use serde::{Deserialize, Serialize}; use crate::common::Rect; #[derive(Debug, Copy, Clone, Serialize, Deserialize)] pub struct NPCConsts { // pub n000_null: () // Defined in code #[serde(default = "default_n001_experience")] pub n001_experience: [Rect; 6], #[serde(default = "default_n002_behemoth")] pub n002_behemoth: [Rect; 14], // pub n003_dead_enemy: () // Defined in code #[serde(default = "default_n004_smoke")] pub n004_smoke: [Rect; 16], #[serde(default = "default_n005_green_critter")] pub n005_green_critter: [Rect; 6], #[serde(default = "default_n006_green_beetle")] pub n006_green_beetle: [Rect; 10], #[serde(default = "default_n007_basil")] pub n007_basil: [Rect; 6], #[serde(default = "default_n008_blue_beetle")] pub n008_blue_beetle: [Rect; 4], #[serde(default = "default_n009_balrog_falling_in")] pub n009_balrog_falling_in: [Rect; 6], #[serde(default = "default_n010_balrog_shooting")] pub n010_balrog_shooting: [Rect; 8], #[serde(default = "default_n011_balrog_energy_shot")] pub n011_balrog_energy_shot: [Rect; 3], #[serde(default = "default_n012_balrog_cutscene")] pub n012_balrog_cutscene: [Rect; 28], #[serde(default = "default_n013_forcefield")] pub n013_forcefield: [Rect; 4], #[serde(default = "default_n014_key")] pub n014_key: [Rect; 3], #[serde(default = "default_n015_closed_chest")] pub n015_closed_chest: [Rect; 3], #[serde(default = "default_n016_save_point")] pub n016_save_point: [Rect; 8], #[serde(default = "default_n017_health_refill")] pub n017_health_refill: [Rect; 2], #[serde(default = "default_n018_door")] pub n018_door: [Rect; 2], #[serde(default = "default_n019_balrog_bust_in")] pub n019_balrog_bust_in: [Rect; 8], #[serde(default = "default_n020_computer")] pub n020_computer: [Rect; 4], #[serde(default = "default_n021_chest_open")] pub n021_chest_open: Rect, #[serde(default = "default_n022_teleporter")] pub n022_teleporter: [Rect; 2], #[serde(default = "default_n023_teleporter_lights")] pub n023_teleporter_lights: [Rect; 8], #[serde(default = "default_n024_power_critter")] pub n024_power_critter: [Rect; 12], #[serde(default = "default_n025_lift")] pub n025_lift: [Rect; 2], #[serde(default = "default_n026_bat_flying")] pub n026_bat_flying: [Rect; 8], #[serde(default = "default_n027_death_trap")] pub n027_death_trap: Rect, #[serde(default = "default_n028_flying_critter")] pub n028_flying_critter: [Rect; 12], #[serde(default = "default_n029_cthulhu")] pub n029_cthulhu: [Rect; 4], #[serde(default = "default_n030_hermit_gunsmith")] pub n030_hermit_gunsmith: [Rect; 3], #[serde(default = "default_n031_bat_hanging")] pub n031_bat_hanging: [Rect; 10], #[serde(default = "default_n032_life_capsule")] pub n032_life_capsule: [Rect; 2], #[serde(default = "default_n033_balrog_bouncing_projectile")] pub n033_balrog_bouncing_projectile: [Rect; 2], #[serde(default = "default_n034_bed")] pub n034_bed: [Rect; 2], #[serde(default = "default_n035_mannan")] pub n035_mannan: [Rect; 8], #[serde(default = "default_n036_balrog_hover")] pub n036_balrog_hover: [Rect; 12], #[serde(default = "default_n037_sign")] pub n037_sign: [Rect; 2], #[serde(default = "default_n038_fireplace")] pub n038_fireplace: [Rect; 4], #[serde(default = "default_n039_save_sign")] pub n039_save_sign: [Rect; 2], #[serde(default = "default_n040_santa")] pub n040_santa: [Rect; 14], #[serde(default = "default_n041_busted_door")] pub n041_busted_door: Rect, #[serde(default = "default_n042_sue")] pub n042_sue: [Rect; 26], #[serde(default = "default_n043_chalkboard")] pub n043_chalkboard: [Rect; 2], #[serde(default = "default_n044_polish")] pub n044_polish: [Rect; 6], #[serde(default = "default_n045_baby")] pub n045_baby: [Rect; 3], // pub n046_hv_trigger: () // Defined in code #[serde(default = "default_n047_sandcroc")] pub n047_sandcroc: [Rect; 5], #[serde(default = "default_n048_omega_projectiles")] pub n048_omega_projectiles: [Rect; 4], #[serde(default = "default_n049_skullhead")] pub n049_skullhead: [Rect; 6], #[serde(default = "default_n050_skeleton_projectile")] pub n050_skeleton_projectile: [Rect; 4], #[serde(default = "default_n051_crow_and_skullhead")] pub n051_crow_and_skullhead: [Rect; 10], #[serde(default = "default_n052_sitting_blue_robot")] pub n052_sitting_blue_robot: Rect, #[serde(default = "default_n053_skullstep_leg")] pub n053_skullstep_leg: [Rect; 4], #[serde(default = "default_n054_skullstep")] pub n054_skullstep: [Rect; 6], #[serde(default = "default_n055_kazuma")] pub n055_kazuma: [Rect; 12], #[serde(default = "default_n056_tan_beetle")] pub n056_tan_beetle: [Rect; 6], #[serde(default = "default_n057_crow")] pub n057_crow: [Rect; 10], #[serde(default = "default_n058_basu")] pub n058_basu: [Rect; 6], #[serde(default = "default_n059_eye_door")] pub n059_eye_door: [Rect; 4], #[serde(default = "default_n060_toroko")] pub n060_toroko: [Rect; 16], #[serde(default = "default_n061_king")] pub n061_king: [Rect; 20], #[serde(default = "default_n062_kazuma_computer")] pub n062_kazuma_computer: [Rect; 3], #[serde(default = "default_n063_toroko_stick")] pub n063_toroko_stick: [Rect; 12], #[serde(default = "default_n064_first_cave_critter")] pub n064_first_cave_critter: [Rect; 6], #[serde(default = "default_n065_first_cave_bat")] pub n065_first_cave_bat: [Rect; 8], #[serde(default = "default_n066_misery_bubble")] pub n066_misery_bubble: [Rect; 4], #[serde(default = "default_n067_misery_floating")] pub n067_misery_floating: [Rect; 16], #[serde(default = "default_n068_balrog_running")] pub n068_balrog_running: [Rect; 18], #[serde(default = "default_n069_pignon")] pub n069_pignon: [Rect; 12], #[serde(default = "default_n070_sparkle")] pub n070_sparkle: [Rect; 4], #[serde(default = "default_n071_chinfish")] pub n071_chinfish: [Rect; 6], #[serde(default = "default_n072_sprinkler")] pub n072_sprinkler: [Rect; 2], #[serde(default = "default_n073_water_droplet")] pub n073_water_droplet: [Rect; 5], #[serde(default = "default_n074_jack")] pub n074_jack: [Rect; 12], #[serde(default = "default_n075_kanpachi")] pub n075_kanpachi: [Rect; 2], // pub n076_flowers: () // Defined in code #[serde(default = "default_n077_yamashita")] pub n077_yamashita: [Rect; 3], #[serde(default = "default_n078_pot")] pub n078_pot: [Rect; 2], #[serde(default = "default_n079_mahin")] pub n079_mahin: [Rect; 6], #[serde(default = "default_n080_gravekeeper")] pub n080_gravekeeper: [Rect; 14], #[serde(default = "default_n081_giant_pignon")] pub n081_giant_pignon: [Rect; 12], #[serde(default = "default_n082_misery_standing")] pub n082_misery_standing: [Rect; 18], #[serde(default = "default_n083_igor_cutscene")] pub n083_igor_cutscene: [Rect; 16], #[serde(default = "default_n084_basu_projectile")] pub n084_basu_projectile: [Rect; 4], #[serde(default = "default_n085_terminal")] pub n085_terminal: [Rect; 6], #[serde(default = "default_n086_missile_pickup")] pub n086_missile_pickup: [Rect; 5], #[serde(default = "default_n087_heart_pickup")] pub n087_heart_pickup: [Rect; 5], #[serde(default = "default_n088_igor_boss")] pub n088_igor_boss: [Rect; 24], #[serde(default = "default_n089_igor_dead")] pub n089_igor_dead: [Rect; 8], #[serde(default = "default_n090_background")] pub n090_background: Rect, #[serde(default = "default_n091_mimiga_cage")] pub n091_mimiga_cage: Rect, #[serde(default = "default_n092_sue_at_pc")] pub n092_sue_at_pc: [Rect; 3], #[serde(default = "default_n093_chaco")] pub n093_chaco: [Rect; 14], #[serde(default = "default_n094_kulala")] pub n094_kulala: [Rect; 5], #[serde(default = "default_n095_jelly")] pub n095_jelly: [Rect; 8], #[serde(default = "default_n096_fan_left")] pub n096_fan_left: [Rect; 3], #[serde(default = "default_n097_fan_up")] pub n097_fan_up: [Rect; 3], #[serde(default = "default_n098_fan_right")] pub n098_fan_right: [Rect; 3], #[serde(default = "default_n099_fan_down")] pub n099_fan_down: [Rect; 3], #[serde(default = "default_n100_grate")] pub n100_grate: [Rect; 2], #[serde(default = "default_n101_malco_screen")] pub n101_malco_screen: [Rect; 3], #[serde(default = "default_n102_malco_computer_wave")] pub n102_malco_computer_wave: [Rect; 4], #[serde(default = "default_n103_mannan_projectile")] pub n103_mannan_projectile: [Rect; 6], #[serde(default = "default_n104_frog")] pub n104_frog: [Rect; 6], #[serde(default = "default_n105_hey_bubble_low")] pub n105_hey_bubble_low: [Rect; 2], // pub n106_hey_bubble_high: () // Defined in code #[serde(default = "default_n107_malco_broken")] pub n107_malco_broken: [Rect; 10], #[serde(default = "default_n108_balfrog_projectile")] pub n108_balfrog_projectile: [Rect; 3], #[serde(default = "default_n109_malco_powered_on")] pub n109_malco_powered_on: [Rect; 4], #[serde(default = "default_n110_puchi")] pub n110_puchi: [Rect; 6], #[serde(default = "default_n111_quote_teleport_out")] pub n111_quote_teleport_out: [Rect; 4], #[serde(default = "default_n112_quote_teleport_in")] pub n112_quote_teleport_in: [Rect; 4], #[serde(default = "default_n113_professor_booster")] pub n113_professor_booster: [Rect; 14], #[serde(default = "default_n114_press")] pub n114_press: [Rect; 3], #[serde(default = "default_n115_ravil")] pub n115_ravil: [Rect; 12], #[serde(default = "default_n116_red_petals")] pub n116_red_petals: Rect, #[serde(default = "default_n117_curly")] pub n117_curly: [Rect; 20], #[serde(default = "default_n118_curly_boss")] pub n118_curly_boss: [Rect; 18], #[serde(default = "default_n119_table_chair")] pub n119_table_chair: Rect, #[serde(default = "default_n120_colon_a")] pub n120_colon_a: [Rect; 2], #[serde(default = "default_n121_colon_b")] pub n121_colon_b: [Rect; 3], #[serde(default = "default_n122_colon_enraged")] pub n122_colon_enraged: [Rect; 20], #[serde(default = "default_n123_curly_boss_bullet")] pub n123_curly_boss_bullet: [Rect; 4], #[serde(default = "default_n124_sunstone")] pub n124_sunstone: [Rect; 2], #[serde(default = "default_n125_hidden_item")] pub n125_hidden_item: [Rect; 2], #[serde(default = "default_n126_puppy_running")] pub n126_puppy_running: [Rect; 12], #[serde(default = "default_n127_machine_gun_trail_l2")] pub n127_machine_gun_trail_l2: [Rect; 6], #[serde(default = "default_n128_machine_gun_trail_l3")] pub n128_machine_gun_trail_l3: [Rect; 20], #[serde(default = "default_n129_fireball_snake_trail")] pub n129_fireball_snake_trail: [Rect; 18], #[serde(default = "default_n130_puppy_sitting")] pub n130_puppy_sitting: [Rect; 8], #[serde(default = "default_n131_puppy_sleeping")] pub n131_puppy_sleeping: [Rect; 2], #[serde(default = "default_n132_puppy_barking")] pub n132_puppy_barking: [Rect; 10], #[serde(default = "default_n133_jenka")] pub n133_jenka: [Rect; 4], #[serde(default = "default_n134_armadillo")] pub n134_armadillo: [Rect; 6], #[serde(default = "default_n135_skeleton")] pub n135_skeleton: [Rect; 4], #[serde(default = "default_n136_puppy_carried")] pub n136_puppy_carried: [Rect; 4], #[serde(default = "default_n137_large_door_frame")] pub n137_large_door_frame: Rect, #[serde(default = "default_n138_large_door")] pub n138_large_door: [Rect; 2], #[serde(default = "default_n139_doctor")] pub n139_doctor: [Rect; 6], #[serde(default = "default_n140_toroko_frenzied")] pub n140_toroko_frenzied: [Rect; 28], #[serde(default = "default_n141_toroko_block_projectile")] pub n141_toroko_block_projectile: [Rect; 2], #[serde(default = "default_n142_flower_cub")] pub n142_flower_cub: [Rect; 5], #[serde(default = "default_n143_jenka_collapsed")] pub n143_jenka_collapsed: [Rect; 2], #[serde(default = "default_n144_toroko_teleporting_in")] pub n144_toroko_teleporting_in: [Rect; 10], #[serde(default = "default_n145_king_sword")] pub n145_king_sword: [Rect; 2], #[serde(default = "default_n146_lighting")] pub n146_lighting: [Rect; 5], #[serde(default = "default_n147_critter_purple")] pub n147_critter_purple: [Rect; 12], #[serde(default = "default_n148_critter_purple_projectile")] pub n148_critter_purple_projectile: [Rect; 2], #[serde(default = "default_n149_horizontal_moving_block")] pub n149_horizontal_moving_block: Rect, #[serde(default = "default_n150_quote")] pub n150_quote: [Rect; 18], #[serde(default = "default_n151_blue_robot_standing")] pub n151_blue_robot_standing: [Rect; 4], // pub n152_shutter_stuck: () // Defined in code #[serde(default = "default_n153_gaudi")] pub n153_gaudi: [Rect; 14], #[serde(default = "default_n154_gaudi_dead")] pub n154_gaudi_dead: [Rect; 6], #[serde(default = "default_n155_gaudi_flying")] pub n155_gaudi_flying: [Rect; 8], #[serde(default = "default_n156_gaudi_projectile")] pub n156_gaudi_projectile: [Rect; 3], #[serde(default = "default_n157_vertical_moving_block")] pub n157_vertical_moving_block: Rect, #[serde(default = "default_n158_fish_missile")] pub n158_fish_missile: [Rect; 8], #[serde(default = "default_n159_monster_x_defeated")] pub n159_monster_x_defeated: Rect, #[serde(default = "default_n160_puu_black")] pub n160_puu_black: [Rect; 8], #[serde(default = "default_n161_puu_black_projectile")] pub n161_puu_black_projectile: [Rect; 3], #[serde(default = "default_n162_puu_black_dead")] pub n162_puu_black_dead: [Rect; 3], #[serde(default = "default_n163_dr_gero")] pub n163_dr_gero: [Rect; 4], #[serde(default = "default_n164_nurse_hasumi")] pub n164_nurse_hasumi: [Rect; 4], #[serde(default = "default_n165_curly_collapsed")] pub n165_curly_collapsed: [Rect; 3], #[serde(default = "default_n166_chaba")] pub n166_chaba: [Rect; 2], #[serde(default = "default_n167_booster_falling")] pub n167_booster_falling: [Rect; 3], #[serde(default = "default_n168_boulder")] pub n168_boulder: Rect, #[serde(default = "default_n169_missile")] pub n169_missile: [Rect; 18], #[serde(default = "default_n170_balrog_missile")] pub n170_balrog_missile: [Rect; 4], #[serde(default = "default_n171_fire_whirrr")] pub n171_fire_whirrr: [Rect; 4], #[serde(default = "default_n172_fire_whirrr_projectile")] pub n172_fire_whirrr_projectile: [Rect; 3], #[serde(default = "default_n173_gaudi_armored")] pub n173_gaudi_armored: [Rect; 8], #[serde(default = "default_n174_gaudi_armored_projectile")] pub n174_gaudi_armored_projectile: [Rect; 3], #[serde(default = "default_n175_gaudi_egg")] pub n175_gaudi_egg: [Rect; 4], #[serde(default = "default_n176_buyo_buyo_base")] pub n176_buyo_buyo_base: [Rect; 6], #[serde(default = "default_n177_buyo_buyo")] pub n177_buyo_buyo: [Rect; 2], #[serde(default = "default_n178_core_blade_projectile")] pub n178_core_blade_projectile: [Rect; 3], #[serde(default = "default_n179_core_wisp_projectile")] pub n179_core_wisp_projectile: [Rect; 3], #[serde(default = "default_n180_curly_ai")] pub n180_curly_ai: [Rect; 22], #[serde(default = "default_n181_curly_ai_machine_gun")] pub n181_curly_ai_machine_gun: [Rect; 4], #[serde(default = "default_n182_curly_ai_polar_star")] pub n182_curly_ai_polar_star: [Rect; 4], #[serde(default = "default_n183_curly_air_tank_bubble")] pub n183_curly_air_tank_bubble: [Rect; 2], #[serde(default = "default_n184_shutter")] pub n184_shutter: [Rect; 4], #[serde(default = "default_n185_small_shutter")] pub n185_small_shutter: Rect, #[serde(default = "default_n186_lift_block")] pub n186_lift_block: [Rect; 4], #[serde(default = "default_n187_fuzz_core")] pub n187_fuzz_core: [Rect; 4], #[serde(default = "default_n188_fuzz")] pub n188_fuzz: [Rect; 4], #[serde(default = "default_n189_homing_flame")] pub n189_homing_flame: [Rect; 3], #[serde(default = "default_n190_broken_robot")] pub n190_broken_robot: [Rect; 2], // pub n191_water_level: () // Defined in code #[serde(default = "default_n192_scooter")] pub n192_scooter: [Rect; 4], #[serde(default = "default_n193_broken_scooter")] pub n193_broken_scooter: Rect, #[serde(default = "default_n194_broken_blue_robot")] pub n194_broken_blue_robot: Rect, #[serde(default = "default_n195_grate")] pub n195_grate: Rect, #[serde(default = "default_n196_ironhead_motion_wall")] pub n196_ironhead_motion_wall: [Rect; 2], #[serde(default = "default_n197_porcupine_fish")] pub n197_porcupine_fish: [Rect; 4], #[serde(default = "default_n198_ironhead_projectile")] pub n198_ironhead_projectile: [Rect; 3], #[serde(default = "default_n199_wind_particles")] pub n199_wind_particles: [Rect; 5], #[serde(default = "default_n200_zombie_dragon")] pub n200_zombie_dragon: [Rect; 12], #[serde(default = "default_n201_zombie_dragon_dead")] pub n201_zombie_dragon_dead: [Rect; 2], #[serde(default = "default_n202_zombie_dragon_projectile")] pub n202_zombie_dragon_projectile: [Rect; 3], #[serde(default = "default_n203_critter_destroyed_egg_corridor")] pub n203_critter_destroyed_egg_corridor: [Rect; 6], #[serde(default = "default_n204_small_falling_spike")] pub n204_small_falling_spike: [Rect; 2], #[serde(default = "default_n205_large_falling_spike")] pub n205_large_falling_spike: [Rect; 2], #[serde(default = "default_n206_counter_bomb")] pub n206_counter_bomb: [Rect; 3], #[serde(default = "default_n207_counter_bomb_countdown")] pub n207_counter_bomb_countdown: [Rect; 5], #[serde(default = "default_n208_basu_destroyed_egg_corridor")] pub n208_basu_destroyed_egg_corridor: [Rect; 6], #[serde(default = "default_n209_basu_projectile_destroyed_egg_corridor")] pub n209_basu_projectile_destroyed_egg_corridor: [Rect; 4], #[serde(default = "default_n210_destroyed_egg_corridor")] pub n210_destroyed_egg_corridor: [Rect; 4], #[serde(default = "default_n211_small_spikes")] pub n211_small_spikes: [Rect; 4], #[serde(default = "default_n212_sky_dragon")] pub n212_sky_dragon: [Rect; 4], #[serde(default = "default_n213_night_spirit")] pub n213_night_spirit: [Rect; 10], #[serde(default = "default_n214_night_spirit_projectile")] pub n214_night_spirit_projectile: [Rect; 3], #[serde(default = "default_n215_sandcroc_outer_wall")] pub n215_sandcroc_outer_wall: [Rect; 5], #[serde(default = "default_n216_debug_cat")] pub n216_debug_cat: Rect, #[serde(default = "default_n217_itoh")] pub n217_itoh: [Rect; 8], #[serde(default = "default_n218_core_giant_ball")] pub n218_core_giant_ball: [Rect; 2], // pub n219_smoke_generator: () // Defined in code #[serde(default = "default_n220_shovel_brigade")] pub n220_shovel_brigade: [Rect; 4], #[serde(default = "default_n221_shovel_brigade_walking")] pub n221_shovel_brigade_walking: [Rect; 12], #[serde(default = "default_n222_prison_bars")] pub n222_prison_bars: Rect, #[serde(default = "default_n223_momorin")] pub n223_momorin: [Rect; 6], #[serde(default = "default_n224_chie")] pub n224_chie: [Rect; 4], #[serde(default = "default_n225_megane")] pub n225_megane: [Rect; 4], #[serde(default = "default_n226_kanpachi_plantation")] pub n226_kanpachi_plantation: [Rect; 7], #[serde(default = "default_n227_bucket")] pub n227_bucket: Rect, #[serde(default = "default_n228_droll")] pub n228_droll: [Rect; 8], #[serde(default = "default_n229_red_flowers_sprouts")] pub n229_red_flowers_sprouts: [Rect; 2], #[serde(default = "default_n230_red_flowers_blooming")] pub n230_red_flowers_blooming: [Rect; 2], #[serde(default = "default_n231_rocket")] pub n231_rocket: [Rect; 2], #[serde(default = "default_n232_orangebell")] pub n232_orangebell: [Rect; 6], #[serde(default = "default_n233_orangebell_hat")] pub n233_orangebell_hat: [Rect; 8], #[serde(default = "default_n234_red_flowers_picked")] pub n234_red_flowers_picked: [Rect; 2], #[serde(default = "default_n235_midorin")] pub n235_midorin: [Rect; 8], #[serde(default = "default_n236_gunfish")] pub n236_gunfish: [Rect; 12], #[serde(default = "default_n237_gunfish_projectile")] pub n237_gunfish_projectile: Rect, #[serde(default = "default_n238_press_sideways")] pub n238_press_sideways: [Rect; 3], #[serde(default = "default_n239_cage_bars")] pub n239_cage_bars: [Rect; 2], #[serde(default = "default_n240_mimiga_jailed")] pub n240_mimiga_jailed: [Rect; 12], #[serde(default = "default_n241_critter_red")] pub n241_critter_red: [Rect; 6], #[serde(default = "default_n242_bat_last_cave")] pub n242_bat_last_cave: [Rect; 8], // pub n243_bat_generator: () // Defined in code #[serde(default = "default_n244_lava_drop")] pub n244_lava_drop: Rect, #[serde(default = "default_n245_lava_drop_generator")] pub n245_lava_drop_generator: [Rect; 4], #[serde(default = "default_n246_press_proximity")] pub n246_press_proximity: [Rect; 3], #[serde(default = "default_n247_misery_boss")] pub n247_misery_boss: [Rect; 18], #[serde(default = "default_n248_misery_boss_vanishing")] pub n248_misery_boss_vanishing: [Rect; 3], #[serde(default = "default_n249_misery_boss_energy_shot")] pub n249_misery_boss_energy_shot: [Rect; 2], #[serde(default = "default_n250_misery_boss_lighting_ball")] pub n250_misery_boss_lighting_ball: [Rect; 3], #[serde(default = "default_n251_misery_boss_lighting")] pub n251_misery_boss_lighting: [Rect; 2], #[serde(default = "default_n252_misery_boss_bats")] pub n252_misery_boss_bats: [Rect; 8], #[serde(default = "default_n253_experience_capsule")] pub n253_experience_capsule: [Rect; 2], #[serde(default = "default_n254_helicopter")] pub n254_helicopter: [Rect; 2], #[serde(default = "default_n255_helicopter_blades")] pub n255_helicopter_blades: [Rect; 8], #[serde(default = "default_n256_doctor_facing_away")] pub n256_doctor_facing_away: [Rect; 6], #[serde(default = "default_n257_red_crystal")] pub n257_red_crystal: [Rect; 3], #[serde(default = "default_n258_mimiga_sleeping")] pub n258_mimiga_sleeping: Rect, #[serde(default = "default_n259_curly_unconcious")] pub n259_curly_unconcious: [Rect; 2], #[serde(default = "default_n260_shovel_brigade_caged")] pub n260_shovel_brigade_caged: [Rect; 6], #[serde(default = "default_n261_chie_caged")] pub n261_chie_caged: [Rect; 4], #[serde(default = "default_n262_chaco_caged")] pub n262_chaco_caged: [Rect; 4], #[serde(default = "default_n263_doctor_boss")] pub n263_doctor_boss: [Rect; 18], #[serde(default = "default_n264_doctor_boss_red_wave_projectile")] pub n264_doctor_boss_red_wave_projectile: Rect, #[serde(default = "default_n265_doctor_boss_red_ball_projectile")] pub n265_doctor_boss_red_ball_projectile: [Rect; 3], #[serde(default = "default_n266_doctor_boss_red_ball_projectile_bouncing")] pub n266_doctor_boss_red_ball_projectile_bouncing: [Rect; 2], #[serde(default = "default_n267_muscle_doctor")] pub n267_muscle_doctor: [Rect; 20], #[serde(default = "default_n268_igor_enemy")] pub n268_igor_enemy: [Rect; 20], #[serde(default = "default_n269_red_bat_bouncing")] pub n269_red_bat_bouncing: [Rect; 6], #[serde(default = "default_n270_doctor_red_energy")] pub n270_doctor_red_energy: [Rect; 2], // pub n271_ironhead_block: () // Defined in code // pub n272_ironhead_block_generator: () // Defined in code #[serde(default = "default_n273_droll_projectile")] pub n273_droll_projectile: [Rect; 3], #[serde(default = "default_n274_droll")] pub n274_droll: [Rect; 12], #[serde(default = "default_n275_puppy_plantation")] pub n275_puppy_plantation: [Rect; 4], #[serde(default = "default_n276_red_demon")] pub n276_red_demon: [Rect; 18], #[serde(default = "default_n277_red_demon_projectile")] pub n277_red_demon_projectile: [Rect; 3], #[serde(default = "default_n278_little_family")] pub n278_little_family: [Rect; 6], #[serde(default = "default_n279_large_falling_block")] pub n279_large_falling_block: [Rect; 2], #[serde(default = "default_n280_sue_teleported")] pub n280_sue_teleported: [Rect; 4], // pub n281_doctor_energy_form: () // Defined in code #[serde(default = "default_n282_mini_undead_core_active")] pub n282_mini_undead_core_active: [Rect; 3], #[serde(default = "default_n283_misery_possessed")] pub n283_misery_possessed: [Rect; 22], #[serde(default = "default_n284_sue_possessed")] pub n284_sue_possessed: [Rect; 26], #[serde(default = "default_n285_undead_core_spiral_projectile")] pub n285_undead_core_spiral_projectile: Rect, #[serde(default = "default_n286_undead_core_spiral_projectile_trail")] pub n286_undead_core_spiral_projectile_trail: [Rect; 3], #[serde(default = "default_n287_orange_smoke")] pub n287_orange_smoke: [Rect; 7], #[serde(default = "default_n288_undead_core_exploding_rock")] pub n288_undead_core_exploding_rock: [Rect; 5], #[serde(default = "default_n289_critter_orange")] pub n289_critter_orange: [Rect; 6], #[serde(default = "default_n290_bat_misery")] pub n290_bat_misery: [Rect; 6], #[serde(default = "default_n291_mini_undead_core_inactive")] pub n291_mini_undead_core_inactive: [Rect; 2], // pub n292_quake: () // Defined in code #[serde(default = "default_n293_undead_core_energy_shot")] pub n293_undead_core_energy_shot: [Rect; 2], // pub n294_quake_falling_block_generator: () // Defined in code #[serde(default = "default_n295_cloud")] pub n295_cloud: [Rect; 4], // pub n296_cloud_generator: () // Defined in code #[serde(default = "default_n297_sue_dragon_mouth")] pub n297_sue_dragon_mouth: Rect, #[serde(default = "default_n298_intro_doctor")] pub n298_intro_doctor: [Rect; 8], #[serde(default = "default_n299_intro_balrog_misery")] pub n299_intro_balrog_misery: [Rect; 2], #[serde(default = "default_n300_intro_demon_crown")] pub n300_intro_demon_crown: Rect, #[serde(default = "default_n301_misery_fish_missile")] pub n301_misery_fish_missile: [Rect; 8], // pub n302_camera_focus_marker: () // Defined in code #[serde(default = "default_n303_curly_machine_gun")] pub n303_curly_machine_gun: [Rect; 4], #[serde(default = "default_n304_gaudi_hospital")] pub n304_gaudi_hospital: [Rect; 4], #[serde(default = "default_n305_small_puppy")] pub n305_small_puppy: [Rect; 4], #[serde(default = "default_n306_balrog_nurse")] pub n306_balrog_nurse: [Rect; 4], #[serde(default = "default_n307_santa_caged")] pub n307_santa_caged: [Rect; 4], #[serde(default = "default_n308_stumpy")] pub n308_stumpy: [Rect; 4], #[serde(default = "default_n309_bute")] pub n309_bute: [Rect; 4], #[serde(default = "default_n310_bute_sword")] pub n310_bute_sword: [Rect; 10], #[serde(default = "default_n311_bute_archer")] pub n311_bute_archer: [Rect; 14], #[serde(default = "default_n312_bute_arrow_projectile")] pub n312_bute_arrow_projectile: [Rect; 10], #[serde(default = "default_n313_ma_pignon")] pub n313_ma_pignon: [Rect; 28], #[serde(default = "default_n314_ma_pignon_rock")] pub n314_ma_pignon_rock: [Rect; 3], #[serde(default = "default_n315_ma_pignon_clone")] pub n315_ma_pignon_clone: [Rect; 8], #[serde(default = "default_n316_bute_dead")] pub n316_bute_dead: [Rect; 6], #[serde(default = "default_n317_mesa")] pub n317_mesa: [Rect; 8], #[serde(default = "default_n318_mesa_dead")] pub n318_mesa_dead: [Rect; 6], #[serde(default = "default_n319_mesa_block")] pub n319_mesa_block: [Rect; 3], #[serde(default = "default_n320_curly_carried")] pub n320_curly_carried: [Rect; 6], #[serde(default = "default_n321_curly_nemesis")] pub n321_curly_nemesis: [Rect; 6], #[serde(default = "default_n322_deleet")] pub n322_deleet: [Rect; 3], #[serde(default = "default_n323_bute_spinning")] pub n323_bute_spinning: [Rect; 4], // pub n324_bute_generator: () // Defined in code #[serde(default = "default_n325_heavy_press_lighting")] pub n325_heavy_press_lighting: [Rect; 7], #[serde(default = "default_n326_sue_itoh_human_transition")] pub n326_sue_itoh_human_transition: [Rect; 16], #[serde(default = "default_n327_sneeze")] pub n327_sneeze: [Rect; 2], #[serde(default = "default_n328_human_transform_machine")] pub n328_human_transform_machine: Rect, #[serde(default = "default_n329_laboratory_fan")] pub n329_laboratory_fan: [Rect; 2], #[serde(default = "default_n330_rolling")] pub n330_rolling: [Rect; 3], #[serde(default = "default_n331_ballos_bone_projectile")] pub n331_ballos_bone_projectile: [Rect; 4], #[serde(default = "default_n332_ballos_shockwave")] pub n332_ballos_shockwave: [Rect; 3], #[serde(default = "default_n333_ballos_lighting")] pub n333_ballos_lighting: [Rect; 2], #[serde(default = "default_n334_sweat")] pub n334_sweat: [Rect; 4], #[serde(default = "default_n335_ikachan")] pub n335_ikachan: [Rect; 3], // pub n336_ikachan_generator: () // Defined in code #[serde(default = "default_n337_numahachi")] pub n337_numahachi: [Rect; 2], #[serde(default = "default_n338_green_devil")] pub n338_green_devil: [Rect; 4], // pub n339_green_devil_generator: () // Defined in code #[serde(default = "default_n340_ballos")] pub n340_ballos: [Rect; 22], #[serde(default = "default_n341_ballos_1_head")] pub n341_ballos_1_head: [Rect; 3], #[serde(default = "default_n342_ballos_1_eye")] pub n342_ballos_1_eye: [Rect; 3], #[serde(default = "default_n343_ballos_2_cutscene")] pub n343_ballos_2_cutscene: Rect, #[serde(default = "default_n344_ballos_2_eyes")] pub n344_ballos_2_eyes: [Rect; 2], #[serde(default = "default_n345_ballos_skull_projectile")] pub n345_ballos_skull_projectile: [Rect; 4], #[serde(default = "default_n346_ballos_orbiting_platform")] pub n346_ballos_orbiting_platform: Rect, #[serde(default = "default_n347_hoppy")] pub n347_hoppy: [Rect; 4], #[serde(default = "default_n348_ballos_4_spikes")] pub n348_ballos_4_spikes: [Rect; 2], #[serde(default = "default_n349_statue")] pub n349_statue: Rect, #[serde(default = "default_n350_flying_bute_archer")] pub n350_flying_bute_archer: [Rect; 14], #[serde(default = "default_n351_statue_shootable")] pub n351_statue_shootable: [Rect; 9], #[serde(default = "default_n352_ending_characters")] pub n352_ending_characters: [Rect; 28], #[serde(default = "default_n353_bute_sword_flying")] pub n353_bute_sword_flying: [Rect; 8], // pub n354_invisible_deathtrap_wall: () // Defined in code #[serde(default = "default_n355_quote_and_curly_on_balrog")] pub n355_quote_and_curly_on_balrog: [Rect; 4], #[serde(default = "default_n356_balrog_rescuing")] pub n356_balrog_rescuing: [Rect; 2], #[serde(default = "default_n357_puppy_ghost")] pub n357_puppy_ghost: Rect, #[serde(default = "default_n358_misery_credits")] pub n358_misery_credits: [Rect; 5], // pub n359_water_droplet_generator: () // Defined in code #[serde(default = "default_n360_credits_thank_you")] pub n360_credits_thank_you: Rect, #[serde(default = "default_b01_omega")] pub b01_omega: [Rect; 10], #[serde(default = "default_b02_balfrog")] pub b02_balfrog: [Rect; 18], #[serde(default = "default_b03_monster_x")] pub b03_monster_x: [Rect; 29], } fn default_n001_experience() -> [Rect; 6] { [ Rect { left: 0, top: 16, right: 16, bottom: 32 }, Rect { left: 16, top: 16, right: 32, bottom: 32 }, Rect { left: 32, top: 16, right: 48, bottom: 32 }, Rect { left: 48, top: 16, right: 64, bottom: 32 }, Rect { left: 64, top: 16, right: 80, bottom: 32 }, Rect { left: 80, top: 16, right: 96, bottom: 32 }, ] } fn default_n002_behemoth() -> [Rect; 14] { [ Rect { left: 32, top: 0, right: 64, bottom: 24 }, Rect { left: 0, top: 0, right: 32, bottom: 24 }, Rect { left: 32, top: 0, right: 64, bottom: 24 }, Rect { left: 64, top: 0, right: 96, bottom: 24 }, Rect { left: 96, top: 0, right: 128, bottom: 24 }, Rect { left: 128, top: 0, right: 160, bottom: 24 }, Rect { left: 160, top: 0, right: 192, bottom: 24 }, Rect { left: 32, top: 24, right: 64, bottom: 48 }, Rect { left: 0, top: 24, right: 32, bottom: 48 }, Rect { left: 32, top: 24, right: 64, bottom: 48 }, Rect { left: 64, top: 24, right: 96, bottom: 48 }, Rect { left: 96, top: 24, right: 128, bottom: 48 }, Rect { left: 128, top: 24, right: 160, bottom: 48 }, Rect { left: 160, top: 24, right: 192, bottom: 48 }, ] } fn default_n004_smoke() -> [Rect; 16] { [ Rect { left: 16, top: 0, right: 17, bottom: 1 }, Rect { left: 16, top: 0, right: 32, bottom: 16 }, Rect { left: 32, top: 0, right: 48, bottom: 16 }, Rect { left: 48, top: 0, right: 64, bottom: 16 }, Rect { left: 64, top: 0, right: 80, bottom: 16 }, Rect { left: 80, top: 0, right: 96, bottom: 16 }, Rect { left: 96, top: 0, right: 112, bottom: 16 }, Rect { left: 112, top: 0, right: 128, bottom: 16 }, Rect { left: 16, top: 0, right: 17, bottom: 1 }, Rect { left: 80, top: 48, right: 96, bottom: 64 }, Rect { left: 0, top: 128, right: 16, bottom: 144 }, Rect { left: 16, top: 128, right: 32, bottom: 144 }, Rect { left: 32, top: 128, right: 48, bottom: 144 }, Rect { left: 48, top: 128, right: 64, bottom: 144 }, Rect { left: 64, top: 128, right: 80, bottom: 144 }, Rect { left: 80, top: 128, right: 96, bottom: 144 }, ] } fn default_n005_green_critter() -> [Rect; 6] { [ Rect { left: 0, top: 48, right: 16, bottom: 64 }, Rect { left: 16, top: 48, right: 32, bottom: 64 }, Rect { left: 32, top: 48, right: 48, bottom: 64 }, Rect { left: 0, top: 64, right: 16, bottom: 80 }, Rect { left: 16, top: 64, right: 32, bottom: 80 }, Rect { left: 32, top: 64, right: 48, bottom: 80 }, ] } fn default_n006_green_beetle() -> [Rect; 10] { [ Rect { left: 0, top: 80, right: 16, bottom: 96 }, Rect { left: 16, top: 80, right: 32, bottom: 96 }, Rect { left: 32, top: 80, right: 48, bottom: 96 }, Rect { left: 48, top: 80, right: 64, bottom: 96 }, Rect { left: 64, top: 80, right: 80, bottom: 96 }, Rect { left: 0, top: 96, right: 16, bottom: 112 }, Rect { left: 16, top: 96, right: 32, bottom: 112 }, Rect { left: 32, top: 96, right: 48, bottom: 112 }, Rect { left: 48, top: 96, right: 64, bottom: 112 }, Rect { left: 64, top: 96, right: 80, bottom: 112 }, ] } fn default_n007_basil() -> [Rect; 6] { [ Rect { left: 256, top: 64, right: 288, bottom: 80 }, Rect { left: 256, top: 80, right: 288, bottom: 96 }, Rect { left: 256, top: 96, right: 288, bottom: 112 }, Rect { left: 288, top: 64, right: 320, bottom: 80 }, Rect { left: 288, top: 80, right: 320, bottom: 96 }, Rect { left: 288, top: 96, right: 320, bottom: 112 }, ] } fn default_n008_blue_beetle() -> [Rect; 4] { [ Rect { left: 80, top: 80, right: 96, bottom: 96 }, Rect { left: 96, top: 80, right: 112, bottom: 96 }, Rect { left: 80, top: 96, right: 96, bottom: 112 }, Rect { left: 96, top: 96, right: 112, bottom: 112 }, ] } fn default_n009_balrog_falling_in() -> [Rect; 6] { [ Rect { left: 0, top: 0, right: 40, bottom: 24 }, Rect { left: 80, top: 0, right: 120, bottom: 24 }, Rect { left: 120, top: 0, right: 160, bottom: 24 }, Rect { left: 0, top: 24, right: 40, bottom: 48 }, Rect { left: 80, top: 24, right: 120, bottom: 48 }, Rect { left: 120, top: 24, right: 160, bottom: 48 }, ] } fn default_n010_balrog_shooting() -> [Rect; 8] { [ Rect { left: 0, top: 0, right: 40, bottom: 24 }, Rect { left: 40, top: 0, right: 80, bottom: 24 }, Rect { left: 80, top: 0, right: 120, bottom: 24 }, Rect { left: 120, top: 0, right: 160, bottom: 24 }, Rect { left: 0, top: 24, right: 40, bottom: 48 }, Rect { left: 40, top: 24, right: 80, bottom: 48 }, Rect { left: 80, top: 24, right: 120, bottom: 48 }, Rect { left: 120, top: 24, right: 160, bottom: 48 }, ] } fn default_n011_balrog_energy_shot() -> [Rect; 3] { [ Rect { left: 208, top: 104, right: 224, bottom: 120 }, Rect { left: 224, top: 104, right: 240, bottom: 120 }, Rect { left: 240, top: 104, right: 256, bottom: 120 }, ] } fn default_n012_balrog_cutscene() -> [Rect; 28] { [ Rect { left: 0, top: 0, right: 40, bottom: 24 }, Rect { left: 160, top: 0, right: 200, bottom: 24 }, Rect { left: 80, top: 0, right: 120, bottom: 24 }, Rect { left: 120, top: 0, right: 160, bottom: 24 }, Rect { left: 240, top: 0, right: 280, bottom: 24 }, Rect { left: 200, top: 0, right: 240, bottom: 24 }, Rect { left: 280, top: 0, right: 320, bottom: 24 }, Rect { left: 0, top: 0, right: 0, bottom: 0 }, Rect { left: 80, top: 48, right: 120, bottom: 72 }, Rect { left: 0, top: 48, right: 40, bottom: 72 }, Rect { left: 0, top: 0, right: 40, bottom: 24 }, Rect { left: 40, top: 48, right: 80, bottom: 72 }, Rect { left: 0, top: 0, right: 40, bottom: 24 }, Rect { left: 280, top: 0, right: 320, bottom: 24 }, Rect { left: 0, top: 24, right: 40, bottom: 48 }, Rect { left: 160, top: 24, right: 200, bottom: 48 }, Rect { left: 80, top: 24, right: 120, bottom: 48 }, Rect { left: 120, top: 24, right: 160, bottom: 48 }, Rect { left: 240, top: 24, right: 280, bottom: 48 }, Rect { left: 200, top: 24, right: 240, bottom: 48 }, Rect { left: 280, top: 24, right: 320, bottom: 48 }, Rect { left: 0, top: 0, right: 0, bottom: 0 }, Rect { left: 80, top: 72, right: 120, bottom: 96 }, Rect { left: 0, top: 72, right: 40, bottom: 96 }, Rect { left: 0, top: 24, right: 40, bottom: 48 }, Rect { left: 40, top: 72, right: 80, bottom: 96 }, Rect { left: 0, top: 24, right: 40, bottom: 48 }, Rect { left: 280, top: 24, right: 320, bottom: 48 }, ] } fn default_n013_forcefield() -> [Rect; 4] { [ Rect { left: 128, top: 0, right: 144, bottom: 16 }, Rect { left: 144, top: 0, right: 160, bottom: 16 }, Rect { left: 160, top: 0, right: 176, bottom: 16 }, Rect { left: 176, top: 0, right: 192, bottom: 16 }, ] } fn default_n014_key() -> [Rect; 3] { [ Rect { left: 192, top: 0, right: 208, bottom: 16 }, Rect { left: 208, top: 0, right: 224, bottom: 16 }, Rect { left: 224, top: 0, right: 240, bottom: 16 }, ] } fn default_n015_closed_chest() -> [Rect; 3] { [ Rect { left: 240, top: 0, right: 256, bottom: 16 }, Rect { left: 256, top: 0, right: 272, bottom: 16 }, Rect { left: 272, top: 0, right: 288, bottom: 16 }, ] } fn default_n016_save_point() -> [Rect; 8] { [ Rect { left: 96, top: 16, right: 112, bottom: 32 }, Rect { left: 112, top: 16, right: 128, bottom: 32 }, Rect { left: 128, top: 16, right: 144, bottom: 32 }, Rect { left: 144, top: 16, right: 160, bottom: 32 }, Rect { left: 160, top: 16, right: 176, bottom: 32 }, Rect { left: 176, top: 16, right: 192, bottom: 32 }, Rect { left: 192, top: 16, right: 208, bottom: 32 }, Rect { left: 208, top: 16, right: 224, bottom: 32 }, ] } fn default_n017_health_refill() -> [Rect; 2] { [ Rect { left: 288, top: 0, right: 304, bottom: 16 }, Rect { left: 304, top: 0, right: 320, bottom: 16 }, ] } fn default_n018_door() -> [Rect; 2] { [ Rect { left: 224, top: 16, right: 240, bottom: 40 }, Rect { left: 192, top: 112, right: 208, bottom: 136 }, ] } fn default_n019_balrog_bust_in() -> [Rect; 8] { [ Rect { left: 0, top: 0, right: 40, bottom: 24 }, Rect { left: 160, top: 0, right: 200, bottom: 24 }, Rect { left: 80, top: 0, right: 120, bottom: 24 }, Rect { left: 120, top: 0, right: 160, bottom: 24 }, Rect { left: 0, top: 24, right: 40, bottom: 48 }, Rect { left: 160, top: 24, right: 200, bottom: 48 }, Rect { left: 80, top: 24, right: 120, bottom: 48 }, Rect { left: 120, top: 24, right: 160, bottom: 48 }, ] } fn default_n020_computer() -> [Rect; 4] { [ Rect { left: 288, top: 16, right: 320, bottom: 40 }, Rect { left: 288, top: 40, right: 320, bottom: 64 }, Rect { left: 288, top: 40, right: 320, bottom: 64 }, Rect { left: 288, top: 64, right: 320, bottom: 88 }, ] } fn default_n021_chest_open() -> Rect { Rect { left: 224, top: 40, right: 240, bottom: 48 } } fn default_n022_teleporter() -> [Rect; 2] { [ Rect { left: 240, top: 16, right: 264, bottom: 48 }, Rect { left: 248, top: 152, right: 272, bottom: 184 }, ] } fn default_n023_teleporter_lights() -> [Rect; 8] { [ Rect { left: 264, top: 16, right: 288, bottom: 20 }, Rect { left: 264, top: 20, right: 288, bottom: 24 }, Rect { left: 264, top: 24, right: 288, bottom: 28 }, Rect { left: 264, top: 28, right: 288, bottom: 32 }, Rect { left: 264, top: 32, right: 288, bottom: 36 }, Rect { left: 264, top: 36, right: 288, bottom: 40 }, Rect { left: 264, top: 40, right: 288, bottom: 44 }, Rect { left: 264, top: 44, right: 288, bottom: 48 }, ] } fn default_n024_power_critter() -> [Rect; 12] { [ Rect { left: 0, top: 0, right: 24, bottom: 24 }, Rect { left: 24, top: 0, right: 48, bottom: 24 }, Rect { left: 48, top: 0, right: 72, bottom: 24 }, Rect { left: 72, top: 0, right: 96, bottom: 24 }, Rect { left: 96, top: 0, right: 120, bottom: 24 }, Rect { left: 120, top: 0, right: 144, bottom: 24 }, Rect { left: 0, top: 24, right: 24, bottom: 48 }, Rect { left: 24, top: 24, right: 48, bottom: 48 }, Rect { left: 48, top: 24, right: 72, bottom: 48 }, Rect { left: 72, top: 24, right: 96, bottom: 48 }, Rect { left: 96, top: 24, right: 120, bottom: 48 }, Rect { left: 120, top: 24, right: 144, bottom: 48 }, ] } fn default_n025_lift() -> [Rect; 2] { [ Rect { left: 256, top: 64, right: 288, bottom: 80 }, Rect { left: 256, top: 80, right: 288, bottom: 96 }, ] } fn default_n026_bat_flying() -> [Rect; 8] { [ Rect { left: 32, top: 80, right: 48, bottom: 96 }, Rect { left: 48, top: 80, right: 64, bottom: 96 }, Rect { left: 64, top: 80, right: 80, bottom: 96 }, Rect { left: 80, top: 80, right: 96, bottom: 96 }, Rect { left: 32, top: 96, right: 48, bottom: 112 }, Rect { left: 48, top: 96, right: 64, bottom: 112 }, Rect { left: 64, top: 96, right: 80, bottom: 112 }, Rect { left: 80, top: 96, right: 96, bottom: 112 }, ] } fn default_n027_death_trap() -> Rect { Rect { left: 96, top: 64, right: 128, bottom: 88 } } fn default_n028_flying_critter() -> [Rect; 12] { [ Rect { left: 0, top: 48, right: 16, bottom: 64 }, Rect { left: 16, top: 48, right: 32, bottom: 64 }, Rect { left: 32, top: 48, right: 48, bottom: 64 }, Rect { left: 48, top: 48, right: 64, bottom: 64 }, Rect { left: 64, top: 48, right: 80, bottom: 64 }, Rect { left: 80, top: 48, right: 96, bottom: 64 }, Rect { left: 0, top: 64, right: 16, bottom: 80 }, Rect { left: 16, top: 64, right: 32, bottom: 80 }, Rect { left: 32, top: 64, right: 48, bottom: 80 }, Rect { left: 48, top: 64, right: 64, bottom: 80 }, Rect { left: 64, top: 64, right: 80, bottom: 80 }, Rect { left: 80, top: 64, right: 96, bottom: 80 }, ] } fn default_n029_cthulhu() -> [Rect; 4] { [ Rect { left: 0, top: 192, right: 16, bottom: 216 }, Rect { left: 16, top: 192, right: 32, bottom: 216 }, Rect { left: 0, top: 216, right: 16, bottom: 240 }, Rect { left: 16, top: 216, right: 32, bottom: 240 }, ] } fn default_n030_hermit_gunsmith() -> [Rect; 3] { [ Rect { left: 48, top: 0, right: 64, bottom: 16 }, Rect { left: 48, top: 16, right: 64, bottom: 32 }, Rect { left: 0, top: 32, right: 16, bottom: 48 }, ] } fn default_n031_bat_hanging() -> [Rect; 10] { [ Rect { left: 0, top: 80, right: 16, bottom: 96 }, Rect { left: 16, top: 80, right: 32, bottom: 96 }, Rect { left: 32, top: 80, right: 48, bottom: 96 }, Rect { left: 48, top: 80, right: 64, bottom: 96 }, Rect { left: 64, top: 80, right: 80, bottom: 96 }, Rect { left: 0, top: 96, right: 16, bottom: 112 }, Rect { left: 16, top: 96, right: 32, bottom: 112 }, Rect { left: 32, top: 96, right: 48, bottom: 112 }, Rect { left: 48, top: 96, right: 64, bottom: 112 }, Rect { left: 64, top: 96, right: 80, bottom: 112 }, ] } fn default_n032_life_capsule() -> [Rect; 2] { [ Rect { left: 32, top: 96, right: 48, bottom: 112 }, Rect { left: 48, top: 96, right: 64, bottom: 112 }, ] } fn default_n033_balrog_bouncing_projectile() -> [Rect; 2] { [ Rect { left: 240, top: 64, right: 256, bottom: 80 }, Rect { left: 240, top: 80, right: 256, bottom: 96 }, ] } fn default_n034_bed() -> [Rect; 2] { [ Rect { left: 192, top: 48, right: 224, bottom: 64 }, Rect { left: 192, top: 184, right: 224, bottom: 200 }, ] } fn default_n035_mannan() -> [Rect; 8] { [ Rect { left: 96, top: 64, right: 120, bottom: 96 }, Rect { left: 120, top: 64, right: 144, bottom: 96 }, Rect { left: 144, top: 64, right: 168, bottom: 96 }, Rect { left: 168, top: 64, right: 192, bottom: 96 }, Rect { left: 96, top: 96, right: 120, bottom: 128 }, Rect { left: 120, top: 96, right: 144, bottom: 128 }, Rect { left: 144, top: 96, right: 168, bottom: 128 }, Rect { left: 168, top: 96, right: 192, bottom: 128 }, ] } fn default_n036_balrog_hover() -> [Rect; 12] { [ Rect { left: 0, top: 0, right: 40, bottom: 24 }, Rect { left: 40, top: 0, right: 80, bottom: 24 }, Rect { left: 80, top: 0, right: 120, bottom: 24 }, Rect { left: 120, top: 0, right: 160, bottom: 24 }, Rect { left: 160, top: 48, right: 200, bottom: 72 }, Rect { left: 200, top: 48, right: 240, bottom: 72 }, Rect { left: 0, top: 24, right: 40, bottom: 48 }, Rect { left: 40, top: 24, right: 80, bottom: 48 }, Rect { left: 80, top: 24, right: 120, bottom: 48 }, Rect { left: 120, top: 24, right: 160, bottom: 48 }, Rect { left: 160, top: 72, right: 200, bottom: 96 }, Rect { left: 200, top: 72, right: 240, bottom: 96 }, ] } fn default_n037_sign() -> [Rect; 2] { [ Rect { left: 192, top: 64, right: 208, bottom: 80 }, Rect { left: 208, top: 64, right: 224, bottom: 80 }, ] } fn default_n038_fireplace() -> [Rect; 4] { [ Rect { left: 128, top: 64, right: 144, bottom: 80 }, Rect { left: 144, top: 64, right: 160, bottom: 80 }, Rect { left: 160, top: 64, right: 176, bottom: 80 }, Rect { left: 176, top: 64, right: 192, bottom: 80 }, ] } fn default_n039_save_sign() -> [Rect; 2] { [ Rect { left: 224, top: 64, right: 240, bottom: 80 }, Rect { left: 240, top: 64, right: 256, bottom: 80 }, ] } fn default_n040_santa() -> [Rect; 14] { [ Rect { left: 0, top: 32, right: 16, bottom: 48 }, Rect { left: 16, top: 32, right: 32, bottom: 48 }, Rect { left: 32, top: 32, right: 48, bottom: 48 }, Rect { left: 0, top: 32, right: 16, bottom: 48 }, Rect { left: 48, top: 32, right: 64, bottom: 48 }, Rect { left: 0, top: 32, right: 16, bottom: 48 }, Rect { left: 64, top: 32, right: 80, bottom: 48 }, Rect { left: 0, top: 48, right: 16, bottom: 64 }, Rect { left: 16, top: 48, right: 32, bottom: 64 }, Rect { left: 32, top: 48, right: 48, bottom: 64 }, Rect { left: 0, top: 48, right: 16, bottom: 64 }, Rect { left: 48, top: 48, right: 64, bottom: 64 }, Rect { left: 0, top: 48, right: 16, bottom: 64 }, Rect { left: 64, top: 48, right: 80, bottom: 64 }, ] } fn default_n041_busted_door() -> Rect { Rect { left: 0, top: 80, right: 48, bottom: 112 } } fn default_n042_sue() -> [Rect; 26] { [ Rect { left: 0, top: 0, right: 16, bottom: 16 }, Rect { left: 16, top: 0, right: 32, bottom: 16 }, Rect { left: 32, top: 0, right: 48, bottom: 16 }, Rect { left: 0, top: 0, right: 16, bottom: 16 }, Rect { left: 48, top: 0, right: 64, bottom: 16 }, Rect { left: 0, top: 0, right: 16, bottom: 16 }, Rect { left: 64, top: 0, right: 80, bottom: 16 }, Rect { left: 80, top: 32, right: 96, bottom: 48 }, Rect { left: 96, top: 32, right: 112, bottom: 48 }, Rect { left: 128, top: 32, right: 144, bottom: 48 }, Rect { left: 0, top: 0, right: 16, bottom: 16 }, Rect { left: 112, top: 32, right: 128, bottom: 48 }, Rect { left: 160, top: 32, right: 176, bottom: 48 }, Rect { left: 0, top: 16, right: 16, bottom: 32 }, Rect { left: 16, top: 16, right: 32, bottom: 32 }, Rect { left: 32, top: 16, right: 48, bottom: 32 }, Rect { left: 0, top: 16, right: 16, bottom: 32 }, Rect { left: 48, top: 16, right: 64, bottom: 32 }, Rect { left: 0, top: 16, right: 16, bottom: 32 }, Rect { left: 64, top: 16, right: 80, bottom: 32 }, Rect { left: 80, top: 48, right: 96, bottom: 64 }, Rect { left: 96, top: 48, right: 112, bottom: 64 }, Rect { left: 128, top: 48, right: 144, bottom: 64 }, Rect { left: 0, top: 16, right: 16, bottom: 32 }, Rect { left: 112, top: 48, right: 128, bottom: 64 }, Rect { left: 160, top: 48, right: 176, bottom: 64 }, ] } fn default_n043_chalkboard() -> [Rect; 2] { [ Rect { left: 128, top: 80, right: 168, bottom: 112 }, Rect { left: 168, top: 80, right: 208, bottom: 112 }, ] } fn default_n044_polish() -> [Rect; 6] { [ Rect { left: 0, top: 0, right: 32, bottom: 32 }, Rect { left: 96, top: 0, right: 128, bottom: 32 }, Rect { left: 128, top: 0, right: 160, bottom: 32 }, Rect { left: 0, top: 0, right: 32, bottom: 32 }, Rect { left: 32, top: 0, right: 64, bottom: 32 }, Rect { left: 64, top: 0, right: 96, bottom: 32 }, ] } fn default_n045_baby() -> [Rect; 3] { [ Rect { left: 0, top: 32, right: 16, bottom: 48 }, Rect { left: 16, top: 32, right: 32, bottom: 48 }, Rect { left: 32, top: 32, right: 48, bottom: 48 }, ] } fn default_n047_sandcroc() -> [Rect; 5] { [ Rect { left: 0, top: 48, right: 48, bottom: 80 }, Rect { left: 48, top: 48, right: 96, bottom: 80 }, Rect { left: 96, top: 48, right: 144, bottom: 80 }, Rect { left: 144, top: 48, right: 192, bottom: 80 }, Rect { left: 192, top: 48, right: 240, bottom: 80 }, ] } fn default_n048_omega_projectiles() -> [Rect; 4] { [ Rect { left: 288, top: 88, right: 304, bottom: 104 }, Rect { left: 304, top: 88, right: 320, bottom: 104 }, Rect { left: 288, top: 104, right: 304, bottom: 120 }, Rect { left: 304, top: 104, right: 320, bottom: 120 }, ] } fn default_n049_skullhead() -> [Rect; 6] { [ Rect { left: 0, top: 80, right: 32, bottom: 104 }, Rect { left: 32, top: 80, right: 64, bottom: 104 }, Rect { left: 64, top: 80, right: 96, bottom: 104 }, Rect { left: 0, top: 104, right: 32, bottom: 128 }, Rect { left: 32, top: 104, right: 64, bottom: 128 }, Rect { left: 64, top: 104, right: 96, bottom: 128 }, ] } fn default_n050_skeleton_projectile() -> [Rect; 4] { [ Rect { left: 48, top: 32, right: 64, bottom: 48 }, Rect { left: 64, top: 32, right: 80, bottom: 48 }, Rect { left: 80, top: 32, right: 96, bottom: 48 }, Rect { left: 96, top: 32, right: 112, bottom: 48 }, ] } fn default_n051_crow_and_skullhead() -> [Rect; 10] { [ Rect { left: 96, top: 80, right: 128, bottom: 112 }, Rect { left: 128, top: 80, right: 160, bottom: 112 }, Rect { left: 160, top: 80, right: 192, bottom: 112 }, Rect { left: 192, top: 80, right: 224, bottom: 112 }, Rect { left: 224, top: 80, right: 256, bottom: 112 }, Rect { left: 96, top: 112, right: 128, bottom: 144 }, Rect { left: 128, top: 112, right: 160, bottom: 144 }, Rect { left: 160, top: 112, right: 192, bottom: 144 }, Rect { left: 192, top: 112, right: 224, bottom: 144 }, Rect { left: 224, top: 112, right: 256, bottom: 144 }, ] } fn default_n052_sitting_blue_robot() -> Rect { Rect { left: 240, top: 96, right: 256, bottom: 112 } } fn default_n053_skullstep_leg() -> [Rect; 4] { [ Rect { left: 0, top: 128, right: 24, bottom: 144 }, Rect { left: 24, top: 128, right: 48, bottom: 144 }, Rect { left: 48, top: 128, right: 72, bottom: 144 }, Rect { left: 72, top: 128, right: 96, bottom: 144 }, ] } fn default_n054_skullstep() -> [Rect; 6] { [ Rect { left: 0, top: 80, right: 32, bottom: 104 }, Rect { left: 32, top: 80, right: 64, bottom: 104 }, Rect { left: 64, top: 80, right: 96, bottom: 104 }, Rect { left: 0, top: 104, right: 32, bottom: 128 }, Rect { left: 32, top: 104, right: 64, bottom: 128 }, Rect { left: 64, top: 104, right: 96, bottom: 128 }, ] } fn default_n055_kazuma() -> [Rect; 12] { [ Rect { left: 192, top: 192, right: 208, bottom: 216 }, Rect { left: 208, top: 192, right: 224, bottom: 216 }, Rect { left: 192, top: 192, right: 208, bottom: 216 }, Rect { left: 224, top: 192, right: 240, bottom: 216 }, Rect { left: 192, top: 192, right: 208, bottom: 216 }, Rect { left: 240, top: 192, right: 256, bottom: 216 }, Rect { left: 192, top: 216, right: 208, bottom: 240 }, Rect { left: 208, top: 216, right: 224, bottom: 240 }, Rect { left: 192, top: 216, right: 208, bottom: 240 }, Rect { left: 224, top: 216, right: 240, bottom: 240 }, Rect { left: 192, top: 216, right: 208, bottom: 240 }, Rect { left: 240, top: 216, right: 256, bottom: 240 }, ] } fn default_n056_tan_beetle() -> [Rect; 6] { [ Rect { left: 0, top: 144, right: 16, bottom: 160 }, Rect { left: 16, top: 144, right: 32, bottom: 160 }, Rect { left: 32, top: 144, right: 48, bottom: 160 }, Rect { left: 0, top: 160, right: 16, bottom: 176 }, Rect { left: 16, top: 160, right: 32, bottom: 176 }, Rect { left: 32, top: 160, right: 48, bottom: 176 }, ] } fn default_n057_crow() -> [Rect; 10] { [ Rect { left: 96, top: 80, right: 128, bottom: 112 }, Rect { left: 128, top: 80, right: 160, bottom: 112 }, Rect { left: 160, top: 80, right: 192, bottom: 112 }, Rect { left: 192, top: 80, right: 224, bottom: 112 }, Rect { left: 224, top: 80, right: 256, bottom: 112 }, Rect { left: 96, top: 112, right: 128, bottom: 144 }, Rect { left: 128, top: 112, right: 160, bottom: 144 }, Rect { left: 160, top: 112, right: 192, bottom: 144 }, Rect { left: 192, top: 112, right: 224, bottom: 144 }, Rect { left: 224, top: 112, right: 256, bottom: 144 }, ] } fn default_n058_basu() -> [Rect; 6] { [ Rect { left: 192, top: 0, right: 216, bottom: 24 }, Rect { left: 216, top: 0, right: 240, bottom: 24 }, Rect { left: 240, top: 0, right: 264, bottom: 24 }, Rect { left: 192, top: 24, right: 216, bottom: 48 }, Rect { left: 216, top: 24, right: 240, bottom: 48 }, Rect { left: 240, top: 24, right: 264, bottom: 48 }, ] } fn default_n059_eye_door() -> [Rect; 4] { [ Rect { left: 224, top: 16, right: 240, bottom: 40 }, Rect { left: 208, top: 80, right: 224, bottom: 104 }, Rect { left: 224, top: 80, right: 240, bottom: 104 }, Rect { left: 240, top: 80, right: 256, bottom: 104 }, ] } fn default_n060_toroko() -> [Rect; 16] { [ Rect { left: 0, top: 64, right: 16, bottom: 80 }, Rect { left: 16, top: 64, right: 32, bottom: 80 }, Rect { left: 32, top: 64, right: 48, bottom: 80 }, Rect { left: 16, top: 64, right: 32, bottom: 80 }, Rect { left: 48, top: 64, right: 64, bottom: 80 }, Rect { left: 16, top: 64, right: 32, bottom: 80 }, Rect { left: 112, top: 64, right: 128, bottom: 80 }, Rect { left: 128, top: 64, right: 144, bottom: 80 }, Rect { left: 0, top: 80, right: 16, bottom: 96 }, Rect { left: 16, top: 80, right: 32, bottom: 96 }, Rect { left: 32, top: 80, right: 48, bottom: 96 }, Rect { left: 16, top: 80, right: 32, bottom: 96 }, Rect { left: 48, top: 80, right: 64, bottom: 96 }, Rect { left: 16, top: 80, right: 32, bottom: 96 }, Rect { left: 112, top: 80, right: 128, bottom: 96 }, Rect { left: 128, top: 80, right: 144, bottom: 96 }, ] } fn default_n061_king() -> [Rect; 20] { [ Rect { left: 224, top: 32, right: 240, bottom: 48 }, Rect { left: 240, top: 32, right: 256, bottom: 48 }, Rect { left: 256, top: 32, right: 272, bottom: 48 }, Rect { left: 272, top: 32, right: 288, bottom: 48 }, Rect { left: 288, top: 32, right: 304, bottom: 48 }, Rect { left: 224, top: 32, right: 240, bottom: 48 }, Rect { left: 304, top: 32, right: 320, bottom: 48 }, Rect { left: 224, top: 32, right: 240, bottom: 48 }, Rect { left: 272, top: 32, right: 288, bottom: 48 }, Rect { left: 0, top: 0, right: 0, bottom: 0 }, Rect { left: 224, top: 48, right: 240, bottom: 64 }, Rect { left: 240, top: 48, right: 256, bottom: 64 }, Rect { left: 256, top: 48, right: 272, bottom: 64 }, Rect { left: 272, top: 48, right: 288, bottom: 64 }, Rect { left: 288, top: 48, right: 304, bottom: 64 }, Rect { left: 224, top: 48, right: 240, bottom: 64 }, Rect { left: 304, top: 48, right: 320, bottom: 64 }, Rect { left: 224, top: 48, right: 240, bottom: 64 }, Rect { left: 272, top: 48, right: 288, bottom: 64 }, Rect { left: 0, top: 0, right: 0, bottom: 0 }, ] } fn default_n062_kazuma_computer() -> [Rect; 3] { [ Rect { left: 272, top: 192, right: 288, bottom: 216 }, Rect { left: 288, top: 192, right: 304, bottom: 216 }, Rect { left: 304, top: 192, right: 320, bottom: 216 }, ] } fn default_n063_toroko_stick() -> [Rect; 12] { [ Rect { left: 64, top: 64, right: 80, bottom: 80 }, Rect { left: 80, top: 64, right: 96, bottom: 80 }, Rect { left: 64, top: 64, right: 80, bottom: 80 }, Rect { left: 96, top: 64, right: 112, bottom: 80 }, Rect { left: 112, top: 64, right: 128, bottom: 80 }, Rect { left: 128, top: 64, right: 144, bottom: 80 }, Rect { left: 64, top: 80, right: 80, bottom: 96 }, Rect { left: 80, top: 80, right: 96, bottom: 96 }, Rect { left: 64, top: 80, right: 80, bottom: 96 }, Rect { left: 96, top: 80, right: 112, bottom: 96 }, Rect { left: 112, top: 80, right: 128, bottom: 96 }, Rect { left: 128, top: 80, right: 144, bottom: 96 }, ] } fn default_n064_first_cave_critter() -> [Rect; 6] { [ Rect { left: 0, top: 0, right: 16, bottom: 16 }, Rect { left: 16, top: 0, right: 32, bottom: 16 }, Rect { left: 32, top: 0, right: 48, bottom: 16 }, Rect { left: 0, top: 16, right: 16, bottom: 32 }, Rect { left: 16, top: 16, right: 32, bottom: 32 }, Rect { left: 32, top: 16, right: 48, bottom: 32 }, ] } fn default_n065_first_cave_bat() -> [Rect; 8] { [ Rect { left: 32, top: 32, right: 48, bottom: 48 }, Rect { left: 48, top: 32, right: 64, bottom: 48 }, Rect { left: 64, top: 32, right: 80, bottom: 48 }, Rect { left: 80, top: 32, right: 96, bottom: 48 }, Rect { left: 32, top: 48, right: 48, bottom: 64 }, Rect { left: 48, top: 48, right: 64, bottom: 64 }, Rect { left: 64, top: 48, right: 80, bottom: 64 }, Rect { left: 80, top: 48, right: 96, bottom: 64 }, ] } fn default_n066_misery_bubble() -> [Rect; 4] { [ Rect { left: 32, top: 192, right: 56, bottom: 216 }, Rect { left: 56, top: 192, right: 80, bottom: 216 }, Rect { left: 32, top: 216, right: 56, bottom: 240 }, Rect { left: 56, top: 216, right: 80, bottom: 240 }, ] } fn default_n067_misery_floating() -> [Rect; 16] { [ Rect { left: 80, top: 0, right: 96, bottom: 16 }, Rect { left: 96, top: 0, right: 112, bottom: 16 }, Rect { left: 112, top: 0, right: 128, bottom: 16 }, Rect { left: 128, top: 0, right: 144, bottom: 16 }, Rect { left: 144, top: 0, right: 160, bottom: 16 }, Rect { left: 160, top: 0, right: 176, bottom: 16 }, Rect { left: 176, top: 0, right: 192, bottom: 16 }, Rect { left: 144, top: 0, right: 160, bottom: 16 }, Rect { left: 80, top: 16, right: 96, bottom: 32 }, Rect { left: 96, top: 16, right: 112, bottom: 32 }, Rect { left: 112, top: 16, right: 128, bottom: 32 }, Rect { left: 128, top: 16, right: 144, bottom: 32 }, Rect { left: 144, top: 16, right: 160, bottom: 32 }, Rect { left: 160, top: 16, right: 176, bottom: 32 }, Rect { left: 176, top: 16, right: 192, bottom: 32 }, Rect { left: 144, top: 16, right: 160, bottom: 32 }, ] } fn default_n068_balrog_running() -> [Rect; 18] { [ Rect { left: 0, top: 0, right: 40, bottom: 24 }, Rect { left: 0, top: 48, right: 40, bottom: 72 }, Rect { left: 0, top: 0, right: 40, bottom: 24 }, Rect { left: 40, top: 48, right: 80, bottom: 72 }, Rect { left: 0, top: 0, right: 40, bottom: 24 }, Rect { left: 80, top: 48, right: 120, bottom: 72 }, Rect { left: 120, top: 48, right: 160, bottom: 72 }, Rect { left: 120, top: 0, right: 160, bottom: 24 }, Rect { left: 80, top: 0, right: 120, bottom: 24 }, Rect { left: 0, top: 24, right: 40, bottom: 48 }, Rect { left: 0, top: 72, right: 40, bottom: 96 }, Rect { left: 0, top: 24, right: 40, bottom: 48 }, Rect { left: 40, top: 72, right: 80, bottom: 96 }, Rect { left: 0, top: 24, right: 40, bottom: 48 }, Rect { left: 80, top: 72, right: 120, bottom: 96 }, Rect { left: 120, top: 72, right: 160, bottom: 96 }, Rect { left: 120, top: 24, right: 160, bottom: 48 }, Rect { left: 80, top: 24, right: 120, bottom: 48 }, ] } fn default_n069_pignon() -> [Rect; 12] { [ Rect { left: 48, top: 0, right: 64, bottom: 16 }, Rect { left: 64, top: 0, right: 80, bottom: 16 }, Rect { left: 80, top: 0, right: 96, bottom: 16 }, Rect { left: 96, top: 0, right: 112, bottom: 16 }, Rect { left: 48, top: 0, right: 64, bottom: 16 }, Rect { left: 112, top: 0, right: 128, bottom: 16 }, Rect { left: 48, top: 16, right: 64, bottom: 32 }, Rect { left: 64, top: 16, right: 80, bottom: 32 }, Rect { left: 80, top: 16, right: 96, bottom: 32 }, Rect { left: 96, top: 16, right: 112, bottom: 32 }, Rect { left: 48, top: 16, right: 64, bottom: 32 }, Rect { left: 112, top: 16, right: 128, bottom: 32 }, ] } fn default_n070_sparkle() -> [Rect; 4] { [ Rect { left: 96, top: 48, right: 112, bottom: 64 }, Rect { left: 112, top: 48, right: 128, bottom: 64 }, Rect { left: 128, top: 48, right: 144, bottom: 64 }, Rect { left: 144, top: 48, right: 160, bottom: 64 }, ] } fn default_n071_chinfish() -> [Rect; 6] { [ Rect { left: 64, top: 32, right: 80, bottom: 48 }, Rect { left: 80, top: 32, right: 96, bottom: 48 }, Rect { left: 96, top: 32, right: 112, bottom: 48 }, Rect { left: 64, top: 48, right: 80, bottom: 64 }, Rect { left: 80, top: 48, right: 96, bottom: 64 }, Rect { left: 96, top: 48, right: 112, bottom: 64 }, ] } fn default_n072_sprinkler() -> [Rect; 2] { [ Rect { left: 224, top: 48, right: 240, bottom: 64 }, Rect { left: 240, top: 48, right: 256, bottom: 64 }, ] } fn default_n073_water_droplet() -> [Rect; 5] { [ Rect { left: 72, top: 16, right: 74, bottom: 18 }, Rect { left: 74, top: 16, right: 76, bottom: 18 }, Rect { left: 76, top: 16, right: 78, bottom: 18 }, Rect { left: 78, top: 16, right: 80, bottom: 18 }, Rect { left: 80, top: 16, right: 82, bottom: 18 }, ] } fn default_n074_jack() -> [Rect; 12] { [ Rect { left: 64, top: 0, right: 80, bottom: 16 }, Rect { left: 80, top: 0, right: 96, bottom: 16 }, Rect { left: 96, top: 0, right: 112, bottom: 16 }, Rect { left: 64, top: 0, right: 80, bottom: 16 }, Rect { left: 112, top: 0, right: 128, bottom: 16 }, Rect { left: 64, top: 0, right: 80, bottom: 16 }, Rect { left: 64, top: 16, right: 80, bottom: 32 }, Rect { left: 80, top: 16, right: 96, bottom: 32 }, Rect { left: 96, top: 16, right: 112, bottom: 32 }, Rect { left: 64, top: 16, right: 80, bottom: 32 }, Rect { left: 112, top: 16, right: 128, bottom: 32 }, Rect { left: 64, top: 16, right: 80, bottom: 32 }, ] } fn default_n075_kanpachi() -> [Rect; 2] { [ Rect { left: 272, top: 32, right: 296, bottom: 56 }, Rect { left: 296, top: 32, right: 320, bottom: 56 }, ] } fn default_n077_yamashita() -> [Rect; 3] { [ Rect { left: 0, top: 16, right: 48, bottom: 48 }, Rect { left: 48, top: 16, right: 96, bottom: 48 }, Rect { left: 96, top: 16, right: 144, bottom: 48 }, ] } fn default_n078_pot() -> [Rect; 2] { [ Rect { left: 160, top: 48, right: 176, bottom: 64 }, Rect { left: 176, top: 48, right: 192, bottom: 64 }, ] } fn default_n079_mahin() -> [Rect; 6] { [ Rect { left: 0, top: 0, right: 16, bottom: 16 }, Rect { left: 16, top: 0, right: 32, bottom: 16 }, Rect { left: 32, top: 0, right: 48, bottom: 16 }, Rect { left: 0, top: 16, right: 16, bottom: 32 }, Rect { left: 16, top: 16, right: 32, bottom: 32 }, Rect { left: 32, top: 16, right: 48, bottom: 32 }, ] } fn default_n080_gravekeeper() -> [Rect; 14] { [ Rect { left: 0, top: 64, right: 24, bottom: 88 }, Rect { left: 24, top: 64, right: 48, bottom: 88 }, Rect { left: 0, top: 64, right: 24, bottom: 88 }, Rect { left: 48, top: 64, right: 72, bottom: 88 }, Rect { left: 72, top: 64, right: 96, bottom: 88 }, Rect { left: 96, top: 64, right: 120, bottom: 88 }, Rect { left: 120, top: 64, right: 144, bottom: 88 }, Rect { left: 0, top: 88, right: 24, bottom: 112 }, Rect { left: 24, top: 88, right: 48, bottom: 112 }, Rect { left: 0, top: 88, right: 24, bottom: 112 }, Rect { left: 48, top: 88, right: 72, bottom: 112 }, Rect { left: 72, top: 88, right: 96, bottom: 112 }, Rect { left: 96, top: 88, right: 120, bottom: 112 }, Rect { left: 120, top: 88, right: 144, bottom: 112 }, ] } fn default_n081_giant_pignon() -> [Rect; 12] { [ Rect { left: 144, top: 64, right: 168, bottom: 88 }, Rect { left: 168, top: 64, right: 192, bottom: 88 }, Rect { left: 192, top: 64, right: 216, bottom: 88 }, Rect { left: 216, top: 64, right: 240, bottom: 88 }, Rect { left: 144, top: 64, right: 168, bottom: 88 }, Rect { left: 240, top: 64, right: 264, bottom: 88 }, Rect { left: 144, top: 88, right: 168, bottom: 112 }, Rect { left: 168, top: 88, right: 192, bottom: 112 }, Rect { left: 192, top: 88, right: 216, bottom: 112 }, Rect { left: 216, top: 88, right: 240, bottom: 112 }, Rect { left: 144, top: 88, right: 168, bottom: 112 }, Rect { left: 240, top: 88, right: 264, bottom: 112 }, ] } fn default_n082_misery_standing() -> [Rect; 18] { [ Rect { left: 80, top: 0, right: 96, bottom: 16 }, Rect { left: 96, top: 0, right: 112, bottom: 16 }, Rect { left: 112, top: 0, right: 128, bottom: 16 }, Rect { left: 128, top: 0, right: 144, bottom: 16 }, Rect { left: 144, top: 0, right: 160, bottom: 16 }, Rect { left: 160, top: 0, right: 176, bottom: 16 }, Rect { left: 176, top: 0, right: 192, bottom: 16 }, Rect { left: 144, top: 0, right: 160, bottom: 16 }, Rect { left: 208, top: 64, right: 224, bottom: 80 }, Rect { left: 80, top: 16, right: 96, bottom: 32 }, Rect { left: 96, top: 16, right: 112, bottom: 32 }, Rect { left: 112, top: 16, right: 128, bottom: 32 }, Rect { left: 128, top: 16, right: 144, bottom: 32 }, Rect { left: 144, top: 16, right: 160, bottom: 32 }, Rect { left: 160, top: 16, right: 176, bottom: 32 }, Rect { left: 176, top: 16, right: 192, bottom: 32 }, Rect { left: 144, top: 16, right: 160, bottom: 32 }, Rect { left: 208, top: 80, right: 224, bottom: 96 }, ] } fn default_n083_igor_cutscene() -> [Rect; 16] { [ Rect { left: 0, top: 0, right: 40, bottom: 40 }, Rect { left: 40, top: 0, right: 80, bottom: 40 }, Rect { left: 80, top: 0, right: 120, bottom: 40 }, Rect { left: 0, top: 0, right: 40, bottom: 40 }, Rect { left: 120, top: 0, right: 160, bottom: 40 }, Rect { left: 0, top: 0, right: 40, bottom: 40 }, Rect { left: 160, top: 0, right: 200, bottom: 40 }, Rect { left: 200, top: 0, right: 240, bottom: 40 }, Rect { left: 0, top: 40, right: 40, bottom: 80 }, Rect { left: 40, top: 40, right: 80, bottom: 80 }, Rect { left: 80, top: 40, right: 120, bottom: 80 }, Rect { left: 0, top: 40, right: 40, bottom: 80 }, Rect { left: 120, top: 40, right: 160, bottom: 80 }, Rect { left: 0, top: 40, right: 40, bottom: 80 }, Rect { left: 160, top: 40, right: 200, bottom: 80 }, Rect { left: 200, top: 40, right: 240, bottom: 80 }, ] } fn default_n084_basu_projectile() -> [Rect; 4] { [ Rect { left: 48, top: 48, right: 64, bottom: 64 }, Rect { left: 64, top: 48, right: 80, bottom: 64 }, Rect { left: 48, top: 64, right: 64, bottom: 80 }, Rect { left: 64, top: 64, right: 80, bottom: 80 }, ] } fn default_n085_terminal() -> [Rect; 6] { [ Rect { left: 256, top: 96, right: 272, bottom: 120 }, Rect { left: 256, top: 96, right: 272, bottom: 120 }, Rect { left: 272, top: 96, right: 288, bottom: 120 }, Rect { left: 256, top: 96, right: 272, bottom: 120 }, Rect { left: 288, top: 96, right: 304, bottom: 120 }, Rect { left: 304, top: 96, right: 320, bottom: 120 }, ] } fn default_n086_missile_pickup() -> [Rect; 5] { [ Rect { left: 0, top: 80, right: 16, bottom: 96 }, Rect { left: 16, top: 80, right: 32, bottom: 96 }, Rect { left: 0, top: 112, right: 16, bottom: 128 }, Rect { left: 16, top: 112, right: 32, bottom: 128 }, Rect { left: 16, top: 0, right: 32, bottom: 16 }, ] } fn default_n087_heart_pickup() -> [Rect; 5] { [ Rect { left: 32, top: 80, right: 48, bottom: 96 }, Rect { left: 48, top: 80, right: 64, bottom: 96 }, Rect { left: 64, top: 80, right: 80, bottom: 96 }, Rect { left: 80, top: 80, right: 96, bottom: 96 }, Rect { left: 16, top: 0, right: 32, bottom: 16 }, ] } fn default_n088_igor_boss() -> [Rect; 24] { [ Rect { left: 0, top: 0, right: 40, bottom: 40 }, Rect { left: 40, top: 0, right: 80, bottom: 40 }, Rect { left: 80, top: 0, right: 120, bottom: 40 }, Rect { left: 0, top: 0, right: 40, bottom: 40 }, Rect { left: 120, top: 0, right: 160, bottom: 40 }, Rect { left: 0, top: 0, right: 40, bottom: 40 }, Rect { left: 160, top: 0, right: 200, bottom: 40 }, Rect { left: 200, top: 0, right: 240, bottom: 40 }, Rect { left: 0, top: 80, right: 40, bottom: 120 }, Rect { left: 40, top: 80, right: 80, bottom: 120 }, Rect { left: 240, top: 0, right: 280, bottom: 40 }, Rect { left: 280, top: 0, right: 320, bottom: 40 }, Rect { left: 0, top: 40, right: 40, bottom: 80 }, Rect { left: 40, top: 40, right: 80, bottom: 80 }, Rect { left: 80, top: 40, right: 120, bottom: 80 }, Rect { left: 0, top: 40, right: 40, bottom: 80 }, Rect { left: 120, top: 40, right: 160, bottom: 80 }, Rect { left: 0, top: 40, right: 40, bottom: 80 }, Rect { left: 160, top: 40, right: 200, bottom: 80 }, Rect { left: 200, top: 40, right: 240, bottom: 80 }, Rect { left: 120, top: 80, right: 160, bottom: 120 }, Rect { left: 160, top: 80, right: 200, bottom: 120 }, Rect { left: 240, top: 40, right: 280, bottom: 80 }, Rect { left: 280, top: 40, right: 320, bottom: 80 }, ] } fn default_n089_igor_dead() -> [Rect; 8] { [ Rect { left: 80, top: 80, right: 120, bottom: 120 }, Rect { left: 240, top: 80, right: 264, bottom: 104 }, Rect { left: 264, top: 80, right: 288, bottom: 104 }, Rect { left: 288, top: 80, right: 312, bottom: 104 }, Rect { left: 200, top: 80, right: 240, bottom: 120 }, Rect { left: 240, top: 104, right: 264, bottom: 128 }, Rect { left: 264, top: 104, right: 288, bottom: 128 }, Rect { left: 288, top: 104, right: 312, bottom: 128 }, ] } fn default_n090_background() -> Rect { Rect { left: 280, top: 80, right: 296, bottom: 104 } } fn default_n091_mimiga_cage() -> Rect { Rect { left: 96, top: 88, right: 128, bottom: 112 } } fn default_n092_sue_at_pc() -> [Rect; 3] { [ Rect { left: 272, top: 216, right: 288, bottom: 240 }, Rect { left: 288, top: 216, right: 304, bottom: 240 }, Rect { left: 304, top: 216, right: 320, bottom: 240 }, ] } fn default_n093_chaco() -> [Rect; 14] { [ Rect { left: 128, top: 0, right: 144, bottom: 16 }, Rect { left: 144, top: 0, right: 160, bottom: 16 }, Rect { left: 160, top: 0, right: 176, bottom: 16 }, Rect { left: 128, top: 0, right: 144, bottom: 16 }, Rect { left: 176, top: 0, right: 192, bottom: 16 }, Rect { left: 128, top: 0, right: 144, bottom: 16 }, Rect { left: 32, top: 32, right: 48, bottom: 48 }, Rect { left: 128, top: 16, right: 144, bottom: 32 }, Rect { left: 144, top: 16, right: 160, bottom: 32 }, Rect { left: 160, top: 16, right: 176, bottom: 32 }, Rect { left: 128, top: 16, right: 144, bottom: 32 }, Rect { left: 176, top: 16, right: 192, bottom: 32 }, Rect { left: 128, top: 16, right: 144, bottom: 32 }, Rect { left: 32, top: 32, right: 48, bottom: 48 }, ] } fn default_n094_kulala() -> [Rect; 5] { [ Rect { left: 272, top: 0, right: 320, bottom: 24 }, Rect { left: 272, top: 24, right: 320, bottom: 48 }, Rect { left: 272, top: 48, right: 320, bottom: 72 }, Rect { left: 272, top: 72, right: 320, bottom: 96 }, Rect { left: 272, top: 96, right: 320, bottom: 120 }, ] } fn default_n095_jelly() -> [Rect; 8] { [ Rect { left: 208, top: 64, right: 224, bottom: 80 }, Rect { left: 224, top: 64, right: 240, bottom: 80 }, Rect { left: 240, top: 64, right: 256, bottom: 80 }, Rect { left: 256, top: 64, right: 272, bottom: 80 }, Rect { left: 208, top: 80, right: 224, bottom: 96 }, Rect { left: 224, top: 80, right: 240, bottom: 96 }, Rect { left: 240, top: 80, right: 256, bottom: 96 }, Rect { left: 256, top: 80, right: 272, bottom: 96 }, ] } fn default_n096_fan_left() -> [Rect; 3] { [ Rect { left: 272, top: 120, right: 288, bottom: 136 }, Rect { left: 288, top: 120, right: 304, bottom: 136 }, Rect { left: 304, top: 120, right: 320, bottom: 136 }, ] } fn default_n097_fan_up() -> [Rect; 3] { [ Rect { left: 272, top: 136, right: 288, bottom: 152 }, Rect { left: 288, top: 136, right: 304, bottom: 152 }, Rect { left: 304, top: 136, right: 320, bottom: 152 }, ] } fn default_n098_fan_right() -> [Rect; 3] { [ Rect { left: 272, top: 152, right: 288, bottom: 168 }, Rect { left: 288, top: 152, right: 304, bottom: 168 }, Rect { left: 304, top: 152, right: 320, bottom: 168 }, ] } fn default_n099_fan_down() -> [Rect; 3] { [ Rect { left: 272, top: 168, right: 288, bottom: 184 }, Rect { left: 288, top: 168, right: 304, bottom: 184 }, Rect { left: 304, top: 168, right: 320, bottom: 184 }, ] } fn default_n100_grate() -> [Rect; 2] { [ Rect { left: 272, top: 48, right: 288, bottom: 64 }, Rect { left: 272, top: 48, right: 288, bottom: 64 }, ] } fn default_n101_malco_screen() -> [Rect; 3] { [ Rect { left: 240, top: 136, right: 256, bottom: 152 }, Rect { left: 240, top: 136, right: 256, bottom: 152 }, Rect { left: 256, top: 136, right: 272, bottom: 152 }, ] } fn default_n102_malco_computer_wave() -> [Rect; 4] { [ Rect { left: 208, top: 120, right: 224, bottom: 136 }, Rect { left: 224, top: 120, right: 240, bottom: 136 }, Rect { left: 240, top: 120, right: 256, bottom: 136 }, Rect { left: 256, top: 120, right: 272, bottom: 136 }, ] } fn default_n103_mannan_projectile() -> [Rect; 6] { [ Rect { left: 192, top: 96, right: 208, bottom: 120 }, Rect { left: 208, top: 96, right: 224, bottom: 120 }, Rect { left: 224, top: 96, right: 240, bottom: 120 }, Rect { left: 192, top: 120, right: 208, bottom: 144 }, Rect { left: 208, top: 120, right: 224, bottom: 144 }, Rect { left: 224, top: 120, right: 240, bottom: 144 }, ] } fn default_n104_frog() -> [Rect; 6] { [ Rect { left: 0, top: 112, right: 32, bottom: 144 }, Rect { left: 32, top: 112, right: 64, bottom: 144 }, Rect { left: 64, top: 112, right: 96, bottom: 144 }, Rect { left: 0, top: 144, right: 32, bottom: 176 }, Rect { left: 32, top: 144, right: 64, bottom: 176 }, Rect { left: 64, top: 144, right: 96, bottom: 176 }, ] } fn default_n105_hey_bubble_low() -> [Rect; 2] { [ Rect { left: 128, top: 32, right: 144, bottom: 48 }, Rect { left: 128, top: 32, right: 128, bottom: 32 }, ] } fn default_n107_malco_broken() -> [Rect; 10] { [ Rect { left: 144, top: 0, right: 160, bottom: 24 }, Rect { left: 160, top: 0, right: 176, bottom: 24 }, Rect { left: 176, top: 0, right: 192, bottom: 24 }, Rect { left: 192, top: 0, right: 208, bottom: 24 }, Rect { left: 208, top: 0, right: 224, bottom: 24 }, Rect { left: 224, top: 0, right: 240, bottom: 24 }, Rect { left: 176, top: 0, right: 192, bottom: 24 }, Rect { left: 192, top: 0, right: 208, bottom: 24 }, Rect { left: 208, top: 0, right: 224, bottom: 24 }, Rect { left: 192, top: 0, right: 208, bottom: 24 }, ] } fn default_n108_balfrog_projectile() -> [Rect; 3] { [ Rect { left: 96, top: 48, right: 112, bottom: 64 }, Rect { left: 112, top: 48, right: 128, bottom: 64 }, Rect { left: 128, top: 48, right: 144, bottom: 64 }, ] } fn default_n109_malco_powered_on() -> [Rect; 4] { [ Rect { left: 240, top: 0, right: 256, bottom: 24 }, Rect { left: 256, top: 0, right: 272, bottom: 24 }, Rect { left: 240, top: 24, right: 256, bottom: 48 }, Rect { left: 256, top: 24, right: 272, bottom: 48 }, ] } fn default_n110_puchi() -> [Rect; 6] { [ Rect { left: 96, top: 128, right: 112, bottom: 144 }, Rect { left: 112, top: 128, right: 128, bottom: 144 }, Rect { left: 128, top: 128, right: 144, bottom: 144 }, Rect { left: 96, top: 144, right: 112, bottom: 160 }, Rect { left: 112, top: 144, right: 128, bottom: 160 }, Rect { left: 128, top: 144, right: 144, bottom: 160 }, ] } fn default_n111_quote_teleport_out() -> [Rect; 4] { [ Rect { left: 0, top: 0, right: 16, bottom: 16 }, Rect { left: 16, top: 0, right: 32, bottom: 16 }, Rect { left: 0, top: 16, right: 16, bottom: 32 }, Rect { left: 16, top: 16, right: 32, bottom: 32 }, ] } fn default_n112_quote_teleport_in() -> [Rect; 4] { [ Rect { left: 0, top: 0, right: 16, bottom: 16 }, Rect { left: 16, top: 0, right: 32, bottom: 16 }, Rect { left: 0, top: 16, right: 16, bottom: 32 }, Rect { left: 16, top: 16, right: 32, bottom: 32 }, ] } fn default_n113_professor_booster() -> [Rect; 14] { [ Rect { left: 224, top: 0, right: 240, bottom: 16 }, Rect { left: 240, top: 0, right: 256, bottom: 16 }, Rect { left: 256, top: 0, right: 272, bottom: 16 }, Rect { left: 224, top: 0, right: 240, bottom: 16 }, Rect { left: 272, top: 0, right: 288, bottom: 16 }, Rect { left: 224, top: 0, right: 240, bottom: 16 }, Rect { left: 288, top: 0, right: 304, bottom: 16 }, Rect { left: 224, top: 16, right: 240, bottom: 32 }, Rect { left: 240, top: 16, right: 256, bottom: 32 }, Rect { left: 256, top: 16, right: 272, bottom: 32 }, Rect { left: 224, top: 16, right: 240, bottom: 32 }, Rect { left: 272, top: 16, right: 288, bottom: 32 }, Rect { left: 224, top: 16, right: 240, bottom: 32 }, Rect { left: 288, top: 16, right: 304, bottom: 32 }, ] } fn default_n114_press() -> [Rect; 3] { [ Rect { left: 144, top: 112, right: 160, bottom: 136 }, Rect { left: 160, top: 112, right: 176, bottom: 136 }, Rect { left: 176, top: 112, right: 192, bottom: 136 }, ] } fn default_n115_ravil() -> [Rect; 12] { [ Rect { left: 0, top: 120, right: 24, bottom: 144 }, Rect { left: 24, top: 120, right: 48, bottom: 144 }, Rect { left: 48, top: 120, right: 72, bottom: 144 }, Rect { left: 72, top: 120, right: 96, bottom: 144 }, Rect { left: 96, top: 120, right: 120, bottom: 144 }, Rect { left: 120, top: 120, right: 144, bottom: 144 }, Rect { left: 0, top: 144, right: 24, bottom: 168 }, Rect { left: 24, top: 144, right: 48, bottom: 168 }, Rect { left: 48, top: 144, right: 72, bottom: 168 }, Rect { left: 72, top: 144, right: 96, bottom: 168 }, Rect { left: 96, top: 144, right: 120, bottom: 168 }, Rect { left: 120, top: 144, right: 144, bottom: 168 }, ] } fn default_n116_red_petals() -> Rect { Rect { left: 272, top: 184, right: 320, bottom: 200 } } fn default_n117_curly() -> [Rect; 20] { [ Rect { left: 0, top: 96, right: 16, bottom: 112 }, Rect { left: 16, top: 96, right: 32, bottom: 112 }, Rect { left: 0, top: 96, right: 16, bottom: 112 }, Rect { left: 32, top: 96, right: 48, bottom: 112 }, Rect { left: 0, top: 96, right: 16, bottom: 112 }, Rect { left: 176, top: 96, right: 192, bottom: 112 }, Rect { left: 112, top: 96, right: 128, bottom: 112 }, Rect { left: 160, top: 96, right: 176, bottom: 112 }, Rect { left: 144, top: 96, right: 160, bottom: 112 }, Rect { left: 48, top: 96, right: 64, bottom: 112 }, Rect { left: 0, top: 112, right: 16, bottom: 128 }, Rect { left: 16, top: 112, right: 32, bottom: 128 }, Rect { left: 0, top: 112, right: 16, bottom: 128 }, Rect { left: 32, top: 112, right: 48, bottom: 128 }, Rect { left: 0, top: 112, right: 16, bottom: 128 }, Rect { left: 176, top: 112, right: 192, bottom: 128 }, Rect { left: 112, top: 112, right: 128, bottom: 128 }, Rect { left: 160, top: 112, right: 176, bottom: 128 }, Rect { left: 144, top: 112, right: 160, bottom: 128 }, Rect { left: 48, top: 112, right: 64, bottom: 128 }, ] } fn default_n118_curly_boss() -> [Rect; 18] { [ Rect { left: 0, top: 32, right: 32, bottom: 56 }, Rect { left: 32, top: 32, right: 64, bottom: 56 }, Rect { left: 64, top: 32, right: 96, bottom: 56 }, Rect { left: 96, top: 32, right: 128, bottom: 56 }, Rect { left: 0, top: 32, right: 32, bottom: 56 }, Rect { left: 128, top: 32, right: 160, bottom: 56 }, Rect { left: 0, top: 32, right: 32, bottom: 56 }, Rect { left: 0, top: 32, right: 32, bottom: 56 }, Rect { left: 160, top: 32, right: 192, bottom: 56 }, Rect { left: 0, top: 56, right: 32, bottom: 80 }, Rect { left: 32, top: 56, right: 64, bottom: 80 }, Rect { left: 64, top: 56, right: 96, bottom: 80 }, Rect { left: 96, top: 56, right: 128, bottom: 80 }, Rect { left: 0, top: 56, right: 32, bottom: 80 }, Rect { left: 128, top: 56, right: 160, bottom: 80 }, Rect { left: 0, top: 56, right: 32, bottom: 80 }, Rect { left: 0, top: 56, right: 32, bottom: 80 }, Rect { left: 160, top: 56, right: 192, bottom: 80 }, ] } fn default_n119_table_chair() -> Rect { Rect { left: 248, top: 184, right: 272, bottom: 200 } } fn default_n120_colon_a() -> [Rect; 2] { [ Rect { left: 64, top: 0, right: 80, bottom: 16 }, Rect { left: 64, top: 16, right: 80, bottom: 32 }, ] } fn default_n121_colon_b() -> [Rect; 3] { [ Rect { left: 0, top: 0, right: 16, bottom: 16 }, Rect { left: 16, top: 0, right: 32, bottom: 16 }, Rect { left: 112, top: 0, right: 128, bottom: 16 }, ] } fn default_n122_colon_enraged() -> [Rect; 20] { [ Rect { left: 0, top: 0, right: 16, bottom: 16 }, Rect { left: 16, top: 0, right: 32, bottom: 16 }, Rect { left: 32, top: 0, right: 48, bottom: 16 }, Rect { left: 0, top: 0, right: 16, bottom: 16 }, Rect { left: 48, top: 0, right: 64, bottom: 16 }, Rect { left: 0, top: 0, right: 16, bottom: 16 }, Rect { left: 80, top: 0, right: 96, bottom: 16 }, Rect { left: 96, top: 0, right: 112, bottom: 16 }, Rect { left: 112, top: 0, right: 128, bottom: 16 }, Rect { left: 128, top: 0, right: 144, bottom: 16 }, Rect { left: 0, top: 16, right: 16, bottom: 32 }, Rect { left: 16, top: 16, right: 32, bottom: 32 }, Rect { left: 32, top: 16, right: 48, bottom: 32 }, Rect { left: 0, top: 16, right: 16, bottom: 32 }, Rect { left: 48, top: 16, right: 64, bottom: 32 }, Rect { left: 0, top: 16, right: 16, bottom: 32 }, Rect { left: 80, top: 16, right: 96, bottom: 32 }, Rect { left: 96, top: 16, right: 112, bottom: 32 }, Rect { left: 112, top: 16, right: 128, bottom: 32 }, Rect { left: 128, top: 16, right: 144, bottom: 32 }, ] } fn default_n123_curly_boss_bullet() -> [Rect; 4] { [ Rect { left: 192, top: 0, right: 208, bottom: 16 }, Rect { left: 208, top: 0, right: 224, bottom: 16 }, Rect { left: 224, top: 0, right: 240, bottom: 16 }, Rect { left: 240, top: 0, right: 256, bottom: 16 }, ] } fn default_n124_sunstone() -> [Rect; 2] { [ Rect { left: 160, top: 0, right: 192, bottom: 32 }, Rect { left: 192, top: 0, right: 224, bottom: 32 }, ] } fn default_n125_hidden_item() -> [Rect; 2] { [ Rect { left: 0, top: 96, right: 16, bottom: 112 }, Rect { left: 16, top: 96, right: 32, bottom: 112 }, ] } fn default_n126_puppy_running() -> [Rect; 12] { [ Rect { left: 48, top: 144, right: 64, bottom: 160 }, Rect { left: 64, top: 144, right: 80, bottom: 160 }, Rect { left: 48, top: 144, right: 64, bottom: 160 }, Rect { left: 80, top: 144, right: 96, bottom: 160 }, Rect { left: 96, top: 144, right: 112, bottom: 160 }, Rect { left: 112, top: 144, right: 128, bottom: 160 }, Rect { left: 48, top: 160, right: 64, bottom: 176 }, Rect { left: 64, top: 160, right: 80, bottom: 176 }, Rect { left: 48, top: 160, right: 64, bottom: 176 }, Rect { left: 80, top: 160, right: 96, bottom: 176 }, Rect { left: 96, top: 160, right: 112, bottom: 176 }, Rect { left: 112, top: 160, right: 128, bottom: 176 }, ] } fn default_n127_machine_gun_trail_l2() -> [Rect; 6] { [ Rect { left: 64, top: 80, right: 80, bottom: 96 }, Rect { left: 80, top: 80, right: 96, bottom: 96 }, Rect { left: 96, top: 80, right: 112, bottom: 96 }, Rect { left: 112, top: 48, right: 128, bottom: 64 }, Rect { left: 112, top: 64, right: 128, bottom: 80 }, Rect { left: 112, top: 80, right: 128, bottom: 96 }, ] } fn default_n128_machine_gun_trail_l3() -> [Rect; 20] { [ Rect { left: 0, top: 0, right: 0, bottom: 0 }, Rect { left: 176, top: 16, right: 184, bottom: 32 }, Rect { left: 184, top: 16, right: 192, bottom: 32 }, Rect { left: 192, top: 16, right: 200, bottom: 32 }, Rect { left: 200, top: 16, right: 208, bottom: 32 }, Rect { left: 0, top: 0, right: 0, bottom: 0 }, Rect { left: 176, top: 32, right: 192, bottom: 40 }, Rect { left: 176, top: 40, right: 192, bottom: 48 }, Rect { left: 192, top: 32, right: 208, bottom: 40 }, Rect { left: 192, top: 40, right: 208, bottom: 48 }, Rect { left: 0, top: 0, right: 0, bottom: 0 }, Rect { left: 232, top: 16, right: 240, bottom: 32 }, Rect { left: 224, top: 16, right: 232, bottom: 32 }, Rect { left: 216, top: 16, right: 224, bottom: 32 }, Rect { left: 208, top: 16, right: 216, bottom: 32 }, Rect { left: 0, top: 0, right: 0, bottom: 0 }, Rect { left: 208, top: 32, right: 224, bottom: 40 }, Rect { left: 208, top: 40, right: 224, bottom: 48 }, Rect { left: 224, top: 32, right: 232, bottom: 40 }, Rect { left: 224, top: 40, right: 232, bottom: 48 }, ] } fn default_n129_fireball_snake_trail() -> [Rect; 18] { [ Rect { left: 128, top: 48, right: 144, bottom: 64 }, Rect { left: 144, top: 48, right: 160, bottom: 64 }, Rect { left: 160, top: 48, right: 176, bottom: 64 }, Rect { left: 128, top: 64, right: 144, bottom: 80 }, Rect { left: 144, top: 64, right: 160, bottom: 80 }, Rect { left: 160, top: 64, right: 176, bottom: 80 }, Rect { left: 128, top: 80, right: 144, bottom: 96 }, Rect { left: 144, top: 80, right: 160, bottom: 96 }, Rect { left: 160, top: 80, right: 176, bottom: 96 }, Rect { left: 176, top: 48, right: 192, bottom: 64 }, Rect { left: 192, top: 48, right: 208, bottom: 64 }, Rect { left: 208, top: 48, right: 224, bottom: 64 }, Rect { left: 176, top: 64, right: 192, bottom: 80 }, Rect { left: 192, top: 64, right: 208, bottom: 80 }, Rect { left: 208, top: 64, right: 224, bottom: 80 }, Rect { left: 176, top: 80, right: 192, bottom: 96 }, Rect { left: 192, top: 80, right: 208, bottom: 96 }, Rect { left: 208, top: 80, right: 224, bottom: 96 }, ] } fn default_n130_puppy_sitting() -> [Rect; 8] { [ Rect { left: 48, top: 144, right: 64, bottom: 160 }, Rect { left: 64, top: 144, right: 80, bottom: 160 }, Rect { left: 48, top: 144, right: 64, bottom: 160 }, Rect { left: 80, top: 144, right: 96, bottom: 160 }, Rect { left: 48, top: 160, right: 64, bottom: 176 }, Rect { left: 64, top: 160, right: 80, bottom: 176 }, Rect { left: 48, top: 160, right: 64, bottom: 176 }, Rect { left: 80, top: 160, right: 96, bottom: 176 }, ] } fn default_n131_puppy_sleeping() -> [Rect; 2] { [ Rect { left: 144, top: 144, right: 160, bottom: 160 }, Rect { left: 144, top: 160, right: 160, bottom: 176 }, ] } fn default_n132_puppy_barking() -> [Rect; 10] { [ Rect { left: 48, top: 144, right: 64, bottom: 160 }, Rect { left: 64, top: 144, right: 80, bottom: 160 }, Rect { left: 96, top: 144, right: 112, bottom: 160 }, Rect { left: 96, top: 144, right: 112, bottom: 160 }, Rect { left: 128, top: 144, right: 144, bottom: 160 }, Rect { left: 48, top: 160, right: 64, bottom: 176 }, Rect { left: 64, top: 160, right: 80, bottom: 176 }, Rect { left: 96, top: 160, right: 112, bottom: 176 }, Rect { left: 96, top: 160, right: 112, bottom: 176 }, Rect { left: 128, top: 160, right: 144, bottom: 176 }, ] } fn default_n133_jenka() -> [Rect; 4] { [ Rect { left: 176, top: 32, right: 192, bottom: 48 }, Rect { left: 192, top: 32, right: 208, bottom: 48 }, Rect { left: 176, top: 48, right: 192, bottom: 64 }, Rect { left: 192, top: 48, right: 208, bottom: 64 }, ] } fn default_n134_armadillo() -> [Rect; 6] { [ Rect { left: 224, top: 0, right: 256, bottom: 16 }, Rect { left: 256, top: 0, right: 288, bottom: 16 }, Rect { left: 288, top: 0, right: 320, bottom: 16 }, Rect { left: 224, top: 16, right: 256, bottom: 32 }, Rect { left: 256, top: 16, right: 288, bottom: 32 }, Rect { left: 288, top: 16, right: 320, bottom: 32 }, ] } fn default_n135_skeleton() -> [Rect; 4] { [ Rect { left: 256, top: 32, right: 288, bottom: 64 }, Rect { left: 288, top: 32, right: 320, bottom: 64 }, Rect { left: 256, top: 64, right: 288, bottom: 96 }, Rect { left: 288, top: 64, right: 320, bottom: 96 }, ] } fn default_n136_puppy_carried() -> [Rect; 4] { [ Rect { left: 48, top: 144, right: 64, bottom: 160 }, Rect { left: 64, top: 144, right: 80, bottom: 160 }, Rect { left: 48, top: 160, right: 64, bottom: 176 }, Rect { left: 64, top: 160, right: 80, bottom: 176 }, ] } fn default_n137_large_door_frame() -> Rect { Rect { left: 96, top: 136, right: 128, bottom: 188 } } fn default_n138_large_door() -> [Rect; 2] { [ Rect { left: 96, top: 112, right: 112, bottom: 136 }, Rect { left: 112, top: 112, right: 128, bottom: 136 }, ] } fn default_n139_doctor() -> [Rect; 6] { [ Rect { left: 0, top: 128, right: 24, bottom: 160 }, Rect { left: 24, top: 128, right: 48, bottom: 160 }, Rect { left: 48, top: 128, right: 72, bottom: 160 }, Rect { left: 0, top: 160, right: 24, bottom: 192 }, Rect { left: 24, top: 160, right: 48, bottom: 192 }, Rect { left: 48, top: 160, right: 72, bottom: 192 }, ] } fn default_n140_toroko_frenzied() -> [Rect; 28] { [ Rect { left: 0, top: 0, right: 32, bottom: 32 }, Rect { left: 32, top: 0, right: 64, bottom: 32 }, Rect { left: 64, top: 0, right: 96, bottom: 32 }, Rect { left: 96, top: 0, right: 128, bottom: 32 }, Rect { left: 128, top: 0, right: 160, bottom: 32 }, Rect { left: 160, top: 0, right: 192, bottom: 32 }, Rect { left: 192, top: 0, right: 224, bottom: 32 }, Rect { left: 224, top: 0, right: 256, bottom: 32 }, Rect { left: 0, top: 64, right: 32, bottom: 96 }, Rect { left: 32, top: 64, right: 64, bottom: 96 }, Rect { left: 64, top: 64, right: 96, bottom: 96 }, Rect { left: 96, top: 64, right: 128, bottom: 96 }, Rect { left: 128, top: 64, right: 160, bottom: 96 }, Rect { left: 0, top: 0, right: 0, bottom: 0 }, Rect { left: 0, top: 32, right: 32, bottom: 64 }, Rect { left: 32, top: 32, right: 64, bottom: 64 }, Rect { left: 64, top: 32, right: 96, bottom: 64 }, Rect { left: 96, top: 32, right: 128, bottom: 64 }, Rect { left: 128, top: 32, right: 160, bottom: 64 }, Rect { left: 160, top: 32, right: 192, bottom: 64 }, Rect { left: 192, top: 32, right: 224, bottom: 64 }, Rect { left: 224, top: 32, right: 256, bottom: 64 }, Rect { left: 0, top: 96, right: 32, bottom: 128 }, Rect { left: 32, top: 96, right: 64, bottom: 128 }, Rect { left: 64, top: 96, right: 96, bottom: 128 }, Rect { left: 96, top: 96, right: 128, bottom: 128 }, Rect { left: 128, top: 96, right: 160, bottom: 128 }, Rect { left: 0, top: 0, right: 0, bottom: 0 }, ] } fn default_n141_toroko_block_projectile() -> [Rect; 2] { [ Rect { left: 288, top: 32, right: 304, bottom: 48 }, Rect { left: 304, top: 32, right: 320, bottom: 48 }, ] } fn default_n142_flower_cub() -> [Rect; 5] { [ Rect { left: 0, top: 128, right: 16, bottom: 144 }, Rect { left: 16, top: 128, right: 32, bottom: 144 }, Rect { left: 32, top: 128, right: 48, bottom: 144 }, Rect { left: 48, top: 128, right: 64, bottom: 144 }, Rect { left: 64, top: 128, right: 80, bottom: 144 }, ] } fn default_n143_jenka_collapsed() -> [Rect; 2] { [ Rect { left: 208, top: 32, right: 224, bottom: 48 }, Rect { left: 208, top: 48, right: 224, bottom: 64 }, ] } fn default_n144_toroko_teleporting_in() -> [Rect; 10] { [ Rect { left: 0, top: 64, right: 16, bottom: 80 }, Rect { left: 16, top: 64, right: 32, bottom: 80 }, Rect { left: 32, top: 64, right: 48, bottom: 80 }, Rect { left: 16, top: 64, right: 32, bottom: 80 }, Rect { left: 128, top: 64, right: 144, bottom: 80 }, Rect { left: 0, top: 80, right: 16, bottom: 96 }, Rect { left: 16, top: 80, right: 32, bottom: 96 }, Rect { left: 32, top: 80, right: 48, bottom: 96 }, Rect { left: 16, top: 80, right: 32, bottom: 96 }, Rect { left: 128, top: 80, right: 144, bottom: 96 }, ] } fn default_n145_king_sword() -> [Rect; 2] { [ Rect { left: 96, top: 32, right: 112, bottom: 48 }, Rect { left: 112, top: 32, right: 128, bottom: 48 }, ] } fn default_n146_lighting() -> [Rect; 5] { [ Rect { left: 0, top: 0, right: 0, bottom: 0 }, Rect { left: 256, top: 0, right: 272, bottom: 240 }, Rect { left: 272, top: 0, right: 288, bottom: 240 }, Rect { left: 288, top: 0, right: 304, bottom: 240 }, Rect { left: 304, top: 0, right: 320, bottom: 240 }, ] } fn default_n147_critter_purple() -> [Rect; 12] { [ Rect { left: 0, top: 96, right: 16, bottom: 112 }, Rect { left: 16, top: 96, right: 32, bottom: 112 }, Rect { left: 32, top: 96, right: 48, bottom: 112 }, Rect { left: 48, top: 96, right: 64, bottom: 112 }, Rect { left: 64, top: 96, right: 80, bottom: 112 }, Rect { left: 80, top: 96, right: 96, bottom: 112 }, Rect { left: 0, top: 112, right: 16, bottom: 128 }, Rect { left: 16, top: 112, right: 32, bottom: 128 }, Rect { left: 32, top: 112, right: 48, bottom: 128 }, Rect { left: 48, top: 112, right: 64, bottom: 128 }, Rect { left: 64, top: 112, right: 80, bottom: 128 }, Rect { left: 80, top: 112, right: 96, bottom: 128 }, ] } fn default_n148_critter_purple_projectile() -> [Rect; 2] { [ Rect { left: 96, top: 96, right: 104, bottom: 104 }, Rect { left: 104, top: 96, right: 112, bottom: 104 }, ] } fn default_n149_horizontal_moving_block() -> Rect { Rect { left: 16, top: 0, right: 48, bottom: 32 } } fn default_n150_quote() -> [Rect; 18] { [ Rect { left: 0, top: 0, right: 16, bottom: 16 }, Rect { left: 48, top: 0, right: 64, bottom: 16 }, Rect { left: 144, top: 0, right: 160, bottom: 16 }, Rect { left: 16, top: 0, right: 32, bottom: 16 }, Rect { left: 0, top: 0, right: 16, bottom: 16 }, Rect { left: 32, top: 0, right: 48, bottom: 16 }, Rect { left: 0, top: 0, right: 16, bottom: 16 }, Rect { left: 160, top: 0, right: 176, bottom: 16 }, Rect { left: 112, top: 0, right: 128, bottom: 16 }, Rect { left: 0, top: 16, right: 16, bottom: 32 }, Rect { left: 48, top: 16, right: 64, bottom: 32 }, Rect { left: 144, top: 16, right: 160, bottom: 32 }, Rect { left: 16, top: 16, right: 32, bottom: 32 }, Rect { left: 0, top: 16, right: 16, bottom: 32 }, Rect { left: 32, top: 16, right: 48, bottom: 32 }, Rect { left: 0, top: 16, right: 16, bottom: 32 }, Rect { left: 160, top: 16, right: 176, bottom: 32 }, Rect { left: 112, top: 16, right: 128, bottom: 32 }, ] } fn default_n151_blue_robot_standing() -> [Rect; 4] { [ Rect { left: 192, top: 0, right: 208, bottom: 16 }, Rect { left: 208, top: 0, right: 224, bottom: 16 }, Rect { left: 192, top: 16, right: 208, bottom: 32 }, Rect { left: 208, top: 16, right: 224, bottom: 32 }, ] } fn default_n153_gaudi() -> [Rect; 14] { [ Rect { left: 0, top: 0, right: 24, bottom: 24 }, // 0 0 // left Rect { left: 24, top: 0, right: 48, bottom: 24 }, // 1 1 Rect { left: 48, top: 0, right: 72, bottom: 24 }, // 2 2 Rect { left: 0, top: 0, right: 24, bottom: 24 }, // 3 3 Rect { left: 72, top: 0, right: 96, bottom: 24 }, // 4 4 Rect { left: 0, top: 0, right: 24, bottom: 24 }, // 5 5 Rect { left: 96, top: 48, right: 120, bottom: 72 }, // 6 20 Rect { left: 0, top: 24, right: 24, bottom: 48 }, // 0 0 // right Rect { left: 24, top: 24, right: 48, bottom: 48 }, // 1 1 Rect { left: 48, top: 24, right: 72, bottom: 48 }, // 2 2 Rect { left: 0, top: 24, right: 24, bottom: 48 }, // 3 3 Rect { left: 72, top: 24, right: 96, bottom: 48 }, // 4 4 Rect { left: 0, top: 24, right: 24, bottom: 48 }, // 5 5 Rect { left: 96, top: 72, right: 120, bottom: 96 }, // 6 20 ] } fn default_n154_gaudi_dead() -> [Rect; 6] { [ Rect { left: 168, top: 24, right: 192, bottom: 48 }, Rect { left: 192, top: 24, right: 216, bottom: 48 }, Rect { left: 216, top: 24, right: 240, bottom: 48 }, Rect { left: 168, top: 0, right: 192, bottom: 24 }, Rect { left: 192, top: 0, right: 216, bottom: 24 }, Rect { left: 216, top: 0, right: 240, bottom: 24 }, ] } fn default_n155_gaudi_flying() -> [Rect; 8] { [ Rect { left: 0, top: 48, right: 24, bottom: 72 }, // 0 14 // left Rect { left: 24, top: 48, right: 48, bottom: 72 }, // 1 15 Rect { left: 288, top: 0, right: 312, bottom: 24 }, // 2 18 Rect { left: 24, top: 48, right: 48, bottom: 72 }, // 3 19 Rect { left: 0, top: 72, right: 24, bottom: 96 }, // 0 14 // right Rect { left: 24, top: 72, right: 48, bottom: 96 }, // 1 15 Rect { left: 288, top: 24, right: 312, bottom: 48 }, // 2 18 Rect { left: 24, top: 72, right: 48, bottom: 96 }, // 3 19 ] } fn default_n156_gaudi_projectile() -> [Rect; 3] { [ Rect { left: 96, top: 112, right: 112, bottom: 128 }, Rect { left: 112, top: 112, right: 128, bottom: 128 }, Rect { left: 128, top: 112, right: 144, bottom: 128 }, ] } fn default_n157_vertical_moving_block() -> Rect { Rect { left: 16, top: 0, right: 48, bottom: 32 } } fn default_n158_fish_missile() -> [Rect; 8] { [ Rect { left: 0, top: 224, right: 16, bottom: 240 }, Rect { left: 16, top: 224, right: 32, bottom: 240 }, Rect { left: 32, top: 224, right: 48, bottom: 240 }, Rect { left: 48, top: 224, right: 64, bottom: 240 }, Rect { left: 64, top: 224, right: 80, bottom: 240 }, Rect { left: 80, top: 224, right: 96, bottom: 240 }, Rect { left: 96, top: 224, right: 112, bottom: 240 }, Rect { left: 112, top: 224, right: 128, bottom: 240 }, ] } fn default_n159_monster_x_defeated() -> Rect { Rect { left: 144, top: 128, right: 192, bottom: 200 } } fn default_n160_puu_black() -> [Rect; 8] { [ Rect { left: 0, top: 0, right: 40, bottom: 24 }, Rect { left: 40, top: 0, right: 80, bottom: 24 }, Rect { left: 80, top: 0, right: 120, bottom: 24 }, Rect { left: 120, top: 0, right: 160, bottom: 24 }, Rect { left: 0, top: 24, right: 40, bottom: 48 }, Rect { left: 40, top: 24, right: 80, bottom: 48 }, Rect { left: 80, top: 24, right: 120, bottom: 48 }, Rect { left: 120, top: 24, right: 160, bottom: 48 }, ] } fn default_n161_puu_black_projectile() -> [Rect; 3] { [ Rect { left: 0, top: 48, right: 16, bottom: 64 }, Rect { left: 16, top: 48, right: 32, bottom: 64 }, Rect { left: 32, top: 48, right: 48, bottom: 64 }, ] } fn default_n162_puu_black_dead() -> [Rect; 3] { [ Rect { left: 40, top: 0, right: 80, bottom: 24 }, Rect { left: 40, top: 24, right: 80, bottom: 48 }, Rect { left: 0, top: 0, right: 0, bottom: 0 }, ] } fn default_n163_dr_gero() -> [Rect; 4] { [ Rect { left: 192, top: 0, right: 208, bottom: 16 }, Rect { left: 208, top: 0, right: 224, bottom: 16 }, Rect { left: 192, top: 16, right: 208, bottom: 32 }, Rect { left: 208, top: 16, right: 224, bottom: 32 }, ] } fn default_n164_nurse_hasumi() -> [Rect; 4] { [ Rect { left: 224, top: 0, right: 240, bottom: 16 }, Rect { left: 240, top: 0, right: 256, bottom: 16 }, Rect { left: 224, top: 16, right: 240, bottom: 32 }, Rect { left: 240, top: 16, right: 256, bottom: 32 }, ] } fn default_n165_curly_collapsed() -> [Rect; 3] { [ Rect { left: 144, top: 96, right: 160, bottom: 112 }, Rect { left: 192, top: 96, right: 208, bottom: 112 }, Rect { left: 208, top: 96, right: 224, bottom: 112 }, ] } fn default_n166_chaba() -> [Rect; 2] { [ Rect { left: 144, top: 104, right: 184, bottom: 128 }, Rect { left: 184, top: 104, right: 224, bottom: 128 }, ] } fn default_n167_booster_falling() -> [Rect; 3] { [ Rect { left: 304, top: 0, right: 320, bottom: 16 }, Rect { left: 304, top: 16, right: 320, bottom: 32 }, Rect { left: 0, top: 0, right: 0, bottom: 0 }, ] } fn default_n168_boulder() -> Rect { Rect { left: 264, top: 56, right: 320, bottom: 96 } } fn default_n169_missile() -> [Rect; 18] { [ Rect { left: 0, top: 0, right: 40, bottom: 24 }, Rect { left: 0, top: 48, right: 40, bottom: 72 }, Rect { left: 0, top: 0, right: 40, bottom: 24 }, Rect { left: 40, top: 48, right: 80, bottom: 72 }, Rect { left: 0, top: 0, right: 40, bottom: 24 }, Rect { left: 80, top: 48, right: 120, bottom: 72 }, Rect { left: 120, top: 48, right: 160, bottom: 72 }, Rect { left: 120, top: 0, right: 160, bottom: 24 }, Rect { left: 80, top: 0, right: 120, bottom: 24 }, Rect { left: 0, top: 24, right: 40, bottom: 48 }, Rect { left: 0, top: 72, right: 40, bottom: 96 }, Rect { left: 0, top: 24, right: 40, bottom: 48 }, Rect { left: 40, top: 72, right: 80, bottom: 96 }, Rect { left: 0, top: 24, right: 40, bottom: 48 }, Rect { left: 80, top: 72, right: 120, bottom: 96 }, Rect { left: 120, top: 72, right: 160, bottom: 96 }, Rect { left: 120, top: 24, right: 160, bottom: 48 }, Rect { left: 80, top: 24, right: 120, bottom: 48 }, ] } fn default_n170_balrog_missile() -> [Rect; 4] { [ Rect { left: 112, top: 96, right: 128, bottom: 104 }, Rect { left: 128, top: 96, right: 144, bottom: 104 }, Rect { left: 112, top: 104, right: 128, bottom: 112 }, Rect { left: 128, top: 104, right: 144, bottom: 112 }, ] } fn default_n171_fire_whirrr() -> [Rect; 4] { [ Rect { left: 120, top: 48, right: 152, bottom: 80 }, Rect { left: 152, top: 48, right: 184, bottom: 80 }, Rect { left: 184, top: 48, right: 216, bottom: 80 }, Rect { left: 216, top: 48, right: 248, bottom: 80 }, ] } fn default_n172_fire_whirrr_projectile() -> [Rect; 3] { [ Rect { left: 248, top: 48, right: 264, bottom: 80 }, Rect { left: 264, top: 48, right: 280, bottom: 80 }, Rect { left: 280, top: 48, right: 296, bottom: 80 }, ] } fn default_n173_gaudi_armored() -> [Rect; 8] { [ Rect { left: 0, top: 128, right: 24, bottom: 152 }, Rect { left: 24, top: 128, right: 48, bottom: 152 }, Rect { left: 48, top: 128, right: 72, bottom: 152 }, Rect { left: 72, top: 128, right: 96, bottom: 152 }, Rect { left: 0, top: 152, right: 24, bottom: 176 }, Rect { left: 24, top: 152, right: 48, bottom: 176 }, Rect { left: 48, top: 152, right: 72, bottom: 176 }, Rect { left: 72, top: 152, right: 96, bottom: 176 }, ] } fn default_n174_gaudi_armored_projectile() -> [Rect; 3] { [ Rect { left: 120, top: 80, right: 136, bottom: 96 }, Rect { left: 136, top: 80, right: 152, bottom: 96 }, Rect { left: 152, top: 80, right: 168, bottom: 96 }, ] } fn default_n175_gaudi_egg() -> [Rect; 4] { [ Rect { left: 168, top: 80, right: 192, bottom: 104 }, Rect { left: 192, top: 80, right: 216, bottom: 104 }, Rect { left: 216, top: 80, right: 240, bottom: 104 }, Rect { left: 240, top: 80, right: 264, bottom: 104 }, ] } fn default_n176_buyo_buyo_base() -> [Rect; 6] { [ Rect { left: 96, top: 128, right: 128, bottom: 144 }, Rect { left: 128, top: 128, right: 160, bottom: 144 }, Rect { left: 160, top: 128, right: 192, bottom: 144 }, Rect { left: 96, top: 144, right: 128, bottom: 160 }, Rect { left: 128, top: 144, right: 160, bottom: 160 }, Rect { left: 160, top: 144, right: 192, bottom: 160 }, ] } fn default_n177_buyo_buyo() -> [Rect; 2] { [ Rect { left: 192, top: 128, right: 208, bottom: 144 }, Rect { left: 208, top: 128, right: 224, bottom: 144 }, ] } fn default_n178_core_blade_projectile() -> [Rect; 3] { [ Rect { left: 0, top: 224, right: 16, bottom: 240 }, Rect { left: 16, top: 224, right: 32, bottom: 240 }, Rect { left: 32, top: 224, right: 48, bottom: 240 }, ] } fn default_n179_core_wisp_projectile() -> [Rect; 3] { [ Rect { left: 48, top: 224, right: 72, bottom: 240 }, Rect { left: 72, top: 224, right: 96, bottom: 240 }, Rect { left: 96, top: 224, right: 120, bottom: 240 }, ] } fn default_n180_curly_ai() -> [Rect; 22] { [ Rect { left: 0, top: 96, right: 16, bottom: 112 }, Rect { left: 16, top: 96, right: 32, bottom: 112 }, Rect { left: 0, top: 96, right: 16, bottom: 112 }, Rect { left: 32, top: 96, right: 48, bottom: 112 }, Rect { left: 0, top: 96, right: 16, bottom: 112 }, Rect { left: 48, top: 96, right: 64, bottom: 112 }, Rect { left: 64, top: 96, right: 80, bottom: 112 }, Rect { left: 48, top: 96, right: 64, bottom: 112 }, Rect { left: 80, top: 96, right: 96, bottom: 112 }, Rect { left: 48, top: 96, right: 64, bottom: 112 }, Rect { left: 144, top: 96, right: 160, bottom: 112 }, Rect { left: 0, top: 112, right: 16, bottom: 128 }, Rect { left: 16, top: 112, right: 32, bottom: 128 }, Rect { left: 0, top: 112, right: 16, bottom: 128 }, Rect { left: 32, top: 112, right: 48, bottom: 128 }, Rect { left: 0, top: 112, right: 16, bottom: 128 }, Rect { left: 48, top: 112, right: 64, bottom: 128 }, Rect { left: 64, top: 112, right: 80, bottom: 128 }, Rect { left: 48, top: 112, right: 64, bottom: 128 }, Rect { left: 80, top: 112, right: 96, bottom: 128 }, Rect { left: 48, top: 112, right: 64, bottom: 128 }, Rect { left: 144, top: 112, right: 160, bottom: 128 }, ] } fn default_n181_curly_ai_machine_gun() -> [Rect; 4] { [ Rect { left: 216, top: 152, right: 232, bottom: 168 }, Rect { left: 232, top: 152, right: 248, bottom: 168 }, Rect { left: 216, top: 168, right: 232, bottom: 184 }, Rect { left: 232, top: 168, right: 248, bottom: 184 }, ] } fn default_n182_curly_ai_polar_star() -> [Rect; 4] { [ Rect { left: 184, top: 152, right: 200, bottom: 168 }, Rect { left: 200, top: 152, right: 216, bottom: 168 }, Rect { left: 184, top: 168, right: 200, bottom: 184 }, Rect { left: 200, top: 168, right: 216, bottom: 184 }, ] } fn default_n183_curly_air_tank_bubble() -> [Rect; 2] { [ Rect { left: 56, top: 96, right: 80, bottom: 120 }, Rect { left: 80, top: 96, right: 104, bottom: 120 }, ] } fn default_n184_shutter() -> [Rect; 4] { [ Rect { left: 0, top: 64, right: 32, bottom: 96 }, Rect { left: 32, top: 64, right: 64, bottom: 96 }, Rect { left: 64, top: 64, right: 96, bottom: 96 }, Rect { left: 32, top: 64, right: 64, bottom: 96 }, ] } fn default_n185_small_shutter() -> Rect { Rect { left: 96, top: 64, right: 112, bottom: 96 } } fn default_n186_lift_block() -> [Rect; 4] { [ Rect { left: 48, top: 48, right: 64, bottom: 64 }, Rect { left: 64, top: 48, right: 80, bottom: 64 }, Rect { left: 80, top: 48, right: 96, bottom: 64 }, Rect { left: 64, top: 48, right: 80, bottom: 64 }, ] } fn default_n187_fuzz_core() -> [Rect; 4] { [ Rect { left: 224, top: 104, right: 256, bottom: 136 }, Rect { left: 256, top: 104, right: 288, bottom: 136 }, Rect { left: 224, top: 136, right: 256, bottom: 168 }, Rect { left: 256, top: 136, right: 288, bottom: 168 }, ] } fn default_n188_fuzz() -> [Rect; 4] { [ Rect { left: 288, top: 104, right: 304, bottom: 120 }, Rect { left: 304, top: 104, right: 320, bottom: 120 }, Rect { left: 288, top: 120, right: 304, bottom: 136 }, Rect { left: 304, top: 120, right: 320, bottom: 136 }, ] } fn default_n189_homing_flame() -> [Rect; 3] { [ Rect { left: 224, top: 184, right: 232, bottom: 200 }, Rect { left: 232, top: 184, right: 240, bottom: 200 }, Rect { left: 240, top: 184, right: 248, bottom: 200 }, ] } fn default_n190_broken_robot() -> [Rect; 2] { [ Rect { left: 192, top: 32, right: 208, bottom: 48 }, Rect { left: 208, top: 32, right: 224, bottom: 48 }, ] } fn default_n192_scooter() -> [Rect; 4] { [ Rect { left: 224, top: 64, right: 256, bottom: 80 }, Rect { left: 256, top: 64, right: 288, bottom: 96 }, Rect { left: 224, top: 80, right: 256, bottom: 96 }, Rect { left: 288, top: 64, right: 320, bottom: 96 }, ] } fn default_n193_broken_scooter() -> Rect { Rect { left: 256, top: 96, right: 320, bottom: 112 } } fn default_n194_broken_blue_robot() -> Rect { Rect { left: 192, top: 120, right: 224, bottom: 128 } } fn default_n195_grate() -> Rect { Rect { left: 112, top: 64, right: 128, bottom: 80 } } fn default_n196_ironhead_motion_wall() -> [Rect; 2] { [ Rect { left: 112, top: 64, right: 144, bottom: 80 }, Rect { left: 112, top: 80, right: 144, bottom: 96 }, ] } fn default_n197_porcupine_fish() -> [Rect; 4] { [ Rect { left: 0, top: 0, right: 16, bottom: 16 }, Rect { left: 16, top: 0, right: 32, bottom: 16 }, Rect { left: 32, top: 0, right: 48, bottom: 16 }, Rect { left: 48, top: 0, right: 64, bottom: 16 }, ] } fn default_n198_ironhead_projectile() -> [Rect; 3] { [ Rect { left: 208, top: 48, right: 224, bottom: 72 }, Rect { left: 224, top: 48, right: 240, bottom: 72 }, Rect { left: 240, top: 48, right: 256, bottom: 72 }, ] } fn default_n199_wind_particles() -> [Rect; 5] { [ Rect { left: 72, top: 16, right: 74, bottom: 18 }, Rect { left: 74, top: 16, right: 76, bottom: 18 }, Rect { left: 76, top: 16, right: 78, bottom: 18 }, Rect { left: 78, top: 16, right: 80, bottom: 18 }, Rect { left: 80, top: 16, right: 82, bottom: 18 }, ] } fn default_n200_zombie_dragon() -> [Rect; 12] { [ Rect { left: 0, top: 0, right: 40, bottom: 40 }, Rect { left: 40, top: 0, right: 80, bottom: 40 }, Rect { left: 80, top: 0, right: 120, bottom: 40 }, Rect { left: 120, top: 0, right: 160, bottom: 40 }, Rect { left: 160, top: 0, right: 200, bottom: 40 }, Rect { left: 200, top: 0, right: 240, bottom: 40 }, Rect { left: 0, top: 40, right: 40, bottom: 80 }, Rect { left: 40, top: 40, right: 80, bottom: 80 }, Rect { left: 80, top: 40, right: 120, bottom: 80 }, Rect { left: 120, top: 40, right: 160, bottom: 80 }, Rect { left: 160, top: 40, right: 200, bottom: 80 }, Rect { left: 200, top: 40, right: 240, bottom: 80 }, ] } fn default_n201_zombie_dragon_dead() -> [Rect; 2] { [ Rect { left: 200, top: 0, right: 240, bottom: 40 }, Rect { left: 200, top: 40, right: 240, bottom: 80 }, ] } fn default_n202_zombie_dragon_projectile() -> [Rect; 3] { [ Rect { left: 184, top: 216, right: 200, bottom: 240 }, Rect { left: 200, top: 216, right: 216, bottom: 240 }, Rect { left: 216, top: 216, right: 232, bottom: 240 }, ] } fn default_n203_critter_destroyed_egg_corridor() -> [Rect; 6] { [ Rect { left: 0, top: 80, right: 16, bottom: 96 }, Rect { left: 16, top: 80, right: 32, bottom: 96 }, Rect { left: 32, top: 80, right: 48, bottom: 96 }, Rect { left: 0, top: 96, right: 16, bottom: 112 }, Rect { left: 16, top: 96, right: 32, bottom: 112 }, Rect { left: 32, top: 96, right: 48, bottom: 112 }, ] } fn default_n204_small_falling_spike() -> [Rect; 2] { [ Rect { left: 240, top: 80, right: 256, bottom: 96 }, Rect { left: 240, top: 144, right: 256, bottom: 160 }, ] } fn default_n205_large_falling_spike() -> [Rect; 2] { [ Rect { left: 112, top: 80, right: 128, bottom: 112 }, Rect { left: 128, top: 80, right: 144, bottom: 112 }, ] } fn default_n206_counter_bomb() -> [Rect; 3] { [ Rect { left: 80, top: 80, right: 120, bottom: 120 }, Rect { left: 120, top: 80, right: 160, bottom: 120 }, Rect { left: 160, top: 80, right: 200, bottom: 120 }, ] } fn default_n207_counter_bomb_countdown() -> [Rect; 5] { [ Rect { left: 0, top: 144, right: 16, bottom: 160 }, Rect { left: 16, top: 144, right: 32, bottom: 160 }, Rect { left: 32, top: 144, right: 48, bottom: 160 }, Rect { left: 48, top: 144, right: 64, bottom: 160 }, Rect { left: 64, top: 144, right: 80, bottom: 160 }, ] } fn default_n208_basu_destroyed_egg_corridor() -> [Rect; 6] { [ Rect { left: 248, top: 80, right: 272, bottom: 104 }, Rect { left: 272, top: 80, right: 296, bottom: 104 }, Rect { left: 296, top: 80, right: 320, bottom: 104 }, Rect { left: 248, top: 104, right: 272, bottom: 128 }, Rect { left: 272, top: 104, right: 296, bottom: 128 }, Rect { left: 296, top: 104, right: 320, bottom: 128 }, ] } fn default_n209_basu_projectile_destroyed_egg_corridor() -> [Rect; 4] { [ Rect { left: 232, top: 96, right: 248, bottom: 112 }, Rect { left: 200, top: 112, right: 216, bottom: 128 }, Rect { left: 216, top: 112, right: 232, bottom: 128 }, Rect { left: 232, top: 112, right: 248, bottom: 128 }, ] } fn default_n210_destroyed_egg_corridor() -> [Rect; 4] { [ Rect { left: 0, top: 112, right: 16, bottom: 128 }, Rect { left: 16, top: 112, right: 32, bottom: 128 }, Rect { left: 32, top: 112, right: 48, bottom: 128 }, Rect { left: 48, top: 112, right: 64, bottom: 128 }, ] } fn default_n211_small_spikes() -> [Rect; 4] { [ Rect { left: 256, top: 200, right: 272, bottom: 216 }, Rect { left: 272, top: 200, right: 288, bottom: 216 }, Rect { left: 288, top: 200, right: 304, bottom: 216 }, Rect { left: 304, top: 200, right: 320, bottom: 216 }, ] } fn default_n212_sky_dragon() -> [Rect; 4] { [ Rect { left: 160, top: 152, right: 200, bottom: 192 }, Rect { left: 200, top: 152, right: 240, bottom: 192 }, Rect { left: 240, top: 112, right: 280, bottom: 152 }, Rect { left: 280, top: 112, right: 320, bottom: 152 }, ] } fn default_n213_night_spirit() -> [Rect; 10] { [ Rect { left: 0, top: 0, right: 0, bottom: 0 }, Rect { left: 0, top: 0, right: 48, bottom: 48 }, Rect { left: 48, top: 0, right: 96, bottom: 48 }, Rect { left: 96, top: 0, right: 144, bottom: 48 }, Rect { left: 144, top: 0, right: 192, bottom: 48 }, Rect { left: 192, top: 0, right: 240, bottom: 48 }, Rect { left: 240, top: 0, right: 288, bottom: 48 }, Rect { left: 0, top: 48, right: 48, bottom: 96 }, Rect { left: 48, top: 48, right: 96, bottom: 96 }, Rect { left: 96, top: 48, right: 144, bottom: 96 }, ] } fn default_n214_night_spirit_projectile() -> [Rect; 3] { [ Rect { left: 144, top: 48, right: 176, bottom: 64 }, Rect { left: 176, top: 48, right: 208, bottom: 64 }, Rect { left: 208, top: 48, right: 240, bottom: 64 }, ] } fn default_n215_sandcroc_outer_wall() -> [Rect; 5] { [ Rect { left: 0, top: 0, right: 0, bottom: 0 }, Rect { left: 0, top: 96, right: 48, bottom: 128 }, Rect { left: 48, top: 96, right: 96, bottom: 128 }, Rect { left: 96, top: 96, right: 144, bottom: 128 }, Rect { left: 144, top: 96, right: 192, bottom: 128 }, ] } fn default_n216_debug_cat() -> Rect { Rect { left: 256, top: 192, right: 272, bottom: 216 } } fn default_n217_itoh() -> [Rect; 8] { [ Rect { left: 144, top: 64, right: 160, bottom: 80 }, Rect { left: 160, top: 64, right: 176, bottom: 80 }, Rect { left: 176, top: 64, right: 192, bottom: 80 }, Rect { left: 192, top: 64, right: 208, bottom: 80 }, Rect { left: 144, top: 80, right: 160, bottom: 96 }, Rect { left: 160, top: 80, right: 176, bottom: 96 }, Rect { left: 144, top: 80, right: 160, bottom: 96 }, Rect { left: 176, top: 80, right: 192, bottom: 96 }, ] } fn default_n218_core_giant_ball() -> [Rect; 2] { [ Rect { left: 256, top: 120, right: 288, bottom: 152 }, Rect { left: 288, top: 120, right: 320, bottom: 152 }, ] } fn default_n220_shovel_brigade() -> [Rect; 4] { [ Rect { left: 0, top: 64, right: 16, bottom: 80 }, Rect { left: 16, top: 64, right: 32, bottom: 80 }, Rect { left: 0, top: 80, right: 16, bottom: 96 }, Rect { left: 16, top: 80, right: 32, bottom: 96 }, ] } fn default_n221_shovel_brigade_walking() -> [Rect; 12] { [ Rect { left: 0, top: 64, right: 16, bottom: 80 }, Rect { left: 16, top: 64, right: 32, bottom: 80 }, Rect { left: 32, top: 64, right: 48, bottom: 80 }, Rect { left: 0, top: 64, right: 16, bottom: 80 }, Rect { left: 48, top: 64, right: 64, bottom: 80 }, Rect { left: 0, top: 64, right: 16, bottom: 80 }, Rect { left: 0, top: 80, right: 16, bottom: 96 }, Rect { left: 16, top: 80, right: 32, bottom: 96 }, Rect { left: 32, top: 80, right: 48, bottom: 96 }, Rect { left: 0, top: 80, right: 16, bottom: 96 }, Rect { left: 48, top: 80, right: 64, bottom: 96 }, Rect { left: 0, top: 80, right: 16, bottom: 96 }, ] } fn default_n222_prison_bars() -> Rect { Rect { left: 96, top: 168, right: 112, bottom: 200 } } fn default_n223_momorin() -> [Rect; 6] { [ Rect { left: 80, top: 192, right: 96, bottom: 216 }, Rect { left: 96, top: 192, right: 112, bottom: 216 }, Rect { left: 112, top: 192, right: 128, bottom: 216 }, Rect { left: 80, top: 216, right: 96, bottom: 240 }, Rect { left: 96, top: 216, right: 112, bottom: 240 }, Rect { left: 112, top: 216, right: 128, bottom: 240 }, ] } fn default_n224_chie() -> [Rect; 4] { [ Rect { left: 112, top: 32, right: 128, bottom: 48 }, Rect { left: 128, top: 32, right: 144, bottom: 48 }, Rect { left: 112, top: 48, right: 128, bottom: 64 }, Rect { left: 128, top: 48, right: 144, bottom: 64 }, ] } fn default_n225_megane() -> [Rect; 4] { [ Rect { left: 64, top: 64, right: 80, bottom: 80 }, Rect { left: 80, top: 64, right: 96, bottom: 80 }, Rect { left: 64, top: 80, right: 80, bottom: 96 }, Rect { left: 80, top: 80, right: 96, bottom: 96 }, ] } fn default_n226_kanpachi_plantation() -> [Rect; 7] { [ Rect { left: 256, top: 56, right: 272, bottom: 80 }, Rect { left: 272, top: 56, right: 288, bottom: 80 }, Rect { left: 288, top: 56, right: 304, bottom: 80 }, Rect { left: 256, top: 56, right: 272, bottom: 80 }, Rect { left: 304, top: 56, right: 320, bottom: 80 }, Rect { left: 256, top: 56, right: 272, bottom: 80 }, Rect { left: 240, top: 56, right: 256, bottom: 80 }, ] } fn default_n227_bucket() -> Rect { Rect { left: 208, top: 32, right: 224, bottom: 48 } } fn default_n228_droll() -> [Rect; 8] { [ Rect { left: 0, top: 0, right: 32, bottom: 40 }, Rect { left: 32, top: 0, right: 64, bottom: 40 }, Rect { left: 64, top: 0, right: 96, bottom: 40 }, Rect { left: 96, top: 0, right: 128, bottom: 40 }, Rect { left: 0, top: 40, right: 32, bottom: 80 }, Rect { left: 32, top: 40, right: 64, bottom: 80 }, Rect { left: 64, top: 40, right: 96, bottom: 80 }, Rect { left: 96, top: 40, right: 128, bottom: 80 }, ] } fn default_n229_red_flowers_sprouts() -> [Rect; 2] { [ Rect { left: 0, top: 96, right: 48, bottom: 112 }, Rect { left: 0, top: 112, right: 48, bottom: 128 }, ] } fn default_n230_red_flowers_blooming() -> [Rect; 2] { [ Rect { left: 48, top: 96, right: 96, bottom: 128 }, Rect { left: 96, top: 96, right: 144, bottom: 128 }, ] } fn default_n231_rocket() -> [Rect; 2] { [ Rect { left: 176, top: 32, right: 208, bottom: 48 }, Rect { left: 176, top: 48, right: 208, bottom: 64 }, ] } fn default_n232_orangebell() -> [Rect; 6] { [ Rect { left: 128, top: 0, right: 160, bottom: 32 }, Rect { left: 160, top: 0, right: 192, bottom: 32 }, Rect { left: 192, top: 0, right: 224, bottom: 32 }, Rect { left: 128, top: 32, right: 160, bottom: 64 }, Rect { left: 160, top: 32, right: 192, bottom: 64 }, Rect { left: 192, top: 32, right: 224, bottom: 64 }, ] } fn default_n233_orangebell_hat() -> [Rect; 8] { [ Rect { left: 256, top: 0, right: 272, bottom: 16 }, Rect { left: 272, top: 0, right: 288, bottom: 16 }, Rect { left: 288, top: 0, right: 304, bottom: 16 }, Rect { left: 304, top: 0, right: 320, bottom: 16 }, Rect { left: 256, top: 16, right: 272, bottom: 32 }, Rect { left: 272, top: 16, right: 288, bottom: 32 }, Rect { left: 288, top: 16, right: 304, bottom: 32 }, Rect { left: 304, top: 16, right: 320, bottom: 32 }, ] } fn default_n234_red_flowers_picked() -> [Rect; 2] { [ Rect { left: 144, top: 96, right: 192, bottom: 112 }, Rect { left: 144, top: 112, right: 192, bottom: 128 }, ] } fn default_n235_midorin() -> [Rect; 8] { [ Rect { left: 192, top: 96, right: 208, bottom: 112 }, Rect { left: 208, top: 96, right: 224, bottom: 112 }, Rect { left: 224, top: 96, right: 240, bottom: 112 }, Rect { left: 192, top: 96, right: 208, bottom: 112 }, Rect { left: 192, top: 112, right: 208, bottom: 128 }, Rect { left: 208, top: 112, right: 224, bottom: 128 }, Rect { left: 224, top: 112, right: 240, bottom: 128 }, Rect { left: 192, top: 112, right: 208, bottom: 128 }, ] } fn default_n236_gunfish() -> [Rect; 12] { [ Rect { left: 128, top: 64, right: 152, bottom: 88 }, Rect { left: 152, top: 64, right: 176, bottom: 88 }, Rect { left: 176, top: 64, right: 200, bottom: 88 }, Rect { left: 200, top: 64, right: 224, bottom: 88 }, Rect { left: 224, top: 64, right: 248, bottom: 88 }, Rect { left: 248, top: 64, right: 272, bottom: 88 }, Rect { left: 128, top: 88, right: 152, bottom: 112 }, Rect { left: 152, top: 88, right: 176, bottom: 112 }, Rect { left: 176, top: 88, right: 200, bottom: 112 }, Rect { left: 200, top: 88, right: 224, bottom: 112 }, Rect { left: 224, top: 88, right: 248, bottom: 112 }, Rect { left: 248, top: 88, right: 272, bottom: 112 }, ] } fn default_n237_gunfish_projectile() -> Rect { Rect { left: 312, top: 32, right: 320, bottom: 40 } } fn default_n238_press_sideways() -> [Rect; 3] { [ Rect { left: 184, top: 200, right: 208, bottom: 216 }, Rect { left: 208, top: 200, right: 232, bottom: 216 }, Rect { left: 232, top: 200, right: 256, bottom: 216 }, ] } fn default_n239_cage_bars() -> [Rect; 2] { [ Rect { left: 192, top: 48, right: 256, bottom: 80 }, Rect { left: 96, top: 112, right: 144, bottom: 144 }, ] } fn default_n240_mimiga_jailed() -> [Rect; 12] { [ Rect { left: 160, top: 64, right: 176, bottom: 80 }, Rect { left: 176, top: 64, right: 192, bottom: 80 }, Rect { left: 192, top: 64, right: 208, bottom: 80 }, Rect { left: 160, top: 64, right: 176, bottom: 80 }, Rect { left: 208, top: 64, right: 224, bottom: 80 }, Rect { left: 160, top: 64, right: 176, bottom: 80 }, Rect { left: 160, top: 80, right: 176, bottom: 96 }, Rect { left: 176, top: 80, right: 192, bottom: 96 }, Rect { left: 192, top: 80, right: 208, bottom: 96 }, Rect { left: 160, top: 80, right: 176, bottom: 96 }, Rect { left: 208, top: 80, right: 224, bottom: 96 }, Rect { left: 160, top: 80, right: 176, bottom: 96 }, ] } fn default_n241_critter_red() -> [Rect; 6] { [ Rect { left: 0, top: 0, right: 16, bottom: 16 }, Rect { left: 16, top: 0, right: 32, bottom: 16 }, Rect { left: 32, top: 0, right: 48, bottom: 16 }, Rect { left: 0, top: 16, right: 16, bottom: 32 }, Rect { left: 16, top: 16, right: 32, bottom: 32 }, Rect { left: 32, top: 16, right: 48, bottom: 32 }, ] } fn default_n242_bat_last_cave() -> [Rect; 8] { [ Rect { left: 32, top: 32, right: 48, bottom: 48 }, Rect { left: 48, top: 32, right: 64, bottom: 48 }, Rect { left: 64, top: 32, right: 80, bottom: 48 }, Rect { left: 80, top: 32, right: 96, bottom: 48 }, Rect { left: 32, top: 48, right: 48, bottom: 64 }, Rect { left: 48, top: 48, right: 64, bottom: 64 }, Rect { left: 64, top: 48, right: 80, bottom: 64 }, Rect { left: 80, top: 48, right: 96, bottom: 64 }, ] } fn default_n244_lava_drop() -> Rect { Rect { left: 96, top: 0, right: 104, bottom: 16 } } fn default_n245_lava_drop_generator() -> [Rect; 4] { [ Rect { left: 0, top: 0, right: 0, bottom: 0 }, Rect { left: 104, top: 0, right: 112, bottom: 16 }, Rect { left: 112, top: 0, right: 120, bottom: 16 }, Rect { left: 120, top: 0, right: 128, bottom: 16 }, ] } fn default_n246_press_proximity() -> [Rect; 3] { [ Rect { left: 144, top: 112, right: 160, bottom: 136 }, Rect { left: 160, top: 112, right: 176, bottom: 136 }, Rect { left: 176, top: 112, right: 192, bottom: 136 }, ] } fn default_n247_misery_boss() -> [Rect; 18] { [ Rect { left: 0, top: 0, right: 16, bottom: 16 }, Rect { left: 16, top: 0, right: 32, bottom: 16 }, Rect { left: 32, top: 0, right: 48, bottom: 16 }, Rect { left: 48, top: 0, right: 64, bottom: 16 }, Rect { left: 64, top: 0, right: 80, bottom: 16 }, Rect { left: 80, top: 0, right: 96, bottom: 16 }, Rect { left: 96, top: 0, right: 112, bottom: 16 }, Rect { left: 0, top: 0, right: 0, bottom: 0 }, Rect { left: 112, top: 0, right: 128, bottom: 16 }, Rect { left: 0, top: 16, right: 16, bottom: 32 }, Rect { left: 16, top: 16, right: 32, bottom: 32 }, Rect { left: 32, top: 16, right: 48, bottom: 32 }, Rect { left: 48, top: 16, right: 64, bottom: 32 }, Rect { left: 64, top: 16, right: 80, bottom: 32 }, Rect { left: 80, top: 16, right: 96, bottom: 32 }, Rect { left: 96, top: 16, right: 112, bottom: 32 }, Rect { left: 0, top: 0, right: 0, bottom: 0 }, Rect { left: 112, top: 16, right: 128, bottom: 32 }, ] } fn default_n248_misery_boss_vanishing() -> [Rect; 3] { [ Rect { left: 0, top: 48, right: 16, bottom: 64 }, Rect { left: 16, top: 48, right: 32, bottom: 64 }, Rect { left: 32, top: 48, right: 48, bottom: 64 }, ] } fn default_n249_misery_boss_energy_shot() -> [Rect; 2] { [ Rect { left: 48, top: 48, right: 64, bottom: 64 }, Rect { left: 64, top: 48, right: 80, bottom: 64 }, ] } fn default_n250_misery_boss_lighting_ball() -> [Rect; 3] { [ Rect { left: 0, top: 32, right: 16, bottom: 48 }, Rect { left: 16, top: 32, right: 32, bottom: 48 }, Rect { left: 32, top: 32, right: 48, bottom: 48 }, ] } fn default_n251_misery_boss_lighting() -> [Rect; 2] { [ Rect { left: 80, top: 32, right: 96, bottom: 64 }, Rect { left: 96, top: 32, right: 112, bottom: 64 }, ] } fn default_n252_misery_boss_bats() -> [Rect; 8] { [ Rect { left: 48, top: 32, right: 64, bottom: 48 }, Rect { left: 112, top: 32, right: 128, bottom: 48 }, Rect { left: 128, top: 32, right: 144, bottom: 48 }, Rect { left: 144, top: 32, right: 160, bottom: 48 }, Rect { left: 48, top: 32, right: 64, bottom: 48 }, Rect { left: 112, top: 48, right: 128, bottom: 64 }, Rect { left: 128, top: 48, right: 144, bottom: 64 }, Rect { left: 144, top: 48, right: 160, bottom: 64 }, ] } fn default_n253_experience_capsule() -> [Rect; 2] { [ Rect { left: 0, top: 64, right: 16, bottom: 80 }, Rect { left: 16, top: 64, right: 32, bottom: 80 }, ] } fn default_n254_helicopter() -> [Rect; 2] { [ Rect { left: 0, top: 0, right: 128, bottom: 64 }, Rect { left: 0, top: 64, right: 128, bottom: 128 }, ] } fn default_n255_helicopter_blades() -> [Rect; 8] { [ Rect { left: 128, top: 0, right: 240, bottom: 16 }, Rect { left: 128, top: 16, right: 240, bottom: 32 }, Rect { left: 128, top: 32, right: 240, bottom: 48 }, Rect { left: 128, top: 16, right: 240, bottom: 32 }, Rect { left: 240, top: 0, right: 320, bottom: 16 }, Rect { left: 240, top: 16, right: 320, bottom: 32 }, Rect { left: 240, top: 32, right: 320, bottom: 48 }, Rect { left: 240, top: 16, right: 320, bottom: 32 }, ] } fn default_n256_doctor_facing_away() -> [Rect; 6] { [ Rect { left: 48, top: 160, right: 72, bottom: 192 }, Rect { left: 72, top: 160, right: 96, bottom: 192 }, Rect { left: 0, top: 128, right: 24, bottom: 160 }, Rect { left: 24, top: 128, right: 48, bottom: 160 }, Rect { left: 0, top: 160, right: 24, bottom: 192 }, Rect { left: 24, top: 160, right: 48, bottom: 192 }, ] } fn default_n257_red_crystal() -> [Rect; 3] { [ Rect { left: 176, top: 32, right: 184, bottom: 48 }, Rect { left: 184, top: 32, right: 192, bottom: 48 }, Rect { left: 0, top: 0, right: 0, bottom: 0 }, ] } fn default_n258_mimiga_sleeping() -> Rect { Rect { left: 48, top: 32, right: 64, bottom: 48 } } fn default_n259_curly_unconcious() -> [Rect; 2] { [ Rect { left: 224, top: 96, right: 240, bottom: 112 }, Rect { left: 224, top: 112, right: 240, bottom: 128 }, ] } fn default_n260_shovel_brigade_caged() -> [Rect; 6] { [ Rect { left: 128, top: 64, right: 144, bottom: 80 }, Rect { left: 144, top: 64, right: 160, bottom: 80 }, Rect { left: 224, top: 64, right: 240, bottom: 80 }, Rect { left: 128, top: 80, right: 144, bottom: 96 }, Rect { left: 144, top: 80, right: 160, bottom: 96 }, Rect { left: 224, top: 80, right: 240, bottom: 96 }, ] } fn default_n261_chie_caged() -> [Rect; 4] { [ Rect { left: 112, top: 32, right: 128, bottom: 48 }, Rect { left: 128, top: 32, right: 144, bottom: 48 }, Rect { left: 112, top: 48, right: 128, bottom: 64 }, Rect { left: 128, top: 48, right: 144, bottom: 64 }, ] } fn default_n262_chaco_caged() -> [Rect; 4] { [ Rect { left: 128, top: 0, right: 144, bottom: 16 }, Rect { left: 144, top: 0, right: 160, bottom: 16 }, Rect { left: 128, top: 16, right: 144, bottom: 32 }, Rect { left: 144, top: 16, right: 160, bottom: 32 }, ] } fn default_n263_doctor_boss() -> [Rect; 18] { [ Rect { left: 0, top: 0, right: 24, bottom: 32 }, Rect { left: 24, top: 0, right: 48, bottom: 32 }, Rect { left: 48, top: 0, right: 72, bottom: 32 }, Rect { left: 0, top: 0, right: 0, bottom: 0 }, Rect { left: 72, top: 0, right: 96, bottom: 32 }, Rect { left: 96, top: 0, right: 120, bottom: 32 }, Rect { left: 120, top: 0, right: 144, bottom: 32 }, Rect { left: 144, top: 0, right: 168, bottom: 32 }, Rect { left: 264, top: 0, right: 288, bottom: 32 }, Rect { left: 0, top: 32, right: 24, bottom: 64 }, Rect { left: 24, top: 32, right: 48, bottom: 64 }, Rect { left: 48, top: 32, right: 72, bottom: 64 }, Rect { left: 0, top: 0, right: 0, bottom: 0 }, Rect { left: 72, top: 32, right: 96, bottom: 64 }, Rect { left: 96, top: 32, right: 120, bottom: 64 }, Rect { left: 120, top: 32, right: 144, bottom: 64 }, Rect { left: 144, top: 32, right: 168, bottom: 64 }, Rect { left: 264, top: 32, right: 288, bottom: 64 }, ] } fn default_n264_doctor_boss_red_wave_projectile() -> Rect { Rect { left: 288, top: 0, right: 304, bottom: 16 } } fn default_n265_doctor_boss_red_ball_projectile() -> [Rect; 3] { [ Rect { left: 288, top: 16, right: 304, bottom: 32 }, Rect { left: 288, top: 32, right: 304, bottom: 48 }, Rect { left: 288, top: 48, right: 304, bottom: 64 }, ] } fn default_n266_doctor_boss_red_ball_projectile_bouncing() -> [Rect; 2] { [ Rect { left: 304, top: 16, right: 320, bottom: 32 }, Rect { left: 304, top: 32, right: 320, bottom: 48 }, ] } fn default_n267_muscle_doctor() -> [Rect; 20] { [ Rect { left: 0, top: 0, right: 0, bottom: 0 }, Rect { left: 0, top: 64, right: 40, bottom: 112 }, Rect { left: 40, top: 64, right: 80, bottom: 112 }, Rect { left: 80, top: 64, right: 120, bottom: 112 }, Rect { left: 120, top: 64, right: 160, bottom: 112 }, Rect { left: 160, top: 64, right: 200, bottom: 112 }, Rect { left: 200, top: 64, right: 240, bottom: 112 }, Rect { left: 240, top: 64, right: 280, bottom: 112 }, Rect { left: 280, top: 64, right: 320, bottom: 112 }, Rect { left: 0, top: 160, right: 40, bottom: 208 }, Rect { left: 0, top: 0, right: 0, bottom: 0 }, Rect { left: 0, top: 112, right: 40, bottom: 160 }, Rect { left: 40, top: 112, right: 80, bottom: 160 }, Rect { left: 80, top: 112, right: 120, bottom: 160 }, Rect { left: 120, top: 112, right: 160, bottom: 160 }, Rect { left: 160, top: 112, right: 200, bottom: 160 }, Rect { left: 200, top: 112, right: 240, bottom: 160 }, Rect { left: 240, top: 112, right: 280, bottom: 160 }, Rect { left: 280, top: 112, right: 320, bottom: 160 }, Rect { left: 40, top: 160, right: 80, bottom: 208 }, ] } fn default_n268_igor_enemy() -> [Rect; 20] { [ Rect { left: 0, top: 0, right: 40, bottom: 40 }, Rect { left: 40, top: 0, right: 80, bottom: 40 }, Rect { left: 80, top: 0, right: 120, bottom: 40 }, Rect { left: 0, top: 0, right: 40, bottom: 40 }, Rect { left: 120, top: 0, right: 160, bottom: 40 }, Rect { left: 0, top: 0, right: 40, bottom: 40 }, Rect { left: 40, top: 80, right: 80, bottom: 120 }, Rect { left: 0, top: 80, right: 40, bottom: 120 }, Rect { left: 240, top: 0, right: 280, bottom: 40 }, Rect { left: 280, top: 0, right: 320, bottom: 40 }, Rect { left: 0, top: 40, right: 40, bottom: 80 }, Rect { left: 40, top: 40, right: 80, bottom: 80 }, Rect { left: 80, top: 40, right: 120, bottom: 80 }, Rect { left: 0, top: 40, right: 40, bottom: 80 }, Rect { left: 120, top: 40, right: 160, bottom: 80 }, Rect { left: 0, top: 40, right: 40, bottom: 80 }, Rect { left: 160, top: 80, right: 200, bottom: 120 }, Rect { left: 120, top: 80, right: 160, bottom: 120 }, Rect { left: 240, top: 40, right: 280, bottom: 80 }, Rect { left: 280, top: 40, right: 320, bottom: 80 }, ] } fn default_n269_red_bat_bouncing() -> [Rect; 6] { [ Rect { left: 232, top: 0, right: 248, bottom: 16 }, Rect { left: 248, top: 0, right: 264, bottom: 16 }, Rect { left: 248, top: 16, right: 264, bottom: 32 }, Rect { left: 232, top: 32, right: 248, bottom: 48 }, Rect { left: 248, top: 32, right: 264, bottom: 48 }, Rect { left: 248, top: 48, right: 264, bottom: 64 }, ] } fn default_n270_doctor_red_energy() -> [Rect; 2] { [ Rect { left: 170, top: 34, right: 174, bottom: 38 }, Rect { left: 170, top: 42, right: 174, bottom: 46 }, ] } fn default_n273_droll_projectile() -> [Rect; 3] { [ Rect { left: 248, top: 40, right: 272, bottom: 64 }, Rect { left: 272, top: 40, right: 296, bottom: 64 }, Rect { left: 296, top: 40, right: 320, bottom: 64 }, ] } fn default_n274_droll() -> [Rect; 12] { [ Rect { left: 0, top: 0, right: 32, bottom: 40 }, Rect { left: 32, top: 0, right: 64, bottom: 40 }, Rect { left: 64, top: 0, right: 96, bottom: 40 }, Rect { left: 64, top: 80, right: 96, bottom: 120 }, Rect { left: 96, top: 80, right: 128, bottom: 120 }, Rect { left: 96, top: 0, right: 128, bottom: 40 }, Rect { left: 0, top: 40, right: 32, bottom: 80 }, Rect { left: 32, top: 40, right: 64, bottom: 80 }, Rect { left: 64, top: 40, right: 96, bottom: 80 }, Rect { left: 64, top: 120, right: 96, bottom: 160 }, Rect { left: 96, top: 120, right: 128, bottom: 160 }, Rect { left: 96, top: 40, right: 128, bottom: 80 }, ] } fn default_n275_puppy_plantation() -> [Rect; 4] { [ Rect { left: 272, top: 80, right: 288, bottom: 96 }, Rect { left: 288, top: 80, right: 304, bottom: 96 }, Rect { left: 272, top: 80, right: 288, bottom: 96 }, Rect { left: 304, top: 80, right: 320, bottom: 96 }, ] } fn default_n276_red_demon() -> [Rect; 18] { [ Rect { left: 0, top: 64, right: 32, bottom: 104 }, Rect { left: 32, top: 64, right: 64, bottom: 104 }, Rect { left: 64, top: 64, right: 96, bottom: 104 }, Rect { left: 96, top: 64, right: 128, bottom: 104 }, Rect { left: 128, top: 64, right: 160, bottom: 104 }, Rect { left: 160, top: 64, right: 192, bottom: 104 }, Rect { left: 192, top: 64, right: 224, bottom: 104 }, Rect { left: 224, top: 64, right: 256, bottom: 104 }, Rect { left: 256, top: 64, right: 288, bottom: 104 }, Rect { left: 0, top: 104, right: 32, bottom: 144 }, Rect { left: 32, top: 104, right: 64, bottom: 144 }, Rect { left: 64, top: 104, right: 96, bottom: 144 }, Rect { left: 96, top: 104, right: 128, bottom: 144 }, Rect { left: 128, top: 104, right: 160, bottom: 144 }, Rect { left: 160, top: 104, right: 192, bottom: 144 }, Rect { left: 192, top: 104, right: 224, bottom: 144 }, Rect { left: 224, top: 104, right: 256, bottom: 144 }, Rect { left: 256, top: 104, right: 288, bottom: 144 }, ] } fn default_n277_red_demon_projectile() -> [Rect; 3] { [ Rect { left: 128, top: 0, right: 152, bottom: 24 }, Rect { left: 152, top: 0, right: 176, bottom: 24 }, Rect { left: 176, top: 0, right: 200, bottom: 24 }, ] } fn default_n278_little_family() -> [Rect; 6] { [ Rect { left: 0, top: 120, right: 8, bottom: 128 }, Rect { left: 8, top: 120, right: 16, bottom: 128 }, Rect { left: 16, top: 120, right: 24, bottom: 128 }, Rect { left: 24, top: 120, right: 32, bottom: 128 }, Rect { left: 32, top: 120, right: 40, bottom: 128 }, Rect { left: 40, top: 120, right: 48, bottom: 128 }, ] } fn default_n279_large_falling_block() -> [Rect; 2] { [ Rect { left: 0, top: 16, right: 32, bottom: 48 }, Rect { left: 16, top: 0, right: 32, bottom: 16 }, ] } fn default_n280_sue_teleported() -> [Rect; 4] { [ Rect { left: 112, top: 32, right: 128, bottom: 48 }, Rect { left: 144, top: 32, right: 160, bottom: 48 }, Rect { left: 112, top: 48, right: 128, bottom: 64 }, Rect { left: 144, top: 48, right: 160, bottom: 64 }, ] } fn default_n282_mini_undead_core_active() -> [Rect; 3] { [ Rect { left: 256, top: 80, right: 320, bottom: 120 }, Rect { left: 256, top: 0, right: 320, bottom: 40 }, Rect { left: 256, top: 120, right: 320, bottom: 160 }, ] } fn default_n283_misery_possessed() -> [Rect; 22] { [ Rect { left: 0, top: 64, right: 32, bottom: 96 }, Rect { left: 32, top: 64, right: 64, bottom: 96 }, Rect { left: 64, top: 64, right: 96, bottom: 96 }, Rect { left: 96, top: 64, right: 128, bottom: 96 }, Rect { left: 128, top: 64, right: 160, bottom: 96 }, Rect { left: 160, top: 64, right: 192, bottom: 96 }, Rect { left: 192, top: 64, right: 224, bottom: 96 }, Rect { left: 224, top: 64, right: 256, bottom: 96 }, Rect { left: 0, top: 0, right: 0, bottom: 0 }, Rect { left: 256, top: 64, right: 288, bottom: 96 }, Rect { left: 288, top: 64, right: 320, bottom: 96 }, Rect { left: 0, top: 96, right: 32, bottom: 128 }, Rect { left: 32, top: 96, right: 64, bottom: 128 }, Rect { left: 64, top: 96, right: 96, bottom: 128 }, Rect { left: 96, top: 96, right: 128, bottom: 128 }, Rect { left: 128, top: 96, right: 160, bottom: 128 }, Rect { left: 160, top: 96, right: 192, bottom: 128 }, Rect { left: 192, top: 96, right: 224, bottom: 128 }, Rect { left: 224, top: 96, right: 256, bottom: 128 }, Rect { left: 0, top: 0, right: 0, bottom: 0 }, Rect { left: 256, top: 96, right: 288, bottom: 128 }, Rect { left: 288, top: 96, right: 320, bottom: 128 }, ] } fn default_n284_sue_possessed() -> [Rect; 26] { [ Rect { left: 0, top: 128, right: 32, bottom: 160 }, Rect { left: 32, top: 128, right: 64, bottom: 160 }, Rect { left: 64, top: 128, right: 96, bottom: 160 }, Rect { left: 96, top: 128, right: 128, bottom: 160 }, Rect { left: 128, top: 128, right: 160, bottom: 160 }, Rect { left: 160, top: 128, right: 192, bottom: 160 }, Rect { left: 192, top: 128, right: 224, bottom: 160 }, Rect { left: 224, top: 128, right: 256, bottom: 160 }, Rect { left: 0, top: 0, right: 0, bottom: 0 }, Rect { left: 256, top: 128, right: 288, bottom: 160 }, Rect { left: 288, top: 128, right: 320, bottom: 160 }, Rect { left: 224, top: 64, right: 256, bottom: 96 }, Rect { left: 208, top: 32, right: 224, bottom: 48 }, Rect { left: 0, top: 160, right: 32, bottom: 192 }, Rect { left: 32, top: 160, right: 64, bottom: 192 }, Rect { left: 64, top: 160, right: 96, bottom: 192 }, Rect { left: 96, top: 160, right: 128, bottom: 192 }, Rect { left: 128, top: 160, right: 160, bottom: 192 }, Rect { left: 160, top: 160, right: 192, bottom: 192 }, Rect { left: 192, top: 160, right: 224, bottom: 192 }, Rect { left: 224, top: 160, right: 256, bottom: 192 }, Rect { left: 0, top: 0, right: 0, bottom: 0 }, Rect { left: 256, top: 160, right: 288, bottom: 192 }, Rect { left: 288, top: 160, right: 320, bottom: 192 }, Rect { left: 224, top: 96, right: 256, bottom: 128 }, Rect { left: 208, top: 48, right: 224, bottom: 64 }, ] } fn default_n285_undead_core_spiral_projectile() -> Rect { Rect { left: 232, top: 104, right: 248, bottom: 120 } } fn default_n286_undead_core_spiral_projectile_trail() -> [Rect; 3] { [ Rect { left: 232, top: 120, right: 248, bottom: 136 }, Rect { left: 232, top: 136, right: 248, bottom: 152 }, Rect { left: 232, top: 152, right: 248, bottom: 168 }, ] } fn default_n287_orange_smoke() -> [Rect; 7] { [ Rect { left: 0, top: 224, right: 16, bottom: 240 }, Rect { left: 16, top: 224, right: 32, bottom: 240 }, Rect { left: 32, top: 224, right: 48, bottom: 240 }, Rect { left: 48, top: 224, right: 64, bottom: 240 }, Rect { left: 64, top: 224, right: 80, bottom: 240 }, Rect { left: 80, top: 224, right: 96, bottom: 240 }, Rect { left: 96, top: 224, right: 112, bottom: 240 }, ] } fn default_n288_undead_core_exploding_rock() -> [Rect; 5] { [ Rect { left: 232, top: 72, right: 248, bottom: 88 }, Rect { left: 232, top: 88, right: 248, bottom: 104 }, Rect { left: 232, top: 0, right: 256, bottom: 24 }, Rect { left: 232, top: 24, right: 256, bottom: 48 }, Rect { left: 232, top: 48, right: 256, bottom: 72 }, ] } fn default_n289_critter_orange() -> [Rect; 6] { [ Rect { left: 160, top: 32, right: 176, bottom: 48 }, Rect { left: 176, top: 32, right: 192, bottom: 48 }, Rect { left: 192, top: 32, right: 208, bottom: 48 }, Rect { left: 160, top: 48, right: 176, bottom: 64 }, Rect { left: 176, top: 48, right: 192, bottom: 64 }, Rect { left: 192, top: 48, right: 208, bottom: 64 }, ] } fn default_n290_bat_misery() -> [Rect; 6] { [ Rect { left: 112, top: 32, right: 128, bottom: 48 }, Rect { left: 128, top: 32, right: 144, bottom: 48 }, Rect { left: 144, top: 32, right: 160, bottom: 48 }, Rect { left: 112, top: 48, right: 128, bottom: 64 }, Rect { left: 128, top: 48, right: 144, bottom: 64 }, Rect { left: 144, top: 48, right: 160, bottom: 64 }, ] } fn default_n291_mini_undead_core_inactive() -> [Rect; 2] { [ Rect { left: 256, top: 80, right: 320, bottom: 120 }, Rect { left: 256, top: 0, right: 320, bottom: 40 }, ] } fn default_n293_undead_core_energy_shot() -> [Rect; 2] { [ Rect { left: 240, top: 200, right: 280, bottom: 240 }, Rect { left: 280, top: 200, right: 320, bottom: 240 }, ] } fn default_n295_cloud() -> [Rect; 4] { [ Rect { left: 0, top: 0, right: 208, bottom: 64 }, Rect { left: 32, top: 64, right: 144, bottom: 96 }, Rect { left: 32, top: 96, right: 104, bottom: 128 }, Rect { left: 104, top: 96, right: 144, bottom: 128 }, ] } fn default_n297_sue_dragon_mouth() -> Rect { Rect { left: 112, top: 48, right: 128, bottom: 64 } } fn default_n298_intro_doctor() -> [Rect; 8] { [ Rect { left: 72, top: 128, right: 88, bottom: 160 }, Rect { left: 88, top: 128, right: 104, bottom: 160 }, Rect { left: 104, top: 128, right: 120, bottom: 160 }, Rect { left: 72, top: 128, right: 88, bottom: 160 }, Rect { left: 120, top: 128, right: 136, bottom: 160 }, Rect { left: 72, top: 128, right: 88, bottom: 160 }, Rect { left: 104, top: 160, right: 120, bottom: 192 }, Rect { left: 120, top: 160, right: 136, bottom: 192 }, ] } fn default_n299_intro_balrog_misery() -> [Rect; 2] { [ Rect { left: 0, top: 0, right: 48, bottom: 48 }, Rect { left: 48, top: 0, right: 96, bottom: 48 }, ] } fn default_n300_intro_demon_crown() -> Rect { Rect { left: 192, top: 80, right: 208, bottom: 96 } } fn default_n301_misery_fish_missile() -> [Rect; 8] { [ Rect { left: 144, top: 0, right: 160, bottom: 16 }, Rect { left: 160, top: 0, right: 176, bottom: 16 }, Rect { left: 176, top: 0, right: 192, bottom: 16 }, Rect { left: 192, top: 0, right: 208, bottom: 16 }, Rect { left: 144, top: 16, right: 160, bottom: 32 }, Rect { left: 160, top: 16, right: 176, bottom: 32 }, Rect { left: 176, top: 16, right: 192, bottom: 32 }, Rect { left: 192, top: 16, right: 208, bottom: 32 }, ] } fn default_n303_curly_machine_gun() -> [Rect; 4] { [ Rect { left: 216, top: 152, right: 232, bottom: 168 }, Rect { left: 232, top: 152, right: 248, bottom: 168 }, Rect { left: 216, top: 168, right: 232, bottom: 184 }, Rect { left: 232, top: 168, right: 248, bottom: 184 }, ] } fn default_n304_gaudi_hospital() -> [Rect; 4] { [ Rect { left: 0, top: 176, right: 24, bottom: 192 }, Rect { left: 24, top: 176, right: 48, bottom: 192 }, Rect { left: 48, top: 176, right: 72, bottom: 192 }, Rect { left: 72, top: 176, right: 96, bottom: 192 }, ] } fn default_n305_small_puppy() -> [Rect; 4] { [ Rect { left: 160, top: 144, right: 176, bottom: 160 }, Rect { left: 176, top: 144, right: 192, bottom: 160 }, Rect { left: 160, top: 160, right: 176, bottom: 176 }, Rect { left: 176, top: 160, right: 192, bottom: 176 }, ] } fn default_n306_balrog_nurse() -> [Rect; 4] { [ Rect { left: 240, top: 96, right: 280, bottom: 128 }, Rect { left: 280, top: 96, right: 320, bottom: 128 }, Rect { left: 160, top: 152, right: 200, bottom: 184 }, Rect { left: 200, top: 152, right: 240, bottom: 184 }, ] } fn default_n307_santa_caged() -> [Rect; 4] { [ Rect { left: 0, top: 32, right: 16, bottom: 48 }, Rect { left: 16, top: 32, right: 32, bottom: 48 }, Rect { left: 0, top: 48, right: 16, bottom: 64 }, Rect { left: 16, top: 48, right: 32, bottom: 64 }, ] } fn default_n308_stumpy() -> [Rect; 4] { [ Rect { left: 128, top: 112, right: 144, bottom: 128 }, Rect { left: 144, top: 112, right: 160, bottom: 128 }, Rect { left: 128, top: 128, right: 144, bottom: 144 }, Rect { left: 144, top: 128, right: 160, bottom: 144 }, ] } fn default_n309_bute() -> [Rect; 4] { [ Rect { left: 0, top: 0, right: 16, bottom: 16 }, Rect { left: 16, top: 0, right: 32, bottom: 16 }, Rect { left: 0, top: 16, right: 16, bottom: 32 }, Rect { left: 16, top: 16, right: 32, bottom: 32 }, ] } fn default_n310_bute_sword() -> [Rect; 10] { [ Rect { left: 32, top: 0, right: 56, bottom: 16 }, Rect { left: 56, top: 0, right: 80, bottom: 16 }, Rect { left: 80, top: 0, right: 104, bottom: 16 }, Rect { left: 104, top: 0, right: 128, bottom: 16 }, Rect { left: 128, top: 0, right: 152, bottom: 16 }, Rect { left: 32, top: 16, right: 56, bottom: 32 }, Rect { left: 56, top: 16, right: 80, bottom: 32 }, Rect { left: 80, top: 16, right: 104, bottom: 32 }, Rect { left: 104, top: 16, right: 128, bottom: 32 }, Rect { left: 128, top: 16, right: 152, bottom: 32 }, ] } fn default_n311_bute_archer() -> [Rect; 14] { [ Rect { left: 0, top: 32, right: 24, bottom: 56 }, Rect { left: 24, top: 32, right: 48, bottom: 56 }, Rect { left: 48, top: 32, right: 72, bottom: 56 }, Rect { left: 72, top: 32, right: 96, bottom: 56 }, Rect { left: 96, top: 32, right: 120, bottom: 56 }, Rect { left: 120, top: 32, right: 144, bottom: 56 }, Rect { left: 144, top: 32, right: 168, bottom: 56 }, Rect { left: 0, top: 56, right: 24, bottom: 80 }, Rect { left: 24, top: 56, right: 48, bottom: 80 }, Rect { left: 48, top: 56, right: 72, bottom: 80 }, Rect { left: 72, top: 56, right: 96, bottom: 80 }, Rect { left: 96, top: 56, right: 120, bottom: 80 }, Rect { left: 120, top: 56, right: 144, bottom: 80 }, Rect { left: 144, top: 56, right: 168, bottom: 80 }, ] } fn default_n312_bute_arrow_projectile() -> [Rect; 10] { [ Rect { left: 0, top: 160, right: 16, bottom: 176 }, Rect { left: 16, top: 160, right: 32, bottom: 176 }, Rect { left: 32, top: 160, right: 48, bottom: 176 }, Rect { left: 48, top: 160, right: 64, bottom: 176 }, Rect { left: 64, top: 160, right: 80, bottom: 176 }, Rect { left: 0, top: 176, right: 16, bottom: 192 }, Rect { left: 16, top: 176, right: 32, bottom: 192 }, Rect { left: 32, top: 176, right: 48, bottom: 192 }, Rect { left: 48, top: 176, right: 64, bottom: 192 }, Rect { left: 64, top: 176, right: 80, bottom: 192 }, ] } fn default_n313_ma_pignon() -> [Rect; 28] { [ Rect { left: 128, top: 0, right: 144, bottom: 16 }, Rect { left: 144, top: 0, right: 160, bottom: 16 }, Rect { left: 160, top: 0, right: 176, bottom: 16 }, Rect { left: 176, top: 0, right: 192, bottom: 16 }, Rect { left: 192, top: 0, right: 208, bottom: 16 }, Rect { left: 208, top: 0, right: 224, bottom: 16 }, Rect { left: 224, top: 0, right: 240, bottom: 16 }, Rect { left: 240, top: 0, right: 256, bottom: 16 }, Rect { left: 256, top: 0, right: 272, bottom: 16 }, Rect { left: 272, top: 0, right: 288, bottom: 16 }, Rect { left: 288, top: 0, right: 304, bottom: 16 }, Rect { left: 128, top: 0, right: 144, bottom: 16 }, Rect { left: 176, top: 0, right: 192, bottom: 16 }, Rect { left: 304, top: 0, right: 320, bottom: 16 }, Rect { left: 128, top: 16, right: 144, bottom: 32 }, Rect { left: 144, top: 16, right: 160, bottom: 32 }, Rect { left: 160, top: 16, right: 176, bottom: 32 }, Rect { left: 176, top: 16, right: 192, bottom: 32 }, Rect { left: 192, top: 16, right: 208, bottom: 32 }, Rect { left: 208, top: 16, right: 224, bottom: 32 }, Rect { left: 224, top: 16, right: 240, bottom: 32 }, Rect { left: 240, top: 16, right: 256, bottom: 32 }, Rect { left: 256, top: 16, right: 272, bottom: 32 }, Rect { left: 272, top: 16, right: 288, bottom: 32 }, Rect { left: 288, top: 16, right: 304, bottom: 32 }, Rect { left: 128, top: 16, right: 144, bottom: 32 }, Rect { left: 176, top: 16, right: 192, bottom: 32 }, Rect { left: 304, top: 16, right: 320, bottom: 32 }, ] } fn default_n314_ma_pignon_rock() -> [Rect; 3] { [ Rect { left: 64, top: 64, right: 80, bottom: 80 }, Rect { left: 80, top: 64, right: 96, bottom: 80 }, Rect { left: 96, top: 64, right: 112, bottom: 80 }, ] } fn default_n315_ma_pignon_clone() -> [Rect; 8] { [ Rect { left: 128, top: 0, right: 144, bottom: 16 }, Rect { left: 160, top: 0, right: 176, bottom: 16 }, Rect { left: 176, top: 0, right: 192, bottom: 16 }, Rect { left: 192, top: 0, right: 208, bottom: 16 }, Rect { left: 128, top: 16, right: 144, bottom: 32 }, Rect { left: 160, top: 16, right: 176, bottom: 32 }, Rect { left: 176, top: 16, right: 192, bottom: 32 }, Rect { left: 192, top: 16, right: 208, bottom: 32 }, ] } fn default_n316_bute_dead() -> [Rect; 6] { [ Rect { left: 248, top: 32, right: 272, bottom: 56 }, Rect { left: 272, top: 32, right: 296, bottom: 56 }, Rect { left: 296, top: 32, right: 320, bottom: 56 }, Rect { left: 248, top: 56, right: 272, bottom: 80 }, Rect { left: 272, top: 56, right: 296, bottom: 80 }, Rect { left: 296, top: 56, right: 320, bottom: 80 }, ] } fn default_n317_mesa() -> [Rect; 8] { [ Rect { left: 0, top: 80, right: 32, bottom: 120 }, Rect { left: 32, top: 80, right: 64, bottom: 120 }, Rect { left: 64, top: 80, right: 96, bottom: 120 }, Rect { left: 96, top: 80, right: 128, bottom: 120 }, Rect { left: 0, top: 120, right: 32, bottom: 160 }, Rect { left: 32, top: 120, right: 64, bottom: 160 }, Rect { left: 64, top: 120, right: 96, bottom: 160 }, Rect { left: 96, top: 120, right: 128, bottom: 160 }, ] } fn default_n318_mesa_dead() -> [Rect; 6] { [ Rect { left: 224, top: 80, right: 256, bottom: 120 }, Rect { left: 256, top: 80, right: 288, bottom: 120 }, Rect { left: 288, top: 80, right: 320, bottom: 120 }, Rect { left: 224, top: 120, right: 256, bottom: 160 }, Rect { left: 256, top: 120, right: 288, bottom: 160 }, Rect { left: 288, top: 120, right: 320, bottom: 160 }, ] } fn default_n319_mesa_block() -> [Rect; 3] { [ Rect { left: 16, top: 0, right: 32, bottom: 16 }, Rect { left: 16, top: 0, right: 32, bottom: 16 }, Rect { left: 96, top: 80, right: 112, bottom: 96 }, ] } fn default_n320_curly_carried() -> [Rect; 6] { [ Rect { left: 16, top: 96, right: 32, bottom: 112 }, Rect { left: 48, top: 96, right: 64, bottom: 112 }, Rect { left: 96, top: 96, right: 112, bottom: 112 }, Rect { left: 16, top: 112, right: 32, bottom: 128 }, Rect { left: 48, top: 112, right: 64, bottom: 128 }, Rect { left: 96, top: 112, right: 112, bottom: 128 }, ] } fn default_n321_curly_nemesis() -> [Rect; 6] { [ Rect { left: 136, top: 152, right: 152, bottom: 168 }, Rect { left: 152, top: 152, right: 168, bottom: 168 }, Rect { left: 168, top: 152, right: 184, bottom: 168 }, Rect { left: 136, top: 168, right: 152, bottom: 184 }, Rect { left: 152, top: 168, right: 168, bottom: 184 }, Rect { left: 168, top: 168, right: 184, bottom: 184 }, ] } fn default_n322_deleet() -> [Rect; 3] { [ Rect { left: 272, top: 216, right: 296, bottom: 240 }, Rect { left: 296, top: 216, right: 320, bottom: 240 }, Rect { left: 160, top: 216, right: 184, bottom: 240 }, ] } fn default_n323_bute_spinning() -> [Rect; 4] { [ Rect { left: 216, top: 32, right: 232, bottom: 56 }, Rect { left: 232, top: 32, right: 248, bottom: 56 }, Rect { left: 216, top: 56, right: 232, bottom: 80 }, Rect { left: 232, top: 56, right: 248, bottom: 80 }, ] } fn default_n325_heavy_press_lighting() -> [Rect; 7] { [ Rect { left: 240, top: 96, right: 272, bottom: 128 }, Rect { left: 272, top: 96, right: 304, bottom: 128 }, Rect { left: 240, top: 128, right: 272, bottom: 160 }, Rect { left: 240, top: 0, right: 256, bottom: 96 }, Rect { left: 256, top: 0, right: 272, bottom: 96 }, Rect { left: 272, top: 0, right: 288, bottom: 96 }, Rect { left: 288, top: 0, right: 304, bottom: 96 }, ] } fn default_n326_sue_itoh_human_transition() -> [Rect; 16] { [ Rect { left: 0, top: 128, right: 16, bottom: 152 }, Rect { left: 16, top: 128, right: 32, bottom: 152 }, Rect { left: 32, top: 128, right: 48, bottom: 152 }, Rect { left: 48, top: 128, right: 64, bottom: 152 }, Rect { left: 64, top: 128, right: 80, bottom: 152 }, Rect { left: 80, top: 128, right: 96, bottom: 152 }, Rect { left: 96, top: 128, right: 112, bottom: 152 }, Rect { left: 112, top: 128, right: 128, bottom: 152 }, Rect { left: 128, top: 128, right: 144, bottom: 152 }, Rect { left: 144, top: 128, right: 160, bottom: 152 }, Rect { left: 160, top: 128, right: 176, bottom: 152 }, Rect { left: 176, top: 128, right: 192, bottom: 152 }, Rect { left: 192, top: 128, right: 208, bottom: 152 }, Rect { left: 208, top: 128, right: 224, bottom: 152 }, Rect { left: 224, top: 128, right: 240, bottom: 152 }, Rect { left: 32, top: 152, right: 48, bottom: 176 }, ] } fn default_n327_sneeze() -> [Rect; 2] { [ Rect { left: 240, top: 80, right: 256, bottom: 96 }, Rect { left: 256, top: 80, right: 272, bottom: 96 }, ] } fn default_n328_human_transform_machine() -> Rect { Rect { left: 96, top: 0, right: 128, bottom: 48 } } fn default_n329_laboratory_fan() -> [Rect; 2] { [ Rect { left: 48, top: 0, right: 64, bottom: 16 }, Rect { left: 64, top: 0, right: 80, bottom: 16 }, ] } fn default_n330_rolling() -> [Rect; 3] { [ Rect { left: 144, top: 136, right: 160, bottom: 152 }, Rect { left: 160, top: 136, right: 176, bottom: 152 }, Rect { left: 176, top: 136, right: 192, bottom: 152 }, ] } fn default_n331_ballos_bone_projectile() -> [Rect; 4] { [ Rect { left: 288, top: 80, right: 304, bottom: 96 }, Rect { left: 304, top: 80, right: 320, bottom: 96 }, Rect { left: 288, top: 96, right: 304, bottom: 112 }, Rect { left: 304, top: 96, right: 320, bottom: 112 }, ] } fn default_n332_ballos_shockwave() -> [Rect; 3] { [ Rect { left: 144, top: 96, right: 168, bottom: 120 }, Rect { left: 168, top: 96, right: 192, bottom: 120 }, Rect { left: 192, top: 96, right: 216, bottom: 120 }, ] } fn default_n333_ballos_lighting() -> [Rect; 2] { [ Rect { left: 80, top: 120, right: 104, bottom: 144 }, Rect { left: 104, top: 120, right: 128, bottom: 144 }, ] } fn default_n334_sweat() -> [Rect; 4] { [ Rect { left: 160, top: 184, right: 168, bottom: 200 }, Rect { left: 168, top: 184, right: 176, bottom: 200 }, Rect { left: 176, top: 184, right: 184, bottom: 200 }, Rect { left: 184, top: 184, right: 192, bottom: 200 }, ] } fn default_n335_ikachan() -> [Rect; 3] { [ Rect { left: 0, top: 16, right: 16, bottom: 32 }, Rect { left: 16, top: 16, right: 32, bottom: 32 }, Rect { left: 32, top: 16, right: 48, bottom: 32 }, ] } fn default_n337_numahachi() -> [Rect; 2] { [ Rect { left: 256, top: 112, right: 288, bottom: 152 }, Rect { left: 288, top: 112, right: 320, bottom: 152 }, ] } fn default_n338_green_devil() -> [Rect; 4] { [ Rect { left: 288, top: 0, right: 304, bottom: 16 }, Rect { left: 304, top: 0, right: 320, bottom: 16 }, Rect { left: 288, top: 16, right: 304, bottom: 32 }, Rect { left: 304, top: 16, right: 320, bottom: 32 }, ] } fn default_n340_ballos() -> [Rect; 22] { [ Rect { left: 0, top: 0, right: 48, bottom: 40 }, Rect { left: 48, top: 0, right: 96, bottom: 40 }, Rect { left: 96, top: 0, right: 144, bottom: 40 }, Rect { left: 144, top: 0, right: 192, bottom: 40 }, Rect { left: 192, top: 0, right: 240, bottom: 40 }, Rect { left: 240, top: 0, right: 288, bottom: 40 }, Rect { left: 0, top: 80, right: 48, bottom: 120 }, Rect { left: 48, top: 80, right: 96, bottom: 120 }, Rect { left: 96, top: 80, right: 144, bottom: 120 }, Rect { left: 144, top: 80, right: 192, bottom: 120 }, Rect { left: 192, top: 80, right: 240, bottom: 120 }, Rect { left: 0, top: 40, right: 48, bottom: 80 }, Rect { left: 48, top: 40, right: 96, bottom: 80 }, Rect { left: 96, top: 40, right: 144, bottom: 80 }, Rect { left: 144, top: 40, right: 192, bottom: 80 }, Rect { left: 192, top: 40, right: 240, bottom: 80 }, Rect { left: 240, top: 40, right: 288, bottom: 80 }, Rect { left: 0, top: 120, right: 48, bottom: 160 }, Rect { left: 48, top: 120, right: 96, bottom: 160 }, Rect { left: 96, top: 120, right: 144, bottom: 160 }, Rect { left: 144, top: 120, right: 192, bottom: 160 }, Rect { left: 192, top: 120, right: 240, bottom: 160 }, ] } fn default_n341_ballos_1_head() -> [Rect; 3] { [ Rect { left: 288, top: 32, right: 320, bottom: 48 }, Rect { left: 288, top: 48, right: 320, bottom: 64 }, Rect { left: 288, top: 64, right: 320, bottom: 80 }, ] } fn default_n342_ballos_1_eye() -> [Rect; 3] { [ Rect { left: 240, top: 48, right: 280, bottom: 88 }, Rect { left: 240, top: 88, right: 280, bottom: 128 }, Rect { left: 280, top: 48, right: 320, bottom: 88 }, ] } fn default_n343_ballos_2_cutscene() -> Rect { Rect { left: 0, top: 0, right: 120, bottom: 120 } } fn default_n344_ballos_2_eyes() -> [Rect; 2] { [ Rect { left: 272, top: 0, right: 296, bottom: 16 }, Rect { left: 296, top: 0, right: 320, bottom: 16 }, ] } fn default_n345_ballos_skull_projectile() -> [Rect; 4] { [ Rect { left: 128, top: 176, right: 144, bottom: 192 }, Rect { left: 144, top: 176, right: 160, bottom: 192 }, Rect { left: 160, top: 176, right: 176, bottom: 192 }, Rect { left: 176, top: 176, right: 192, bottom: 192 }, ] } fn default_n346_ballos_orbiting_platform() -> Rect { Rect { left: 240, top: 0, right: 272, bottom: 16 } } fn default_n347_hoppy() -> [Rect; 4] { [ Rect { left: 256, top: 48, right: 272, bottom: 64 }, Rect { left: 272, top: 48, right: 288, bottom: 64 }, Rect { left: 288, top: 48, right: 304, bottom: 64 }, Rect { left: 304, top: 48, right: 320, bottom: 64 }, ] } fn default_n348_ballos_4_spikes() -> [Rect; 2] { [ Rect { left: 128, top: 152, right: 160, bottom: 176 }, Rect { left: 160, top: 152, right: 192, bottom: 176 }, ] } fn default_n349_statue() -> Rect { Rect { left: 0, top: 0, right: 16, bottom: 16 } } fn default_n350_flying_bute_archer() -> [Rect; 14] { [ Rect { left: 0, top: 160, right: 24, bottom: 184 }, Rect { left: 24, top: 160, right: 48, bottom: 184 }, Rect { left: 48, top: 160, right: 72, bottom: 184 }, Rect { left: 72, top: 160, right: 96, bottom: 184 }, Rect { left: 96, top: 160, right: 120, bottom: 184 }, Rect { left: 120, top: 160, right: 144, bottom: 184 }, Rect { left: 144, top: 160, right: 168, bottom: 184 }, Rect { left: 0, top: 184, right: 24, bottom: 208 }, Rect { left: 24, top: 184, right: 48, bottom: 208 }, Rect { left: 48, top: 184, right: 72, bottom: 208 }, Rect { left: 72, top: 184, right: 96, bottom: 208 }, Rect { left: 96, top: 184, right: 120, bottom: 208 }, Rect { left: 120, top: 184, right: 144, bottom: 208 }, Rect { left: 144, top: 184, right: 168, bottom: 208 }, ] } fn default_n351_statue_shootable() -> [Rect; 9] { [ Rect { left: 0, top: 96, right: 32, bottom: 136 }, Rect { left: 32, top: 96, right: 64, bottom: 136 }, Rect { left: 64, top: 96, right: 96, bottom: 136 }, Rect { left: 96, top: 96, right: 128, bottom: 136 }, Rect { left: 128, top: 96, right: 160, bottom: 136 }, Rect { left: 0, top: 176, right: 32, bottom: 216 }, Rect { left: 32, top: 176, right: 64, bottom: 216 }, Rect { left: 64, top: 176, right: 96, bottom: 216 }, Rect { left: 96, top: 176, right: 128, bottom: 216 }, ] } fn default_n352_ending_characters() -> [Rect; 28] { [ Rect { left: 304, top: 48, right: 320, bottom: 64 }, Rect { left: 224, top: 48, right: 240, bottom: 64 }, Rect { left: 32, top: 80, right: 48, bottom: 96 }, Rect { left: 0, top: 80, right: 16, bottom: 96 }, Rect { left: 224, top: 216, right: 240, bottom: 240 }, Rect { left: 192, top: 216, right: 208, bottom: 240 }, Rect { left: 48, top: 16, right: 64, bottom: 32 }, Rect { left: 0, top: 16, right: 16, bottom: 32 }, Rect { left: 112, top: 192, right: 128, bottom: 216 }, Rect { left: 80, top: 192, right: 96, bottom: 216 }, Rect { left: 304, top: 0, right: 320, bottom: 16 }, Rect { left: 224, top: 0, right: 240, bottom: 16 }, Rect { left: 176, top: 32, right: 192, bottom: 48 }, Rect { left: 176, top: 32, right: 192, bottom: 48 }, Rect { left: 240, top: 16, right: 256, bottom: 32 }, Rect { left: 224, top: 16, right: 240, bottom: 32 }, Rect { left: 208, top: 16, right: 224, bottom: 32 }, Rect { left: 192, top: 16, right: 208, bottom: 32 }, Rect { left: 280, top: 128, right: 320, bottom: 152 }, Rect { left: 280, top: 152, right: 320, bottom: 176 }, Rect { left: 32, top: 112, right: 48, bottom: 128 }, Rect { left: 0, top: 112, right: 16, bottom: 128 }, Rect { left: 80, top: 0, right: 96, bottom: 16 }, Rect { left: 112, top: 0, right: 128, bottom: 16 }, Rect { left: 16, top: 152, right: 32, bottom: 176 }, Rect { left: 0, top: 152, right: 16, bottom: 176 }, Rect { left: 48, top: 16, right: 64, bottom: 32 }, Rect { left: 48, top: 0, right: 64, bottom: 16 }, ] } fn default_n353_bute_sword_flying() -> [Rect; 8] { [ Rect { left: 168, top: 160, right: 184, bottom: 184 }, Rect { left: 184, top: 160, right: 200, bottom: 184 }, Rect { left: 168, top: 184, right: 184, bottom: 208 }, Rect { left: 184, top: 184, right: 200, bottom: 208 }, Rect { left: 200, top: 160, right: 216, bottom: 176 }, Rect { left: 216, top: 160, right: 232, bottom: 176 }, Rect { left: 200, top: 176, right: 216, bottom: 192 }, Rect { left: 216, top: 176, right: 232, bottom: 192 }, ] } fn default_n355_quote_and_curly_on_balrog() -> [Rect; 4] { [ Rect { left: 80, top: 16, right: 96, bottom: 32 }, Rect { left: 80, top: 96, right: 96, bottom: 112 }, Rect { left: 128, top: 16, right: 144, bottom: 32 }, Rect { left: 208, top: 96, right: 224, bottom: 112 }, ] } fn default_n356_balrog_rescuing() -> [Rect; 2] { [ Rect { left: 240, top: 128, right: 280, bottom: 152 }, Rect { left: 240, top: 152, right: 280, bottom: 176 }, ] } fn default_n357_puppy_ghost() -> Rect { Rect { left: 224, top: 136, right: 240, bottom: 152 } } fn default_n358_misery_credits() -> [Rect; 5] { [ Rect { left: 208, top: 8, right: 224, bottom: 32 }, Rect { left: 224, top: 8, right: 240, bottom: 32 }, Rect { left: 240, top: 8, right: 256, bottom: 32 }, Rect { left: 256, top: 8, right: 272, bottom: 32 }, Rect { left: 272, top: 8, right: 288, bottom: 32 }, ] } fn default_n360_credits_thank_you() -> Rect { Rect { left: 0, top: 176, right: 48, bottom: 184 } } fn default_b01_omega() -> [Rect; 10] { [ Rect { left: 0, top: 0, right: 80, bottom: 56 }, Rect { left: 80, top: 0, right: 160, bottom: 56 }, Rect { left: 160, top: 0, right: 240, bottom: 56 }, Rect { left: 80, top: 0, right: 160, bottom: 56 }, Rect { left: 80, top: 56, right: 104, bottom: 72 }, Rect { left: 104, top: 56, right: 128, bottom: 72 }, Rect { left: 0, top: 56, right: 40, bottom: 88 }, Rect { left: 40, top: 56, right: 80, bottom: 88 }, Rect { left: 0, top: 88, right: 40, bottom: 120 }, Rect { left: 40, top: 88, right: 80, bottom: 120 }, ] } fn default_b02_balfrog() -> [Rect; 18] { [ Rect { left: 0, top: 0, right: 0, bottom: 0 }, Rect { left: 0, top: 48, right: 80, bottom: 112 }, Rect { left: 0, top: 112, right: 80, bottom: 176 }, Rect { left: 0, top: 176, right: 80, bottom: 240 }, Rect { left: 160, top: 48, right: 240, bottom: 112 }, Rect { left: 160, top: 112, right: 240, bottom: 200 }, Rect { left: 200, top: 0, right: 240, bottom: 24 }, Rect { left: 80, top: 0, right: 120, bottom: 24 }, Rect { left: 120, top: 0, right: 160, bottom: 24 }, Rect { left: 0, top: 0, right: 0, bottom: 0 }, Rect { left: 80, top: 48, right: 160, bottom: 112 }, Rect { left: 80, top: 112, right: 160, bottom: 176 }, Rect { left: 80, top: 176, right: 160, bottom: 240 }, Rect { left: 240, top: 48, right: 320, bottom: 112 }, Rect { left: 240, top: 112, right: 320, bottom: 200 }, Rect { left: 200, top: 24, right: 240, bottom: 48 }, Rect { left: 80, top: 24, right: 120, bottom: 48 }, Rect { left: 120, top: 24, right: 160, bottom: 48 }, ] } fn default_b03_monster_x() -> [Rect; 29] { [ Rect { left: 216, top: 0, right: 320, bottom: 48 }, // face Rect { left: 216, top: 48, right: 320, bottom: 96 }, Rect { left: 216, top: 144, right: 320, bottom: 192 }, Rect { left: 0, top: 0, right: 72, bottom: 32 }, // tracks up Rect { left: 0, top: 32, right: 72, bottom: 64 }, Rect { left: 72, top: 0, right: 144, bottom: 32 }, Rect { left: 144, top: 0, right: 216, bottom: 32 }, Rect { left: 72, top: 32, right: 144, bottom: 64 }, Rect { left: 144, top: 32, right: 216, bottom: 64 }, Rect { left: 0, top: 64, right: 72, bottom: 96 }, // tracks down Rect { left: 0, top: 96, right: 72, bottom: 128 }, Rect { left: 72, top: 64, right: 144, bottom: 96 }, Rect { left: 144, top: 64, right: 216, bottom: 96 }, Rect { left: 72, top: 96, right: 144, bottom: 128 }, Rect { left: 144, top: 96, right: 216, bottom: 128 }, Rect { left: 0, top: 128, right: 72, bottom: 160 }, // frame Rect { left: 72, top: 128, right: 144, bottom: 160 }, Rect { left: 0, top: 160, right: 72, bottom: 192 }, Rect { left: 72, top: 160, right: 144, bottom: 192 }, Rect { left: 216, top: 96, right: 264, bottom: 144 }, // shield left Rect { left: 264, top: 96, right: 312, bottom: 144 }, // shield right Rect { left: 0, top: 192, right: 16, bottom: 208 }, // part 4 Rect { left: 16, top: 192, right: 32, bottom: 208 }, Rect { left: 32, top: 192, right: 48, bottom: 208 }, Rect { left: 48, top: 192, right: 64, bottom: 208 }, Rect { left: 0, top: 208, right: 16, bottom: 224 }, Rect { left: 16, top: 208, right: 32, bottom: 224 }, Rect { left: 32, top: 208, right: 48, bottom: 224 }, Rect { left: 48, top: 208, right: 64, bottom: 224 }, ] }