[package] name = "doukutsu-rs" description = "A re-implementation of Cave Story (Doukutsu Monogatari) engine" version = "1.0.0" edition = "2021" rust-version = "1.78" [lib] crate-type = ["lib"] [[bin]] name = "doukutsu-rs" path = "src/main.rs" test = false bench = false required-features = ["exe"] [profile.release] lto = "off" panic = "abort" codegen-units = 256 incremental = true split-debuginfo = "packed" [profile.dev.package."*"] opt-level = 3 overflow-checks = false codegen-units = 256 [package.metadata.bundle] name = "doukutsu-rs" identifier = "io.github.doukutsu_rs" version = "1.0.0" resources = ["data"] copyright = "Copyright (c) 2020-2024 doukutsu-rs contributors" category = "Game" osx_minimum_system_version = "10.12" [features] default = ["default-base", "backend-sdl", "render-opengl", "exe", "webbrowser", "discord-rpc"] default-base = ["ogg-playback"] ogg-playback = ["lewton"] backend-sdl = ["sdl2", "sdl2-sys"] backend-winit = ["winit", "glutin", "render-opengl"] backend-horizon = [] render-opengl = [] discord-rpc = ["discord-rich-presence"] netplay = ["serde_cbor"] editor = [] exe = [] android = [] [dependencies] glutin = { path = "./3rdparty/glutin/glutin", optional = true } #winit = { path = "./3rdparty/winit", optional = true, default_features = false, features = ["x11"] } #sdl2 = { path = "./3rdparty/rust-sdl2", optional = true, features = ["unsafe_textures", "bundled", "static-link"] } #sdl2-sys = { path = "./3rdparty/rust-sdl2/sdl2-sys", optional = true, features = ["bundled", "static-link"] } #cpal = { path = "./3rdparty/cpal" } bitfield = "0.16" byteorder = "1.4" case_insensitive_hashmap = "1.0.0" chrono = { version = "0.4", default-features = false, features = ["clock", "std"] } cpal = { git = "https://github.com/doukutsu-rs/cpal", rev = "9d269d8724102404e73a61e9def0c0cbc921b676" } directories = "3" discord-rich-presence = { version = "0.2", optional = true } downcast = "0.11" encoding_rs = "0.8.33" fern = "0.6.2" #glutin = { git = "https://github.com/doukutsu-rs/glutin.git", rev = "2dd95f042e6e090d36f577cbea125560dd99bd27", optional = true, default_features = false, features = ["x11"] } imgui = { git = "https://github.com/imgui-rs/imgui-rs.git", rev = "67f7f11363e62f09aa0e1288a17800e505860486" } image = { version = "0.24", default-features = false, features = ["png", "bmp"] } itertools = "0.10" include-flate = "0.3.0" lazy_static = "1.4" lewton = { version = "0.10", optional = true } log = "0.4" num-derive = "0.3" num-traits = "0.2" open = "3.2" paste = "1.0" pelite = { version = ">=0.9.2", default-features = false, features = ["std"] } sdl2 = { version = "0.37", optional = true, features = ["unsafe_textures", "bundled", "static-link"] } sdl2-sys = { version = "0.37", optional = true, features = ["bundled", "static-link"] } rc-box = "1.2.0" serde = { version = "1", features = ["derive"] } serde_derive = "1" serde_cbor = { version = "0.11", optional = true } serde_json = "1.0" strum = "0.24" strum_macros = "0.24" # remove and replace when extract_if is in stable vec_mut_scan = "0.4" webbrowser = { version = "1.0.1", optional = true } winit = { version = "0.30.2", optional = true, default_features = false, features = ["x11"] } xmltree = "0.10" #hack to not link SDL_image on Windows(causes a linker error) [target.'cfg(not(target_os = "windows"))'.dependencies] sdl2 = { version = "0.37", optional = true, features = ["image", "unsafe_textures", "bundled", "static-link"] } [target.'cfg(target_os = "windows")'.dependencies] winapi = { version = "0.3", features = ["winuser"] } [target.'cfg(target_os = "windows")'.build-dependencies] winres = "0.1" [target.'cfg(any(target_os = "macos", target_os = "ios"))'.dependencies] objc2 = "0.5.2" [target.'cfg(target_os = "android")'.dependencies] ndk = "0.7" ndk-glue = "0.7" ndk-sys = "0.4" jni = "0.20" [target.'cfg(target_os = "horizon")'.dependencies] #deko3d = { path = "./3rdparty/deko3d" } deko3d = { git = "https://github.com/doukutsu-rs/deko3d-rs", rev = "acddd174321c842367971faeb9aebcdb99ddfef3" }