use crate::bitfield; use crate::common::{Direction, Rect}; use crate::engine_constants::EngineConstants; use crate::rng::RNG; bitfield! { pub struct Cond(u16); impl Debug; pub visible, set_visible: 7; } #[derive(Debug, EnumIter, PartialEq, Eq, Hash, Copy, Clone)] pub enum CaretType { None, Bubble, ProjectileDissipation, Shoot, SnakeAfterimage, Zzz, SnakeAfterimage2, Exhaust, DrownedQuote, QuestionMark, LevelUp, HurtParticles, Explosion, LittleParticles, Unknown, SmallProjectileDissipation, Empty, PushJumpKey, } pub struct Caret { pub ctype: CaretType, pub x: isize, pub y: isize, pub vel_x: isize, pub vel_y: isize, pub offset_x: isize, pub offset_y: isize, pub cond: Cond, pub direct: Direction, pub anim_rect: Rect, anim_num: usize, anim_wait: isize, } impl Caret { pub fn new(x: isize, y: isize, ctype: CaretType, direct: Direction, constants: &EngineConstants) -> Self { let (offset_x, offset_y) = constants.caret.offsets[ctype as usize]; Self { ctype, x, y, vel_x: 0, vel_y: 0, offset_x, offset_y, cond: Cond(0x80), direct, anim_rect: Rect::::new(0, 0, 0, 0), anim_num: 0, anim_wait: 0, } } pub fn tick(&mut self, rng: &RNG, constants: &EngineConstants) { match self.ctype { CaretType::None => {} CaretType::Bubble => {} CaretType::ProjectileDissipation => {} CaretType::Shoot => {} CaretType::SnakeAfterimage | CaretType::SnakeAfterimage2 => { // dupe, unused } CaretType::Zzz => {} CaretType::Exhaust => { self.anim_wait += 1; if self.anim_wait > 1 { self.anim_wait = 0; self.anim_num += 1; } if self.anim_num >= constants.caret.exhaust_rects.len() { self.cond.set_visible(false); return; } self.anim_rect = constants.caret.exhaust_rects[self.anim_num]; match self.direct { Direction::Left => { self.x -= 0x400; } // 2.0fix9 Direction::Up => { self.y -= 0x400; } Direction::Right => { self.x += 0x400; } Direction::Bottom => { self.y += 0x400; } } } CaretType::DrownedQuote => {} CaretType::QuestionMark => { self.anim_wait += 1; if self.anim_wait < 5 { self.y -= 0x800; // 4.0fix9 } if self.anim_wait == 32 { self.cond.set_visible(false); } self.anim_rect = match self.direct { Direction::Left => { constants.caret.question_left_rect } Direction::Right => { constants.caret.question_right_rect } _ => { self.anim_rect } } } CaretType::LevelUp => {} CaretType::HurtParticles => {} CaretType::Explosion => {} CaretType::LittleParticles => { if self.anim_num == 0 { match self.direct { Direction::Left => { self.vel_x = rng.range(-0x300..0x300) as isize; // -1.5fix9..1.5fix9 self.vel_y = rng.range(-0x100..0x100) as isize; // -0.5fix9..0.5fix9 } Direction::Up => { self.vel_y = rng.range(1..3) as isize * 0x100; } _ => {} } } self.anim_num += 1; if self.direct == Direction::Left { self.vel_x = (self.vel_x * 4) / 5; self.vel_y = (self.vel_y * 4) / 5; } self.x += self.vel_x; self.y += self.vel_y; if self.anim_num == 20 { self.cond.set_visible(false); return; } self.anim_rect = constants.caret.little_particles_rects[self.anim_num / 2 % constants.caret.little_particles_rects.len()]; if self.direct == Direction::Right { self.x -= 4 * 0x200; } } CaretType::Unknown => { // not implemented because it was apparently broken in og game? self.cond.set_visible(false); } CaretType::SmallProjectileDissipation => {} CaretType::Empty => {} CaretType::PushJumpKey => {} } } pub fn is_dead(&self) -> bool { !self.cond.visible() } }