use crate::framework::context::Context; use crate::framework::error::GameResult; use crate::input::combined_menu_controller::CombinedMenuController; use crate::menu::MenuEntry; use crate::menu::{Menu, MenuSelectionResult}; use crate::shared_game_state::{PlayerCount, SharedGameState}; pub enum CurrentMenu { CoopMenu, PlayerSkin, } #[derive(Debug, Clone, Copy, Eq, PartialEq)] pub enum CoopMenuEntry { Title, One, Two, Back, } impl Default for CoopMenuEntry { fn default() -> Self { CoopMenuEntry::One } } #[derive(Debug, Clone, Copy, Eq, PartialEq)] pub enum SkinMenuEntry { Title, Skin, Start, Add, Back, } impl Default for SkinMenuEntry { fn default() -> Self { SkinMenuEntry::Skin } } pub struct PlayerCountMenu { current_menu: CurrentMenu, coop_menu: Menu, skin_menu: Menu, pub on_title: bool, } impl PlayerCountMenu { pub fn new() -> PlayerCountMenu { PlayerCountMenu { coop_menu: Menu::new(0, 0, 130, 0), skin_menu: Menu::new(0, 0, 130, 0), current_menu: CurrentMenu::CoopMenu, on_title: false, } } pub fn init(&mut self, state: &mut SharedGameState) -> GameResult { self.coop_menu = Menu::new(0, 0, 130, 0); self.skin_menu = Menu::new(0, 0, 130, 0); self.coop_menu.push_entry(CoopMenuEntry::Title, MenuEntry::Disabled(state.t("menus.coop_menu.title"))); self.coop_menu.push_entry(CoopMenuEntry::One, MenuEntry::Active(state.t("menus.coop_menu.one"))); self.coop_menu.push_entry(CoopMenuEntry::Two, MenuEntry::Active(state.t("menus.coop_menu.two"))); self.coop_menu.push_entry(CoopMenuEntry::Back, MenuEntry::Active(state.t("common.back"))); self.coop_menu.selected = CoopMenuEntry::One; self.skin_menu.push_entry(SkinMenuEntry::Title, MenuEntry::Disabled(state.t("menus.skin_menu.title"))); self.skin_menu.push_entry(SkinMenuEntry::Skin, MenuEntry::PlayerSkin); if self.on_title { self.skin_menu.push_entry(SkinMenuEntry::Start, MenuEntry::Active(state.t("menus.main_menu.start"))); } else { self.skin_menu.push_entry(SkinMenuEntry::Add, MenuEntry::Active(state.t("menus.pause_menu.add_player2"))); } self.skin_menu.push_entry(SkinMenuEntry::Back, MenuEntry::Active(state.t("common.back"))); self.skin_menu.selected = SkinMenuEntry::Skin; if !self.on_title && !state.constants.crime_mode && state.constants.is_cs_plus { self.current_menu = CurrentMenu::PlayerSkin; } self.update_sizes(state); Ok(()) } fn update_sizes(&mut self, state: &SharedGameState) { self.coop_menu.update_width(state); self.coop_menu.update_height(); self.coop_menu.x = ((state.canvas_size.0 - self.coop_menu.width as f32) / 2.0).floor() as isize; self.coop_menu.y = 30 + ((state.canvas_size.1 - self.coop_menu.height as f32) / 2.0).floor() as isize; self.skin_menu.update_width(state); self.skin_menu.update_height(); self.skin_menu.x = ((state.canvas_size.0 - self.coop_menu.width as f32) / 2.0).floor() as isize; self.skin_menu.y = 30 + ((state.canvas_size.1 - self.coop_menu.height as f32) / 2.0).floor() as isize; } pub fn tick( &mut self, exit_action: &mut dyn FnMut(), controller: &mut CombinedMenuController, state: &mut SharedGameState, ctx: &mut Context, ) -> GameResult { self.update_sizes(state); match self.current_menu { CurrentMenu::CoopMenu => match self.coop_menu.tick(controller, state) { MenuSelectionResult::Selected(CoopMenuEntry::Back, _) | MenuSelectionResult::Canceled => exit_action(), MenuSelectionResult::Selected(CoopMenuEntry::One, _) => { state.player_count = PlayerCount::One; state.reload_resources(ctx)?; state.load_or_start_game(ctx)?; } MenuSelectionResult::Selected(CoopMenuEntry::Two, _) => { if state.constants.is_cs_plus { self.current_menu = CurrentMenu::PlayerSkin; } else { state.player_count = PlayerCount::Two; state.reload_resources(ctx)?; state.load_or_start_game(ctx)?; } } _ => (), }, CurrentMenu::PlayerSkin => match self.skin_menu.tick(controller, state) { MenuSelectionResult::Selected(SkinMenuEntry::Back, _) | MenuSelectionResult::Canceled => { if self.on_title { self.current_menu = CurrentMenu::CoopMenu; } else { exit_action(); } } MenuSelectionResult::Selected(SkinMenuEntry::Skin, _) => { state.player2_skin += 2; } MenuSelectionResult::Selected(SkinMenuEntry::Start, _) => { state.player_count = PlayerCount::Two; state.reload_resources(ctx)?; state.load_or_start_game(ctx)?; } MenuSelectionResult::Selected(SkinMenuEntry::Add, _) => { state.player_count = PlayerCount::Two; state.player_count_modified_in_game = true; exit_action(); } _ => (), }, } Ok(()) } pub fn draw(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult { match self.current_menu { CurrentMenu::CoopMenu => { self.coop_menu.draw(state, ctx)?; } CurrentMenu::PlayerSkin => { self.skin_menu.draw(state, ctx)?; } } Ok(()) } }