use std::borrow::{Borrow, BorrowMut}; use num_traits::abs; use crate::caret::CaretType; use crate::common::{Condition, Direction, Flag, Rect}; use crate::inventory::{AddExperienceResult, Inventory}; use crate::npc::{NPC, NPCMap}; use crate::physics::PhysicalEntity; use crate::player::{Player, ControlMode}; use crate::shared_game_state::SharedGameState; impl PhysicalEntity for Player { #[inline(always)] fn x(&self) -> isize { self.x } #[inline(always)] fn y(&self) -> isize { self.y } #[inline(always)] fn vel_x(&self) -> isize { self.vel_x } #[inline(always)] fn vel_y(&self) -> isize { self.vel_y } fn hit_rect_size(&self) -> usize { 2 } #[inline(always)] fn hit_bounds(&self) -> &Rect { &self.hit_bounds } #[inline(always)] fn set_x(&mut self, x: isize) { self.x = x; } #[inline(always)] fn set_y(&mut self, y: isize) { self.y = y; } #[inline(always)] fn set_vel_x(&mut self, vel_x: isize) { self.vel_x = vel_x; } #[inline(always)] fn set_vel_y(&mut self, vel_y: isize) { self.vel_y = vel_y; } #[inline(always)] fn cond(&mut self) -> &mut Condition { &mut self.cond } #[inline(always)] fn flags(&mut self) -> &mut Flag { &mut self.flags } #[inline(always)] fn direction(&self) -> Direction { self.direction } #[inline(always)] fn is_player(&self) -> bool { true } } impl Player { fn judge_hit_npc_solid_soft(&mut self, npc: &NPC) -> Flag { let mut flags = Flag(0); if ((self.y - self.hit_bounds.top as isize) < (npc.y + npc.hit_bounds.bottom as isize - 3 * 0x200)) && ((self.y + self.hit_bounds.top as isize) > (npc.y - npc.hit_bounds.bottom as isize + 3 * 0x200)) && ((self.x - self.hit_bounds.right as isize) < (npc.x + npc.hit_bounds.right as isize)) && ((self.x - self.hit_bounds.right as isize) > npc.x) { if self.vel_x < 0x200 { self.vel_x += 0x200; } flags.set_hit_left_wall(true); } if ((self.y - self.hit_bounds.top as isize) < (npc.y + npc.hit_bounds.bottom as isize - 3 * 0x200)) && ((self.y + self.hit_bounds.top as isize) > (npc.y - npc.hit_bounds.bottom as isize + 3 * 0x200)) && ((self.x + self.hit_bounds.right as isize - 0x200) > (npc.x - npc.hit_bounds.right as isize)) && ((self.x + self.hit_bounds.right as isize - 0x200) < npc.x) { if self.vel_x > -0x200 { self.vel_x -= 0x200; } flags.set_hit_right_wall(true); } if ((self.x - self.hit_bounds.right as isize) < (npc.x + npc.hit_bounds.right as isize - 3 * 0x200)) && ((self.x + self.hit_bounds.right as isize) > (npc.x - npc.hit_bounds.right as isize + 3 * 0x200)) && ((self.y - self.hit_bounds.top as isize) < (npc.y + npc.hit_bounds.bottom as isize)) && ((self.y - self.hit_bounds.top as isize) > npc.y) { if self.vel_y < 0 { self.vel_y = 0; } flags.set_hit_top_wall(true); } if ((self.x - self.hit_bounds.right as isize) < (npc.x + npc.hit_bounds.right as isize - 3 * 0x200)) && ((self.x + self.hit_bounds.right as isize) > (npc.x - npc.hit_bounds.right as isize + 3 * 0x200)) && ((self.y + self.hit_bounds.bottom as isize - 0x200) > (npc.y - npc.hit_bounds.top as isize)) && ((self.y + self.hit_bounds.bottom as isize - 0x200) < (npc.y + 3 * 0x200)) { if npc.npc_flags.bouncy() { self.vel_y = npc.vel_y - 0x200; flags.set_hit_bottom_wall(true); } else if !self.flags.hit_bottom_wall() && self.vel_y > npc.vel_y { self.y = npc.y - npc.hit_bounds.top as isize - self.hit_bounds.bottom as isize + 0x200; self.vel_y = npc.vel_y; self.x += npc.vel_x; flags.set_hit_bottom_wall(true); } } flags } fn judge_hit_npc_solid_hard(&mut self, npc: &NPC, state: &mut SharedGameState) -> Flag { let mut flags = Flag(0); let fx1 = abs(self.x - npc.x) as f32; let fy1 = abs(self.y - npc.y) as f32; let fx2 = npc.hit_bounds.right as f32; let fy2 = npc.hit_bounds.top as f32; let fx1 = if fx1 == 0.0 { 1.0 } else { fx1 }; let fx2 = if fx2 == 0.0 { 1.0 } else { fx2 }; if fy1 / fx1 <= fy2 / fx2 { if (self.y - self.hit_bounds.top as isize) < (npc.y + npc.hit_bounds.bottom as isize) && (self.y + self.hit_bounds.bottom as isize) > (npc.y - npc.hit_bounds.top as isize) { if (self.x - self.hit_bounds.right as isize) < (npc.x + npc.hit_bounds.right as isize) && (self.x - self.hit_bounds.right as isize) > npc.x { if self.vel_x < npc.vel_x { self.vel_x = npc.vel_x; } self.x = npc.x + npc.hit_bounds.right as isize + self.hit_bounds.right as isize; flags.set_hit_left_wall(true); } if (self.x + self.hit_bounds.right as isize) > (npc.x - npc.hit_bounds.right as isize) && (self.x + self.hit_bounds.right as isize) < npc.x { if self.vel_x > npc.vel_x { self.vel_x = npc.vel_x; } self.x = npc.x - npc.hit_bounds.right as isize - self.hit_bounds.right as isize; flags.set_hit_right_wall(true); } } } else if (self.x - self.hit_bounds.right as isize) < (npc.x + npc.hit_bounds.right as isize) && (self.x + self.hit_bounds.right as isize) > (npc.x - npc.hit_bounds.right as isize) { if (self.y - self.hit_bounds.top as isize) < (npc.y + npc.hit_bounds.bottom as isize) && (self.y - self.hit_bounds.top as isize) > npc.y { if self.vel_y >= npc.vel_y { if self.vel_y < 0 { self.vel_y = 0; } } else { self.y = npc.y + npc.hit_bounds.bottom as isize + self.hit_bounds.top as isize + 0x200; self.vel_y = npc.vel_y; } flags.set_hit_top_wall(true); } if (self.y + self.hit_bounds.bottom as isize) > (npc.y - npc.hit_bounds.top as isize) && (self.y + self.hit_bounds.bottom as isize) < (npc.y + 3 * 0x200) { if self.vel_y - npc.vel_y > 2 * 0x200 { state.sound_manager.play_sfx(23); } if self.control_mode == ControlMode::IronHead { self.y = npc.y - npc.hit_bounds.top as isize - self.hit_bounds.bottom as isize + 0x200; flags.set_hit_bottom_wall(true); } else if npc.npc_flags.bouncy() { self.vel_y = npc.vel_y - 0x200; flags.set_hit_bottom_wall(true); } else if !self.flags.hit_bottom_wall() && self.vel_y > npc.vel_y { self.y = npc.y - npc.hit_bounds.top as isize - self.hit_bounds.bottom as isize + 0x200; self.vel_y = npc.vel_y; self.x += npc.vel_x; flags.set_hit_bottom_wall(true); } } } flags } fn judge_hit_npc_non_solid(&mut self, npc: &NPC) -> Flag { let mut flags = Flag(0); let hit_left = if npc.direction == Direction::Left { npc.hit_bounds.left } else { npc.hit_bounds.right } as isize; let hit_right = if npc.direction == Direction::Left { npc.hit_bounds.right } else { npc.hit_bounds.left } as isize; if self.x + (2 * 0x200) > npc.x - hit_left && self.x - (2 * 0x200) < npc.x + hit_right && self.y + (2 * 0x200) > npc.y - npc.hit_bounds.top as isize && self.y - (2 * 0x200) < npc.y + npc.hit_bounds.bottom as isize { flags.set_hit_left_wall(true); } flags } fn tick_npc_collision(&mut self, state: &mut SharedGameState, npc: &mut NPC, inventory: &mut Inventory) { let flags: Flag; if npc.npc_flags.solid_soft() { flags = self.judge_hit_npc_solid_soft(npc.borrow()); self.flags.0 |= flags.0; } else if npc.npc_flags.solid_hard() { flags = self.judge_hit_npc_solid_hard(npc.borrow(), state); self.flags.0 |= flags.0; } else { flags = self.judge_hit_npc_non_solid(npc.borrow()); } // xp pickup if flags.0 != 0 && npc.npc_type == 1 { state.sound_manager.play_sfx(14); match inventory.add_xp(npc.exp, state) { AddExperienceResult::None => {} AddExperienceResult::LevelUp => { state.sound_manager.play_sfx(27); state.create_caret(self.x, self.y, CaretType::LevelUp, Direction::Left); } AddExperienceResult::AddStar => { if self.equip.has_whimsical_star() && self.stars < 3 { self.stars += 1; } } } npc.cond.set_alive(false); } if npc.npc_flags.interactable() && !state.control_flags.interactions_disabled() && flags.0 != 0 && self.cond.interacted() { state.control_flags.set_tick_world(true); state.control_flags.set_interactions_disabled(true); state.textscript_vm.start_script(npc.event_num); self.cond.set_interacted(false); self.vel_x = 0; self.question = false; } if npc.npc_flags.event_when_touched() && !state.control_flags.interactions_disabled() && flags.0 != 0 { state.control_flags.set_tick_world(true); state.control_flags.set_interactions_disabled(true); state.textscript_vm.start_script(npc.event_num); } if state.control_flags.control_enabled() && !npc.npc_flags.interactable() { if flags.0 != 0 && npc.damage != 0 && !state.control_flags.interactions_disabled() { self.damage(npc.damage as isize, state); } } } pub fn tick_npc_collisions(&mut self, state: &mut SharedGameState, npc_map: &mut NPCMap, inventory: &mut Inventory) { for npc_id in npc_map.npc_ids.iter() { if let Some(npc_cell) = npc_map.npcs.get(npc_id) { let mut npc = npc_cell.borrow_mut(); if !npc.cond.alive() { continue; } self.tick_npc_collision(state, npc.borrow_mut(), inventory); } } for boss_npc in npc_map.boss_map.parts.iter_mut() { if boss_npc.cond.alive() { self.tick_npc_collision(state, boss_npc, inventory); } } if self.question { state.create_caret(self.x, self.y, CaretType::QuestionMark, Direction::Left); } } }