use num_traits::clamp; use crate::common::Direction; use crate::framework::error::GameResult; use crate::npc::list::NPCList; use crate::npc::NPC; use crate::rng::RNG; use crate::shared_game_state::SharedGameState; impl NPC { pub(crate) fn tick_n066_misery_bubble(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { if let Some(npc) = npc_list.iter().find(|npc| npc.event_num == 1000) { self.action_counter2 = npc.id; self.target_x = npc.x; self.target_y = npc.y; let angle = ((self.y - self.target_y) as f64 / (self.x - self.target_x) as f64).atan(); self.vel_x = (angle.cos() * 1024.0) as i32; // 2.0fix9 self.vel_y = (angle.sin() * 1024.0) as i32; } if self.action_counter2 == 0 { self.action_num = 0xffff; return Ok(()); } self.action_num = 1; } self.animate(1, 0, 1); if (self.x - self.target_x).abs() < 3 * 0x200 && (self.y - self.target_y).abs() < 3 * 0x200 { self.action_num = 2; self.anim_num = 2; state.sound_manager.play_sfx(21); if let Some(npc) = npc_list.get_npc(self.action_counter2 as usize) { npc.cond.set_alive(false); } } } 2 => { self.vel_x -= 0x20; self.vel_y -= 0x20; self.vel_x = clamp(self.vel_x, -0x5ff, 0x5ff); self.vel_y = clamp(self.vel_y, -0x5ff, 0x5ff); if self.y < -8 * 0x200 { self.cond.set_alive(false); } self.animate(3, 2, 3); } _ => {} } self.x += self.vel_x; self.y += self.vel_y; self.anim_rect = state.constants.npc.n066_misery_bubble[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n067_misery_floating(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.target_x = self.x; self.target_y = self.y; state.sound_manager.play_sfx(29); } self.x = self.target_x + self.rng.range(-1..1) as i32 * 0x200; self.action_counter += 1; if self.action_counter >= 32 { self.action_num = 10; } } 10 | 11 => { if self.action_num == 10 { self.action_num = 11; self.action_counter = 0; self.anim_num = 0; self.vel_y = 0x200; } if self.target_y < self.y { self.vel_y -= 0x10; } if self.target_y > self.y { self.vel_y += 0x10; } self.vel_y = clamp(self.vel_y, -0x100, 0x100); } 13 => { self.anim_num = 1; self.vel_y += 0x40; if self.vel_y > 0x5ff { self.vel_y = 0x5ff; } if self.flags.hit_bottom_wall() { state.sound_manager.play_sfx(23); self.vel_y = 0; self.action_num = 14; self.npc_flags.set_ignore_solidity(true); self.anim_num = 2; } } 15 | 16 => { if self.action_num == 15 { self.action_num = 16; self.action_counter = 0; self.anim_num = 4; } self.action_counter += 1; if self.action_counter == 30 { state.sound_manager.play_sfx(21); let mut npc = NPC::create(66, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y - 16 * 0x200; let _ = npc_list.spawn(0, npc); } if self.action_counter == 50 { self.action_num = 14; } } 20 | 21 => { if self.action_num == 20 { self.action_num = 21; self.anim_num = 0; self.vel_y = 0; self.npc_flags.set_ignore_solidity(true); } self.vel_y -= 0x20; if self.y < -8 * 0x200 { self.cond.set_alive(false); } } 25 | 26 => { if self.action_num == 25 { self.action_num = 26; self.action_counter = 0; self.anim_num = 5; self.anim_counter = 0; } self.anim_num += 1; if self.anim_num > 7 { self.anim_num = 5; } self.action_counter += 1; if self.action_counter == 30 { state.sound_manager.play_sfx(101); // todo flash self.action_num = 27; self.anim_num = 7; } } 27 => { self.action_counter += 1; if self.action_counter == 50 { self.action_num = 14; } } _ => {} } self.x += self.vel_x; self.y += self.vel_y; if self.action_num == 11 || self.action_num == 14 { let (frame1, frame2) = match self.action_num { 11 => (0, 1), 14 => (2, 3), _ => unreachable!(), }; if self.anim_counter > 0 { self.anim_counter -= 1; self.anim_num = frame2; } else { if self.rng.range(0..100) == 1 { self.anim_counter = 30; } self.anim_num = frame1; } } let dir_offset = if self.direction == Direction::Left { 0 } else { 8 }; self.anim_rect = state.constants.npc.n067_misery_floating[self.anim_num as usize + dir_offset]; if self.action_num == 1 && self.anim_counter < 32 { self.anim_counter += 1; self.anim_rect.bottom = self.anim_counter / 2 + self.anim_rect.bottom - 16; } Ok(()) } pub(crate) fn tick_n082_misery_standing(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 2; } if self.rng.range(0..120) == 10 { self.action_num = 2; self.action_counter = 0; self.anim_num = 3; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 1; self.anim_num = 2; } } 15 | 16 => { if self.action_num == 15 { self.action_num = 16; self.action_counter = 0; self.anim_num = 4; } self.action_counter += 1; if self.action_counter == 30 { state.sound_manager.play_sfx(21); let mut npc = NPC::create(66, &state.npc_table); npc.x = self.x; npc.y = self.y - 16 * 0x200; npc.cond.set_alive(true); let _ = npc_list.spawn(0, npc); } if self.action_counter == 50 { self.action_num = 14; } } 20 | 21 => { if self.action_num == 20 { self.action_num = 21; self.anim_num = 0; self.vel_y = 0; self.npc_flags.set_ignore_solidity(true); } self.vel_y -= 0x20; if self.y < -8 * 0x200 { self.cond.set_alive(false); } } 25 | 26 => { if self.action_num == 25 { self.action_num = 26; self.action_counter = 0; self.anim_num = 5; self.anim_counter = 0; } self.anim_num += 1; if self.anim_num > 7 { self.anim_num = 5; } self.action_counter += 1; if self.action_counter == 30 { state.sound_manager.play_sfx(101); // todo flash self.action_num = 27; self.anim_num = 7; } } 27 => { self.action_counter += 1; if self.action_counter == 50 { self.action_num = 14; } } 30 | 31 => { if self.action_num == 30 { self.action_num = 31; self.anim_num = 3; self.anim_counter = 0; } self.anim_counter += 1; if self.anim_counter > 10 { self.action_num = 32; self.anim_num = 4; self.anim_counter = 0; } } 32 => { self.anim_counter += 1; if self.anim_counter > 100 { self.action_num = 1; self.anim_num = 2; } } 40 | 41 => { if self.action_num == 40 { self.action_num = 41; self.action_counter = 0; } self.anim_num = 4; self.action_counter += 1; if self.action_counter == 30 || self.action_counter == 40 || self.action_counter == 50 { state.sound_manager.play_sfx(33); let mut npc = NPC::create(11, &state.npc_table); npc.x = self.x + 8 * 0x200; npc.y = self.y - 8 * 0x200; npc.vel_x = 0x600; npc.vel_y = self.rng.range(-0x200..0) as i32; npc.cond.set_alive(true); let _ = npc_list.spawn(0x100, npc); } } 50 => { self.anim_num = 8; } _ => {} } self.x += self.vel_x; self.y += self.vel_y; if self.action_num == 11 { if self.anim_counter != 0 { self.anim_counter -= 1; self.anim_num = 1; } else { if self.rng.range(0..100) == 1 { self.anim_counter = 30; } self.anim_num = 0; } } if self.action_num == 14 { if self.action_counter != 0 { self.action_counter -= 1; self.anim_num = 3; } else { if self.rng.range(0..100) == 1 { self.anim_counter = 30; } self.anim_num = 2; } } let dir_offset = if self.direction == Direction::Left { 0 } else { 9 }; self.anim_rect = state.constants.npc.n082_misery_standing[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n249_misery_boss_energy_shot(&mut self, state: &mut SharedGameState) -> GameResult { self.action_counter2 += 1; if self.action_counter2 > 8 { self.cond.set_alive(false); } if self.direction == Direction::Left { self.x -= 0x400; self.anim_rect = state.constants.npc.n249_misery_boss_energy_shot[0]; } else { self.x += 0x400; self.anim_rect = state.constants.npc.n249_misery_boss_energy_shot[1]; } Ok(()) } }