n047_sandcroc(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.action_counter = 0; self.anim_num = 0; self.target_y = self.y; self.npc_flags.set_shootable(false); self.npc_flags.set_ignore_solidity(false); self.npc_flags.set_invulnerable(false); self.npc_flags.set_solid_soft(false); } let player = self.get_closest_player_mut(players); if abs(self.x - player.x) < 0x1000 && player.y > self.y && player.y < self.y + 0x1000 { self.action_num = 2; self.action_counter = 0; state.sound_manager.play_sfx(102); } self.x += (player.x - self.x).signum() * 0x400; } 2 => { self.anim_counter += 1; if self.anim_counter > 3 { self.anim_num += 1; self.anim_counter = 0; } match self.anim_num { 3 => self.damage = 10, 4 => { self.action_num = 3; self.action_counter = 0; self.npc_flags.set_shootable(true); } _ => (), } } 3 => { self.damage = 0; self.npc_flags.set_solid_soft(true); self.action_counter += 1; if self.shock > 0 { self.action_num = 4; self.action_counter = 0; } } 4 => { self.npc_flags.set_ignore_solidity(true); self.y += 0x200; self.action_counter += 1; if self.action_counter == 32 { self.action_num = 5; self.action_counter = 0; self.npc_flags.set_solid_soft(false); self.npc_flags.set_shootable(false); } } 5 => { if self.action_counter > 99 { self.y = self.target_y; self.action_num = 0; self.anim_num = 0; } else { self.action_counter += 1; } } _ => (), } self.anim_rect = state.constants.npc.n047_sandcroc[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n049_skullhead( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { let parent = self.get_parent_ref_mut(npc_list); if self.action_num > 9 && parent.as_ref().map(|n| n.npc_type == 3).unwrap_or(false) { self.action_num = 3; self.vel_x = 0; self.vel_y = 0; self.action_counter2 = 1; } if self.flags.hit_left_wall() { self.direction = Direction::Right; self.vel_x = 0x100; } if self.flags.hit_right_wall() { self.direction = Direction::Left; self.vel_x = -0x100; } match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = if parent.is_some() { 10 } else { 1 }; } self.action_counter += 1; if self.action_counter > 3 { self.vel_y = -0x400; self.action_num = 3; self.anim_num = 2; if self.action_counter2 > 0 { self.vel_x = if self.direction == Direction::Left { -0x200 } else { 0x200 }; } else if self.direction != Direction::Left { self.vel_x = 0x100; } else { self.vel_x = -0x100; } } self.anim_num = 1; } 3 => { if self.flags.hit_bottom_wall() { self.action_num = 1; self.action_counter = 0; self.vel_x = 0; } self.anim_num = if self.flags.hit_bottom_wall() || self.vel_y > 0 { 1 } else { 2 }; } 10 => { if self.vel_y2 >= 50 { let player = self.get_closest_player_mut(players); if abs(self.x - player.x) < 0x10000 && abs(self.y - player.y) < 0xc000 { self.action_num = 11; self.action_counter = 0; self.anim_num = 2; } } else { self.vel_y2 += 1; } } 11 => { self.action_counter += 1; if self.action_counter == 30 || self.action_counter == 35 { let player = self.get_closest_player_mut(players); let angle = f64::atan2((self.y + 0x800 - player.y) as f64, (self.x - player.x) as f64); let mut npc = NPC::create(50, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y; npc.vel_x = (angle.cos() * -1024.0) as i32; npc.vel_y = (angle.sin() * -1024.0) as i32; let _ = npc_list.spawn(0x100, npc); state.sound_manager.play_sfx(39); } if self.action_counter > 50 { self.action_num = 10; self.vel_y2 = 0; self.anim_num = 1; } } _ => (), } if self.action_num > 9 { if let Some(parent) = parent { self.x = parent.x; self.y = parent.y + 0x2000; self.direction = parent.direction; parent.vel_y2 -= 1; } } self.vel_y += 0x40; self.clamp_fall_speed(); self.x += self.vel_x; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 3 }; self.anim_rect = state.constants.npc.n049_skullhead[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n050_skeleton_projectile(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 && self.direction == Direction::Right { self.action_num = 2; } self.x += self.vel_x; self.y += self.vel_y; if self.flags.hit_left_wall() { self.action_num = 2; self.vel_x = 0x200; self.action_counter2 += 1; } if self.flags.hit_right_wall() { self.action_num = 2; self.vel_x = -0x200; self.action_counter2 += 1; } if self.flags.hit_top_wall() { self.action_num = 2; self.vel_y = 0x200; self.action_counter2 += 1; } if self.flags.hit_bottom_wall() { self.action_num = 2; self.vel_y = -0x200; self.action_counter2 += 1; } } 2 => { self.vel_y += 0x40; self.x += self.vel_x; self.y += self.vel_y; if self.flags.hit_bottom_wall() { self.action_counter2 += 1; if self.action_counter2 > 1 { state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left); self.cond.set_alive(false); } } } _ => (), } self.vel_y = clamp(self.vel_y, -0x5ff, 0x5ff); self.anim_counter += 1; if self.anim_counter > 1 { self.anim_counter = 0; self.anim_num = if self.direction == Direction::Left { (self.anim_num + 1) % 4 } else { self.anim_num.wrapping_sub(1) % 4 } } self.anim_rect = state.constants.npc.n050_skeleton_projectile[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n051_crow_and_skullhead( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { let player = self.get_closest_player_mut(players); match self.action_num { 0 | 1 => { let is_in_spawn_radius = (player.x - self.x).abs() < 0x28000 && (player.y - self.y).abs() < 0x28000; if self.action_num == 0 && is_in_spawn_radius { self.action_num = 1; self.target_x = self.x; self.target_y = self.y; self.vel_y = 0x400; let mut npc = NPC::create(49, &state.npc_table); npc.cond.set_alive(true); npc.parent_id = self.id; let _ = npc_list.spawn(0, npc); } else if self.action_num == 1 || (self.action_num == 0 && is_in_spawn_radius) { self.direction = if player.x >= self.x { Direction::Right } else { Direction::Left }; self.vel_y += (self.target_y - self.y).signum() * 0x0a; self.vel_y = clamp(self.vel_y, -0x200, 0x200); if self.vel_y2 >= 10 { self.action_num = 2; } else { self.vel_y2 += 1; } } } 2 => { self.direction = if player.x >= self.x { Direction::Right } else { Direction::Left }; self.vel_x += if self.y <= player.y + 0x4000 { (player.x - self.x).signum() * 0x10 } else { (self.x - player.x).signum() * 0x10 }; self.vel_y += (player.y - self.y).signum() * 0x10; if self.shock > 0 { self.vel_x = 0; self.vel_y += 0x20; } } _ => (), } if self.vel_x < 0 && self.flags.hit_left_wall() { self.vel_x = 0x100; } if self.vel_x > 0 && self.flags.hit_right_wall() { self.vel_x = -0x100; } if self.vel_y < 0 && self.flags.hit_top_wall() { self.vel_y = 0x100; } if self.vel_y > 0 && self.flags.hit_bottom_wall() { self.vel_y = -0x100; } self.vel_x = clamp(self.vel_x, -0x400, 0x400); self.vel_y = clamp(self.vel_y, -0x200, 0x200); self.x += self.vel_x; self.y += self.vel_y; if self.shock > 0 { self.anim_num = 4; } else if self.action_num == 2 && self.y < player.y - 0x4000 { self.anim_num = 0; } else if self.action_num != 0 { self.animate(1, 0, 1); } let dir_offset = if self.direction == Direction::Left { 0 } else { 5 }; self.anim_rect = state.constants.npc.n051_crow_and_skullhead[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n053_skullstep_leg(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult { let parent = self.get_parent_ref_mut(npc_list); if parent.is_none() || parent.as_ref().unwrap().npc_type == 3 { self.vanish(state); npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right as usize, 4, state, &self.rng); return Ok(()); } let parent = parent.unwrap(); let angle = self.vel_x + parent.vel_y2; if self.action_num < 2 { if self.action_num == 0 { self.action_num = 1; self.action_counter2 = 10; } if self.direction == Direction::Left && self.flags.hit_left_slope() { parent.y -= 0x400; parent.vel_y -= 0x100; } if self.direction == Direction::Right && self.flags.hit_right_slope() { parent.y -= 0x400; parent.vel_y -= 0x100; } if self.flags.hit_bottom_wall() { parent.y -= 0x400; parent.vel_y -= 0x100; parent.vel_x += parent.direction.vector_x() * 0x80; } self.x = parent.x + (self.action_counter2 as f64 * (angle as f64 * CDEG_RAD).cos() * 512.0) as i32; self.y = parent.y + (self.action_counter2 as f64 * (angle as f64 * CDEG_RAD).sin() * 512.0) as i32; } self.direction = parent.direction; self.anim_num = if !(0x14..=0x6c).contains(&angle) { 1 } else { 0 }; let dir_offset = if self.direction == Direction::Left { 0 } else { 2 }; self.anim_rect = state.constants.npc.n053_skullstep_leg[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n054_skullstep(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 1; let mut leg = NPC::create(53, &state.npc_table); leg.cond.set_alive(true); leg.direction = self.direction; leg.parent_id = self.id; let _ = npc_list.spawn(256, leg.clone()); leg.vel_x = 0x80; let _ = npc_list.spawn(0, leg); } self.vel_y2 += self.direction.vector_x() * 6; if self.flags.hit_bottom_wall() { self.vel_x = self.vel_x * 3 / 4; self.action_counter += 1; if self.action_counter > 60 { self.action_num = 2; self.action_counter = 0; } } else { self.action_counter = 0; } if self.direction == Direction::Left && self.flags.hit_left_wall() { self.action_counter2 += 1; if self.action_counter2 > 8 { self.direction = Direction::Right; self.vel_x = -self.vel_x; } } else if self.direction == Direction::Right && self.flags.hit_right_wall() { self.action_counter2 += 1; if self.action_counter2 > 8 { self.direction = Direction::Left; self.vel_x = -self.vel_x; } } else { self.action_counter2 = 0; } } 2 => { self.action_counter += 1; self.shock += self.action_counter & 0xff; if self.action_counter > 50 { state.sound_manager.play_sfx(25); self.vanish(state); npc_list.create_death_smoke( self.x, self.y, self.display_bounds.right as usize, 8, state, &self.rng, ); } } _ => (), } self.vel_y += 0x80; self.vel_x = clamp(self.vel_x, -0x2ff, 0x2ff); self.vel_y = clamp(self.vel_y, -0x2ff, 0x2ff); self.x += self.vel_x; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 3 }; self.anim_rect = state.constants.npc.n054_skullstep[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n056_tan_beetle( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], ) -> GameResult { match self.action_num { 0 => { self.action_num = if self.direction == Direction::Left { 1 } else { 3 }; } 1 => { self.vel_x -= 0x10; if self.vel_x < -0x400 { self.vel_x = -0x400; } self.x += if self.shock != 0 { self.vel_x / 2 } else { self.vel_x }; self.animate(1, 1, 2); if self.flags.hit_left_wall() { self.action_num = 2; self.action_counter = 0; self.anim_num = 0; self.vel_x = 0; self.direction = Direction::Right; } } 2 => { let player = self.get_closest_player_mut(players); if self.x < player.x && self.x > player.x - 0x20000 && (self.y - player.y).abs() < 0x1000 { self.action_num = 3; self.anim_num = 1; self.anim_counter = 0; } } 3 => { self.vel_x += 0x10; if self.vel_x > 0x400 { self.vel_x = 0x400; } self.x += if self.shock != 0 { self.vel_x / 2 } else { self.vel_x }; self.animate(1, 1, 2); if self.flags.hit_right_wall() { self.action_num = 4; self.action_counter = 0; self.anim_num = 0; self.vel_x = 0; self.direction = Direction::Left; } } 4 => { let player = self.get_closest_player_mut(players); if self.x > player.x && self.x < player.x + 0x20000 && (self.y - player.y).abs() < 0x1000 { self.action_num = 1; self.anim_num = 1; self.anim_counter = 0; } } _ => (), } let dir_offset = if self.direction == Direction::Left { 0 } else { 3 }; self.anim_rect = state.constants.npc.n056_tan_beetle[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n057_crow(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = self.rng.range(0..1) as u16; self.anim_counter = self.rng.range(0..4) as u16; self.action_counter2 = 120; let mut angle = self.rng.range(0..255); self.vel_x = ((angle as f64 * CDEG_RAD).cos() * -512.0) as i32; angle += 0x40; self.target_x = self.x + 8 * ((angle as f64 * CDEG_RAD).cos() * -512.0) as i32; self.vel_y = ((angle as f64 * CDEG_RAD).sin() * -512.0) as i32; angle += 0x40; self.target_y = self.y + 8 * ((angle as f64 * CDEG_RAD).sin() * -512.0) as i32; } let player = self.get_closest_player_mut(players); self.direction = if self.x > player.x { Direction::Left } else { Direction::Right }; self.vel_x += ((self.target_x - self.x).signum() * 0x10).clamp(-0x200, 0x200); self.vel_y += ((self.target_y - self.y).signum() * 0x10).clamp(-0x200, 0x200); if self.shock != 0 { self.action_num = 2; self.action_counter = 0; self.vel_x = self.direction.opposite().vector_x() * 0x200; self.vel_y = 0; } } 2 => { let player = self.get_closest_player_mut(players); self.direction = if self.x > player.x { Direction::Left } else { Direction::Right }; self.vel_x += if self.y <= player.y + 0x4000 { (player.x - self.x).signum() * 0x10 } else { (self.x - player.x).signum() * 0x10 }; self.vel_y += (player.y - self.y).signum() * 0x10; if self.shock > 0 { self.vel_x = 0; self.vel_y += 0x20; } if self.vel_x < 0 && self.flags.hit_left_wall() { self.vel_x = 0x200; } if self.vel_x > 0 && self.flags.hit_right_wall() { self.vel_x = -0x200; } if self.vel_y < 0 && self.flags.hit_top_wall() { self.vel_y = 0x200; } if self.vel_y > 0 && self.flags.hit_bottom_wall() { self.vel_y = -0x200; } self.vel_x = clamp(self.vel_x, -0x5ff, 0x5ff); self.vel_y = clamp(self.vel_y, -0x5ff, 0x5ff); } _ => (), } self.x += self.vel_x; self.y += self.vel_y; if self.shock > 0 { self.anim_num = 4; } else { self.animate(1, 0, 1); } let dir_offset = if self.direction == Direction::Left { 0 } else { 5 }; self.anim_rect = state.constants.npc.n057_crow[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n120_colon_a(&mut self, state: &mut SharedGameState) -> GameResult { let anim = if self.direction == Direction::Left { 0 } else { 1 }; self.anim_rect = state.constants.npc.n120_colon_a[anim]; Ok(()) } pub(crate) fn tick_n121_colon_b(&mut self, state: &mut SharedGameState) -> GameResult { if self.direction != Direction::Left { self.anim_rect = state.constants.npc.n121_colon_b[2]; self.action_counter += 1; if self.action_counter > 100 { self.action_counter = 0; state.create_caret(self.x, self.y, CaretType::Zzz, Direction::Left); } return Ok(()); } match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; } if self.rng.range(0..120) == 10 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 1; self.anim_num = 0; } } _ => (), } self.anim_rect = state.constants.npc.n121_colon_b[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n122_colon_enraged( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; } if self.rng.range(0..120) == 10 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; } let player = self.get_closest_player_mut(players); if self.x - 0x4000 < player.x && self.x + 0x4000 > player.x && self.y - 0x4000 < player.y && self.y + 0x2000 > player.y { self.face_player(player); } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 1; self.anim_num = 0; } } 10 | 11 => { if self.action_num == 10 { self.life = 1000; self.action_num = 11; self.action_counter = self.rng.range(0..50) as u16; self.anim_num = 0; self.damage = 0; } if self.action_counter != 0 { self.action_counter -= 1; } else { self.action_num = 13; } } 13 | 14 => { if self.action_num == 13 { self.action_num = 14; self.action_counter = self.rng.range(0..50) as u16; let player = self.get_closest_player_mut(players); self.face_player(player); } self.animate(2, 2, 5); self.vel_x = if self.direction != Direction::Left { self.vel_x + 64 } else { self.vel_x - 64 }; if self.action_counter != 0 { self.action_counter -= 1; } else { self.npc_flags.set_shootable(true); self.action_num = 15; self.anim_num = 2; self.vel_y = -512; self.damage = 2; } } 15 => { if self.flags.hit_bottom_wall() { self.npc_flags.set_shootable(true); self.vel_x = 0; self.action_num = 10; self.damage = 0; } } 20 => { if self.flags.hit_bottom_wall() { self.vel_x = 0; self.action_num = 21; self.damage = 0; if self.anim_num == 6 { self.anim_num = 8; } else { self.anim_num = 9; } self.action_counter = self.rng.range(300..400) as u16; } } 21 => { if self.action_counter > 0 { self.action_counter -= 1; } else { self.npc_flags.set_shootable(true); self.life = 1000; self.action_num = 11; self.action_counter = self.rng.range(0..50) as u16; self.anim_num = 0; } } _ => (), } if self.action_num > 10 && self.action_num < 20 && self.life != 1000 { self.action_num = 20; self.vel_y = -512; self.anim_num = self.rng.range(6..7) as u16; self.npc_flags.set_shootable(false); } self.vel_y += 32; self.vel_x = self.vel_x.clamp(-0x200, 0x200); self.clamp_fall_speed(); self.y += self.vel_y; self.x += self.vel_x; let dir_offset = if self.direction == Direction::Left { 0 } else { 10 }; self.anim_rect = state.constants.npc.n122_colon_enraged[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n124_sunstone(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.x += 0x1000; self.y += 0x1000; } self.npc_flags.set_ignore_solidity(false); self.anim_num = 0; } 10 | 11 => { if self.action_num == 10 { self.action_num = 11; self.action_counter = 0; self.anim_num = 1; self.npc_flags.set_ignore_solidity(true); } match self.direction { Direction::Left => self.x -= 0x80, Direction::Up => self.y -= 0x80, Direction::Right => self.x += 0x80, Direction::Bottom => self.y += 0x80, Direction::FacingPlayer => {} } self.action_counter += 1; state.quake_counter = 20; state.quake_rumble_counter = 20; if self.action_counter % 8 == 0 { state.sound_manager.play_sfx(26); } } _ => (), } self.anim_rect = state.constants.npc.n124_sunstone[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n126_puppy_running( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; } if self.rng.range(0..120) == 10 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; } let player = self.get_closest_player_ref(&players); if (self.x - player.x).abs() < 0xc000 && self.y - 0x4000 < player.y && self.y + 0x2000 > player.y { self.direction = if self.x > player.x { Direction::Left } else { Direction::Right }; } if (self.x - player.x).abs() < 0x4000 && self.y - 0x4000 < player.y && self.y + 0x2000 > player.y { self.action_num = 10; self.direction = if self.x > player.x { Direction::Right } else { Direction::Left }; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 1; self.anim_num = 0; } } 10 | 11 => { if self.action_num == 10 { self.action_num = 11; self.anim_num = 4; self.anim_counter = 0; } if self.flags.hit_bottom_wall() { self.animate(2, 4, 5); } else { self.anim_num = 5; self.anim_counter = 0; } if self.vel_x < 0 && self.flags.hit_left_wall() { self.vel_x /= -2; self.direction = Direction::Right; } if self.vel_x > 0 && self.flags.hit_right_wall() { self.vel_x /= -2; self.direction = Direction::Left; } self.vel_x += self.direction.vector_x() * 0x40; // what the hell pixel? if self.vel_x > 0x5ff { self.vel_x = 0x400; } if self.vel_x < -0x5ff { self.vel_x = -0x400; } } _ => (), } // why self.npc_flags.set_interactable(false); for player in players { if player.controller.trigger_down() { self.npc_flags.set_interactable(true); } } self.vel_y += 0x40; self.clamp_fall_speed(); self.x += self.vel_x; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 6 }; self.anim_rect = state.constants.npc.n126_puppy_running[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n130_puppy_sitting( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; self.npc_flags.set_interactable(true); } if self.rng.range(0..120) == 10 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; } let player = self.get_closest_player_mut(players); if self.x - 0x8000 < player.x && self.x + 0x8000 > player.x && self.y - 0x4000 < player.y && self.y + 0x2000 > player.y { self.anim_counter += 1; if self.anim_counter > 3 { self.anim_counter = 0; self.anim_num += 1; } if self.anim_num > 3 { self.anim_num = 2; } } if self.x - 0xC000 < player.x && self.x + 0xC000 > player.x && self.y - 0x4000 < player.y && self.y + 0x2000 > player.y { if self.x <= player.x { self.direction = Direction::Right; } else { self.direction = Direction::Left; } } } _ => (), } self.action_counter += 1; if self.action_counter > 8 { self.action_num = 1; self.anim_num = 0; } self.vel_y += 0x40; self.clamp_fall_speed(); self.x += self.vel_x; self.y += self.vel_y; let anim = if self.direction == Direction::Left { 0 } else { 4 }; self.anim_rect = state.constants.npc.n130_puppy_sitting[anim]; Ok(()) } pub(crate) fn tick_n131_puppy_sleeping(&mut self, state: &mut SharedGameState) -> GameResult { self.action_counter += 1; if self.action_counter > 100 { self.action_counter = 0; state.create_caret(self.x, self.y, CaretType::Zzz, Direction::Left); } let anim = if self.direction == Direction::Left { 0 } else { 1 }; self.anim_rect = state.constants.npc.n131_puppy_sleeping[anim]; Ok(()) } pub(crate) fn tick_n132_puppy_barking( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; } if self.rng.range(0..120) == 10 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; } let player = self.get_closest_player_mut(players); if (self.x - player.x).abs() < 0x8000 && (self.y - player.y).abs() < 0x2000 { self.animate(4, 2, 4); if self.anim_num == 4 && self.anim_counter == 0 { state.sound_manager.play_sfx(105); } } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 1; self.anim_num = 0; } } 10 | 11 => { if self.action_num == 10 { self.action_num = 11; self.anim_num = 0; self.anim_counter = 0; } if self.rng.range(0..120) == 10 { self.action_num = 12; self.action_counter = 0; self.anim_num = 1; } } 12 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 11; self.anim_num = 0; } } 100 => { self.action_num = 101; self.action_counter2 = 0; } 101 => { self.anim_counter += 1; if self.anim_counter > 4 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 4 { if self.action_counter2 > 2 { self.anim_num = 0; self.action_counter2 = 0; } else { self.anim_num = 2; self.action_counter2 += 1; } } } if self.anim_num == 4 && self.anim_counter == 0 { state.sound_manager.play_sfx(105); } } 120 => { self.anim_num = 0; } _ => (), } self.vel_y += 0x40; self.clamp_fall_speed(); self.x += self.vel_x; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 5 }; self.anim_rect = state.constants.npc.n132_puppy_barking[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n133_jenka(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; } if self.rng.range(0..120) == 10 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 1; self.anim_num = 0; } } _ => (), } let dir_offset = if self.direction == Direction::Left { 0 } else { 2 }; self.anim_rect = state.constants.npc.n133_jenka[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n136_puppy_carried( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; self.npc_flags.set_interactable(false); } if self.rng.range(0..120) == 10 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 1; self.anim_num = 0; } } _ => (), } // todo dog stacking? let player_index = 0; let player = &players[player_index]; self.direction = player.direction; self.y = player.y - 0x1400; self.x = player.x + 0x800 * self.direction.opposite().vector_x(); let dir_offset = if self.direction == Direction::Left { 0 } else { 2 }; self.anim_rect = state.constants.npc.n136_puppy_carried[self.anim_num as usize + dir_offset]; if (player.anim_num & 1) != 0 { self.anim_rect.top += 1; } Ok(()) } pub(crate) fn tick_n134_armadillo( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], bullet_manager: &BulletManager, ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 2; self.npc_flags.set_shootable(false); self.npc_flags.set_invulnerable(true); } let player = self.get_closest_player_mut(players); if player.x > self.x - 0x28000 && player.x < self.x + 0x28000 && player.y > self.y - 0x14000 && player.y < self.y + 0x8000 { self.action_num = 10; self.npc_flags.set_shootable(true); self.npc_flags.set_invulnerable(false); } } 10 => { self.anim_counter += 1; if self.anim_counter > 4 { self.anim_counter = 0; self.anim_num += 1; } if self.anim_num > 1 { self.anim_num = 0; } if self.direction == Direction::Left && self.flags.hit_left_wall() { self.direction = Direction::Right; } if self.direction == Direction::Right && self.flags.hit_right_wall() { self.direction = Direction::Left; } self.x += self.direction.vector_x() * 0x100; if bullet_manager.count_bullets_type_idx_all(6) != 0 { self.action_num = 20; self.action_counter = 0; self.anim_num = 2; self.npc_flags.set_shootable(false); self.npc_flags.set_invulnerable(true); } } 20 => { self.action_counter += 1; if self.action_counter > 100 { self.action_num = 10; self.anim_num = 0; self.anim_counter = 0; self.npc_flags.set_shootable(true); self.npc_flags.set_invulnerable(false); } } _ => (), } self.vel_y += 0x40; self.clamp_fall_speed(); self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 3 }; self.anim_rect = state.constants.npc.n134_armadillo[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n135_skeleton( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { let player = self.get_closest_player_mut(players); if player.x < self.x - 0x2C000 || player.x > self.x + 0x2C000 || player.y < self.y - 0x14000 || player.y > self.y + 0x8000 { self.action_num = 0; } match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.vel_x = 0; } if player.x > self.x - 0x28000 && player.x < self.x + 0x28000 && player.y > self.y - 0x14000 && player.y < self.y + 0x8000 { self.action_num = 10; } if self.flags.hit_bottom_wall() { self.anim_num = 0; } } 10 | 11 => { if self.action_num == 10 { self.vel_x = 0; self.action_num = 11; self.action_counter = 0; self.anim_num = 0; } self.action_counter += 1; if self.action_counter > 4 && self.flags.hit_bottom_wall() { self.action_num = 20; self.anim_num = 1; self.action_counter2 = 0; self.vel_y = -0x200 * self.rng.range(1..3); if self.shock != 0 { self.vel_x = if self.x >= player.x { self.vel_x + 0x100 } else { self.vel_x - 0x100 }; } else { self.vel_x = if self.x >= player.x { self.vel_x - 0x100 } else { self.vel_x + 0x100 } } } } 20 => { if self.vel_y > 0 && self.action_counter2 == 0 { self.action_counter2 += 1; let angle = f64::atan2((self.y + 0x800 - player.y) as f64, (self.x - player.x) as f64); let mut npc = NPC::create(50, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y; npc.vel_x = (angle.cos() * -1024.0) as i32; npc.vel_y = (angle.sin() * -1024.0) as i32; let _ = npc_list.spawn(0x180, npc); state.sound_manager.play_sfx(39); } if self.flags.hit_bottom_wall() { self.action_num = 10; self.anim_num = 0; } } _ => (), } if self.action_num > 9 { if self.x <= player.x { self.direction = Direction::Right; } else { self.direction = Direction::Left; } } self.vel_y += 0x33; self.clamp_fall_speed(); self.vel_x = clamp(self.vel_x, -0x5ff, 0x5ff); self.y += self.vel_y; self.x += self.vel_x; let dir_offset = if self.direction == Direction::Left { 0 } else { 2 }; self.anim_rect = state.constants.npc.n135_skeleton[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n138_large_door(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num != 1 { if self.action_num > 1 { if self.action_num == 10 { self.action_num = 11; self.anim_num = 1; self.action_counter = 0; self.npc_flags.set_ignore_solidity(true); } else if self.action_num != 11 { return Ok(()); } self.action_counter += 1; if (self.action_counter & 7) == 0 { state.sound_manager.play_sfx(26); } if self.direction != Direction::Left { self.x = ((self.action_counter as i32 / 8) * 0x200) + self.target_x; self.anim_rect.left = 112; self.anim_rect.top = 112; self.anim_rect.right = 128; self.anim_rect.bottom = 136; self.anim_rect.right -= self.action_counter / 8; } else { self.anim_rect.left = 96; self.anim_rect.top = 112; self.anim_rect.right = 112; self.anim_rect.bottom = 136; self.anim_rect.left += self.action_counter / 8; } if self.action_counter == 104 { self.cond.set_alive(false); } } else if self.action_num == 0 { self.action_num = 1; if self.direction != Direction::Left { self.anim_rect.left = 112; self.anim_rect.top = 112; self.anim_rect.right = 128; self.anim_rect.bottom = 136; self.x -= 4096; } else { self.anim_rect.left = 96; self.anim_rect.top = 112; self.anim_rect.right = 112; self.anim_rect.bottom = 136; self.x += 4096; } self.target_x = self.x; } } Ok(()) } pub(crate) fn tick_n143_jenka_collapsed(&mut self, state: &mut SharedGameState) -> GameResult { let anim = if self.direction == Direction::Left { 0 } else { 1 }; self.anim_rect = state.constants.npc.n143_jenka_collapsed[anim]; Ok(()) } }